我正在尝试缩放已经绘制到画布中的图像。我使用这个答案 在画布中绘制/旋转图像。这个示例对我来说很好,并且可以正确调整画布大小。我想使用缩放(缩放/缩放)图像工作正常,但画布无法正确调整大小。我想在缩放后根据图像大小调整画布大小。这是示例代码http://jsfiddle.net/6ZsCz/97/
var zoomDelta = 0.1;
var currentScale = 1;
var ctx = canvas.getContext("2d");
var imgWidth;
var imgHeight;
var size = {};
var rotation = 0;
img = new Image();
img.onload = function () {
rotation = 0;
imgWidth = img.width;
imgHeight = img.height;
size = {
width: imgWidth,
height: imgHeight
};
draw();
newSize(imgWidth, imgHeight, rotation);
};
$("#zoomOut").click(function () {
currentScale -= zoomDelta;
draw();
newSize(imgWidth / currentScale, imgHeight / currentScale, rotation);
});
function draw() {
canvas.width = size.width;
canvas.height = size.height;
var cx = canvas.width / 2;
var cy = canvas.height / 2;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.translate(cx, cy);
ctx.scale(currentScale, currentScale);
ctx.rotate(rotation * deg2Rad);
ctx.drawImage(img, (-imgWidth / 2) , (-imgHeight / 2) );
}
function newSize(w, h, a) {
var rads = a * Math.PI / 180;
var c = Math.cos(rads);
var s = Math.sin(rads);
if (s < 0) {
s = -s;
}
if (c < 0) {
c = -c;
}
size.width = (h * s + w * c) ;
size.height = (h * c + w * s);
}