我想跟踪用户的绘图线在 2 组数组值之间,例如我在画布中心绘制了一条线,我设置了 2 组具有 x 和 y 坐标的数组对象。如何将 x 和 y 坐标与我的数组进行比较。如果线不在 2 组数组之间,则显示答案错误。请帮忙
这是代码: var coordsa=new Array();
coordsa.push({x:479,y:60});
coordsa.push({x:480,y:60});
coordsa.push({x:481,y:60});
coordsa.push({x:482,y:60});
coordsa.push({x:483,y:60});
coordsa.push({x:484,y:60});
coordsa.push({x:485,y:60});
coordsa.push({x:486,y:60});
coordsa.push({x:487,y:60});
coordsa.push({x:488,y:60});
var xcoorda =coordsa[0].x;
var ycoorda =coordsa[0].y;
var coordsb =new Array();
coordsb.push({x:467,y:74});
coordsb.push({x:468,y:75});
coordsb.push({x:469,y:75});
coordsb.push({x:470,y:77});
coordsb.push({x:471,y:78});
coordsb.push({x:472,y:80});
coordsb.push({x:473,y:80});
coordsb.push({x:474,y:81});
coordsb.push({x:475,y:82});
coordsb.push({x:476,y:83});
var xcoordb =coordsb[0].x;
var ycoordb =coordsb[0].y;
if ( coordsb[0].x > storeList[0].x && storeList[0].x < coordsa[0].x )
{
console.log("corrct");
}
else
{
console.log("wrong");
}
如果您需要查看完整代码,请参考以下代码:
<!DOCTYPE html>
<html><head>
<style>
#contain {
width: 500px;
height: 120px;
top : 15px;
margin: 0 auto;
position: relative;
}
#layer1{background:url(http://docs.gimp.org/en/images/tutorials/straight-lines-6.png)}
</style>
<script>
var touchList = [];
var storeList = [];
var checkList = [];
var check = 0;
var currentPlates;
var currentIndex = 0;
var canvas;
var ctx;
var lastPt=null;
var letsdraw = false;
var offX = 440, offY = 25;
function init() {
var touchzone = document.getElementById("layer1");
touchzone.addEventListener("touchmove", draw, false);
touchzone.addEventListener("touchend", end, false);
ctx = touchzone.getContext("2d");
}
function draw(e) {
e.preventDefault();
var selectedCoordinate = new Object();
selectedCoordinate.x = e.touches[0].pageX;
selectedCoordinate.y = e.touches[0].pageY;
touchList.push(selectedCoordinate);
//console.log("X: " + e.touches[0].pageX + " Y: " + e.touches[0].pageY);
if (lastPt != null) {
ctx.beginPath();
ctx.moveTo(lastPt.x, lastPt.y);
ctx.lineTo(e.touches[0].pageX - offX,
e.touches[0].pageY - offY);
ctx.stroke();
}
lastPt = {
x: e.touches[0].pageX - offX,
y: e.touches[0].pageY - offY
};
}
function end(e) {
for(var i=0; i<touchList.length; i++)
{
storeList= touchList;
}
for(var i=0; i<touchList.length; i++)
{
console.log(storeList[i].x + " : " + storeList[i].y);
}
var coordsa=new Array();
coordsa.push({x:479,y:60});
coordsa.push({x:480,y:60});
coordsa.push({x:481,y:60});
coordsa.push({x:482,y:60});
coordsa.push({x:483,y:60});
coordsa.push({x:484,y:60});
coordsa.push({x:485,y:60});
coordsa.push({x:486,y:60});
coordsa.push({x:487,y:60});
coordsa.push({x:488,y:60});
var xcoorda =coordsa[0].x;
var ycoorda =coordsa[0].y;
var coordsb =new Array();
coordsb.push({x:467,y:74});
coordsb.push({x:468,y:75});
coordsb.push({x:469,y:75});
coordsb.push({x:470,y:77});
coordsb.push({x:471,y:78});
coordsb.push({x:472,y:80});
coordsb.push({x:473,y:80});
coordsb.push({x:474,y:81});
coordsb.push({x:475,y:82});
coordsb.push({x:476,y:83});
var xcoordb =coordsb[0].x;
var ycoordb =coordsb[0].y;
if ( coordsb[0].x > storeList[0].x && storeList[0].x < coordsa[0].x )
{
console.log("corrct");
}
else
{
console.log("wrong");
}
var touchzone = document.getElementById("layer1");
e.preventDefault();
//Terminate touch path
lastPt = null;
}
function clear_canvas_width ()
{
touchList = [];
var s = document.getElementById ("layer1");
var w = s.width;
s.width = 10;
s.width = w;
}
</script>
</head>
<body onload="init()">
<div id="contain">
<canvas id="layer1" width="450" height="440" style="position: absolute; left: 0; top: 0;z-index:0; border: 1px solid #ccc;"></canvas>
</div>
</body>
</html>