我第一次使用 Swing 并且遇到了一些问题。我所拥有的是一个分成四个 JPanel 的 JFrame。JFrame 上有一个 MouseListener,它的行为是这样的
单击时,如果单击位于左侧栏内,请确定选择了 13 个图标中的哪一个。如果单击位于右侧“游戏窗格”内并且已选择图标,请将其放置在单击的位置。
这是在这里完成的
@Override
public void mouseClicked(MouseEvent event) {
    // TODO Auto-generated method stub
    xPos = event.getX();
    yPos = event.getY()-25;
    //If click is inside tool bar
    if(xPos<=75){
        if(yPos>-1 && yPos<48)
            //First tool image
              image = new ImageIcon(getClass().getResource(_image path_)).getImage();
        else if(yPos>=48 && yPos<96)
            //Second tool image
              image = new ImageIcon(getClass().getResource(_image path_)).getImage();
        else if(yPos>=96 && yPos<144)
            //Third tool image
              image = new ImageIcon(getClass().getResource(_image path_)).getImage();
        else if(yPos>=144 && yPos<192)
            //Fourth tool image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=192 && yPos<240)
            //Fifth tool image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=240 && yPos<288)
            //Sixth tool image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=288 && yPos<336)
            //Seventh tool image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=336 && yPos<384)
            //First NPC image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=384 && yPos<432)
            //second NPC image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=432 && yPos<480)
            //Third NPC image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=480 && yPos<528)
            //First Decoration image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=528 && yPos<576)
            //Second Decoration image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
        else if(yPos>=576 && yPos<=625)
            //Third Decoration image
              image = new ImageIcon(getClass().getResource(imagepath)).getImage();
    }
    //If click is within Game Pane
    else if (xPos>75 && yPos<625){
        //A tool has been selected
        if(image!=null){
            placedTool = this.image;
            this.image = null;
            placeable = true;
        }
    }
    //An image and location on the game pane has been selected
    if(placeable && this.image==null){
        ImageInfo newImg = new ImageInfo(xPos, yPos, image);
        gamePane.additions.add(newImg);
        gamePane.repaint();
        System.out.println("IMAGE PLACED @ " + xPos + ", " + yPos);
        placeable = false;
    }
    System.out.println("CLICK: (" + xPos + "," + yPos +")");
}
其中 imagepath 是 50x50 图标的路径。这部分工作正常,没有错误。但是,gamePane 没有正确重新绘制。
gamePane 现在只有一个背景图像。随着组件的添加,它们应该被绘制在顶部。不过,被绘制的只是背景图像。有没有办法使用 Graphics.drawImage(); 指定 Z 组件?这是我对 gamePane 的 paintComponent 函数的内容(加粗,因为这是主要问题)
@Override
protected void paintComponent(Graphics g) {
    g.drawImage(backgroundImg, 0, 0, null);
    for(ImageInfo add : additions){
        g.drawImage(add.getImage(), add.getX(), add.getY(), null);
    }
}
像这样定义添加的地方
列表添加 = new ArrayList();
ImageInfo 类只包含一个图像、一个 x 坐标和一个 y 坐标
public class ImageInfo {
private int x;
private int y;
private Image image;
public int getX() {
    return x;
}
public int getY() {
    return y;
}
public Image getImage() {
    return image;
}
public ImageInfo(int x, int y, Image image) {
    super();
    this.x = x;
    this.y = y;
    this.image = image;
}
}
固定的:
谢谢mKorbel。通过在 mouseClicked 方法之外定义所有图像
Image tool1 = new ImageIcon(getClass().getResource(toolBar.TOOL1)).getImage();
Image tool2 = new ImageIcon(getClass().getResource(toolBar.TOOL2)).getImage();
Image tool3 = new ImageIcon(getClass().getResource(toolBar.TOOL3)).getImage();
Image tool4 = new ImageIcon(getClass().getResource(toolBar.TOOL4)).getImage();
Image tool5 = new ImageIcon(getClass().getResource(toolBar.TOOL5)).getImage();
Image tool6 = new ImageIcon(getClass().getResource(toolBar.TOOL6)).getImage();
Image tool7 = new ImageIcon(getClass().getResource(toolBar.TOOL7)).getImage();
Image npc1 = new ImageIcon(getClass().getResource(toolBar.NPC1)).getImage();
Image npc2 = new ImageIcon(getClass().getResource(toolBar.NPC2)).getImage();
Image npc3 = new ImageIcon(getClass().getResource(toolBar.NPC3)).getImage();
Image decor1 = new ImageIcon(getClass().getResource(toolBar.DECOR1)).getImage();
Image decor2 = new ImageIcon(getClass().getResource(toolBar.DECOR2)).getImage();
Image decor3 = new ImageIcon(getClass().getResource(toolBar.DECOR3)).getImage();
和执行 mouseClicked 函数,如
@Override
public void mouseClicked(MouseEvent event) {
    // TODO Auto-generated method stub
    xPos = event.getX();
    yPos = event.getY()-25;
    //If click is inside tool bar
    if(xPos<=75){
        if(yPos>-1 && yPos<48)
            //First tool image
              image = tool1;
        else if(yPos>=48 && yPos<96)
            //Second tool image
              image = tool2;
        else if(yPos>=96 && yPos<144)
            //Third tool image
              image = tool3;
        else if(yPos>=144 && yPos<192)
            //Fourth tool image
              image = tool4;
        else if(yPos>=192 && yPos<240)
            //Fifth tool image
              image = tool5;
        else if(yPos>=240 && yPos<288)
            //Sixth tool image
              image = tool6;
        else if(yPos>=288 && yPos<336)
            //Seventh tool image
              image = tool7;
        else if(yPos>=336 && yPos<384)
            //First NPC image
              image = npc1;
        else if(yPos>=384 && yPos<432)
            //second NPC image
              image = npc2;
        else if(yPos>=432 && yPos<480)
            //Third NPC image
              image = npc3;
        else if(yPos>=480 && yPos<528)
            //First Yard Decoration image
              image = decor1;
        else if(yPos>=528 && yPos<576)
            //Second Yard Decoration image
              image = decor2;
        else if(yPos>=576 && yPos<=625)
            //Third Yard Decoration image
              image = decor3;
    }
    //If click is within Game Pane
    else if (xPos>75 && yPos<625){
        //A tool has been selected
        if(image!=null){
            placedTool = this.image;
            this.image = null;
            placeable = true;
        }
    }
    if(placeable && this.image==null){
        GamePiece newImg = new GamePiece(placedTool, xPos, yPos);
        gamePane.additions.add(newImg);
        gamePane.repaint();
        System.out.println("IMAGE PLACED @ " + xPos + ", " + yPos);
        placeable = false;
    }
    System.out.println("CLICK: (" + xPos + "," + yPos +")");
}
这些图像是通过先前给出的paintComponent 方法添加到背景图像之上的。它们有点偏离位置,但仍然可见。