这是我的问题错误报告:
Error 2 error LNK2019: unresolved external symbol
"public: int __thiscall item::getSubstanceDurability(enum myEnums::MATERIAL)" (?getSubstanceDurability@item@@QAEHW4MATERIAL@myEnums@@@Z) referenced in function
"public: virtual void __thiscall armor::setHardness(enum myEnums::MATERIAL,int)" (?setHardness@armor@@UAEXW4MATERIAL@myEnums@@H@Z)
C:\Users\Raenir Salazar\My Projects\COMP345_Assignment2\COMP345_Assignment2\armor.obj COMP345_Assignment2
当我试图编译时发生。这是我的代码:
项目.cpp
int getSubstanceHardness ( MATERIAL substance ) {
switch (substance) {
case 0:
return 0;
break;
case 1:
return 0;
break;
case 2:
return 0;
break;
case 3:
return 1;
break;
case 4:
return 0;
break;
case 5:
return 2;
break;
case 6:
return 5;
break;
case 7:
return 8;
break;
case 8:
return 10;
break;
case 9:
return 15;
break;
case 10:
return 20;
break;
case 11:
return 5;
break;
default:
return 0;
break;
}
}
项目.h
int getSubstanceDurability ( MATERIAL );
盔甲。h & armour.cpp
class armor: public item {
protected:
int armorClass;
int armorCheckPenalty;
double arcaneSpellFailure;
int maxDEXBonus;
int speedPenalty;
CHARACTER_ARMOR armorType;
public:
armor();
armor( int, int, double, string, int, int, double, double,
CHARACTER_ARMOR, SIZE, MATERIAL, int /*+X*/ );
int getArmorClass ();
void setArmorClass ( int );
int getArmorCheckPenalty ();
void setArmorCheckPenalty( int );
double getArcaneSpellFailure ();
void setArcaneSpellFailure ( double );
//void setArmorName ( string );
int getMaxDEXBonus ();
void setMaxDEXBonus ( int );
int getspeedPenalty ();
void setspeedPenalty ( int );
CHARACTER_ARMOR getArmorType();
void setArmorType( CHARACTER_ARMOR );
void setDurability( MATERIAL, int /*AC*/, int /* +X */, SIZE );
void setHardness( MATERIAL, int /* enhancement */ );
};
void armor::setHardness( MATERIAL substance, int enhancement ) {
int substanceDensity;
substanceDensity = this->getSubstanceDurability( substance );
int density;
density = substanceDensity + (enhancement * 2);
this->hardness = density;
//this->hardness = ((this->getSubstanceDurability(substance)) + (enhancement * 2));
}
枚举.h
#ifndef ENUM_H
#define ENUM_H
namespace myEnums
{
enum CHARACTER_CLASS
{
FIGHTER, CLERIC, WIZARD,
ROGUE, DRUID, RANGER, BARD,
SORCERER, PALADIN
};
enum CHARACTER_WEAPON
{
NOTHING, LONGSWORD, SHORTSWORD, KATANA, AMMUNITION, GRAPPLE, RAY
};
enum WEAPON_CATEGORY
{
SIMPLE, MARTIAL, EXOTIC,
};
enum WEAPON_SUBCATEGORY
{
UNARMED, LIGHT_MELEE, ONE_HANDED_MELEE, TWO_HANDED_MELEE, RANGED
};
enum CHARACTER_ARMOR
{
UNARMORED, CHAINMAIL, PADDED
};
enum CHARACTER_SHIELD
{
NONE, BUCKLER, LIGHT_WOODEN, LIGHT_STEEL, HEADY_WOODEN,
HEAVY_STEEL, TOWER
};
enum CHARACTER_RACE
{
HUMAN, ELF, DROW, HALFLING,
DWARF, GNOME
};
enum SIZE
{
FINE, DIMINUTIVE, TINY, SMALL,
MEDIUM, LARGE, HUGE, GARGANTUAN,
COLOSSAL, COLOSSAL_P, COLOSSAL_PP
};
enum DAMAGE_TYPE
{
// This one is tricky, some weapons
// Can have multiple damage types...
BLUDGEONING, SLASHING, PIERCING
};
enum MATERIAL
{
PAPER, CLOTH, ROPE, GLASS, ICE, LEATHER, WOOD,
STONE, METAL, MITHRAL, ADAMANTINE, SOFT_METALS
};
enum BAB_PROGRESSION
{
HIGH, MID, LOW
};
enum SAVING_THROW
{
HIGH_SAVE, LOW_SAVE
};
};
不知道出了什么问题,我一直在试图摆弄重载和签名,仔细检查数据类型,但没有给出实际的语法错误,据我所知,据我所知......