我创建了一个无向图,但是当我设置坐标时,它们似乎从未正确匹配。
Integer v1 = nodeCount;
g.addVertex(v1);
layout.transform(v1);
double x = Math.random() * 600;
double y = Math.random() * 600;
System.out.println("x and y " + x + " " + y);
layout.setLocation(v1, x, y);
问题是它可以生成 300 的说和 X 值和另一个 X 值为 350 的值,并且不知何故 350 位于另一个的左侧,清楚地表明它没有将它们放置在正确的位置。
我还在下面创建了一个示例,它从 0 开始运行,然后在 X 和 Y 方向上再创建 50 个顶点,您可以清楚地看到它们的间距不相等。(这是使用 FRLayout2)。
而本示例使用相同的方法使用 FRLayout(我实际使用的布局),您可以从中看到前 2 个似乎是正确的,但从第 3 个开始就完全出错了。
这是我的代码。
public class AnimatingAddNodeDemo extends JApplet {
@Override
public void init() {
//create a graph
Graph<Number, Number> ig = Graphs.synchronizedUndirectedGraph(new UndirectedSparseMultigraph<Number, Number>());
ObservableGraph<Number, Number> og = new ObservableGraph<Number, Number>(ig);
og.addGraphEventListener(new GraphEventListener<Number, Number>() {
public void handleGraphEvent(GraphEvent<Number, Number> evt) {
//System.err.println("got " + evt);
}
});
this.g = og;
//create a graphdraw
layout = new FRLayout<Number, Number>(g);
layout.setSize(new Dimension(600, 600));
setSize(730, 680);
Relaxer relaxer = new VisRunner((IterativeContext) layout);
relaxer.stop();
relaxer.prerelax();
Layout<Number, Number> staticLayout = new StaticLayout<Number, Number>(g, layout);
vv = new VisualizationViewer<Number, Number>(staticLayout, new Dimension(550, 550));
JRootPane rp = this.getRootPane();
rp.putClientProperty("defeatSystemEventQueueCheck", Boolean.TRUE);
以及添加顶点的方法
public void process() {
vv.getRenderContext().getPickedVertexState().clear();
vv.getRenderContext().getPickedEdgeState().clear();
try {
if (g.getVertexCount() < 100) {
//add a vertex
Integer v1 = nodeCount;
g.addVertex(v1);
layout.transform(v1);
double x = Math.random() * 600;
double y = Math.random() * 600;
System.out.println("x and y " + x + " " + y);
layout.setLocation(v1, x, y);
if (layout.getX(v1) > furthestRight){
furthestRight = layout.getX(v1);
}
if (layout.getX(v1) < furthestLeft){
furthestLeft = layout.getX(v1);
}
System.out.println(layout.getX(v1) + " Lowest is " + furthestLeft + " and " + layout.getY(v1) + "highest is " + furthestRight);
nodeCount++;
System.out.println("adding vertex " + v1);
vv.getRenderContext().getPickedVertexState().pick(v1, true);
j.setText(myText);
// wire it to some edges
if (v_prev != null) {
Integer edge = edgeCount;
// let's connect to a random vertex, too!
int rand = (int) (Math.random() * (edgeCount-1)); // because there is a 0 node
while (v1.equals(rand)) {
System.out.println("avoided connecting to myself");
rand = (int) (Math.random() * (edgeCount-1)); // because there is a 0 node
}
edgeCount++;
g.addEdge(edge, rand, v1); //add an edge called var1, between the nodes var2 and var3
vv.getRenderContext().getPickedEdgeState().pick(edge, true);
System.out.println("Adding edge " + edge + " between " + rand + " & " + v1 + "()");
}
v_prev = v1;
layout.initialize();
Relaxer relaxer = new VisRunner((IterativeContext) layout);
relaxer.stop();
relaxer.prerelax();
vv.getRenderContext().getMultiLayerTransformer().setToIdentity();
vv.repaint();
} else {
done = true;
}
} catch (Exception e) {
System.out.println(e);
}
}