这与其说是一个问题,不如说是一个“反隧道视觉”检查。
我正在尝试让相机/视口以 roguelike 方式工作,但我不确定我是否正确地做事。
这是我到目前为止的代码:
void Map::moveCamera(int targetx,int targety) {
//size of the map portion shown on-screen
int CAMERA_WIDTH = 80;
int CAMERA_HEIGHT = 43;
int camera_x = 0;
int camera_y = 0;
//new camera coordinates (top-left corner of the screen relative to the map)
int x = targetx - CAMERA_WIDTH / 2; //coordinates so that the target is at the center of the screen
int y = targety - CAMERA_HEIGHT / 2;
//make sure the camera doesn't see outside the map
if (x < 0){
x = 0;
}
if (y < 0){
y = 0;
}
if (x > map_width - CAMERA_WIDTH - 1) {
x = map_width - CAMERA_WIDTH - 1;
}
if (y > map_height - CAMERA_HEIGHT - 1) {
y = map_height - CAMERA_HEIGHT - 1;
if (x != camera_x or y != camera_y) {
computeFov();
}
camera_x = x;
camera_y = y;
}
}
现在,当我改变地图的大小时,相机卡在角落里,我看不到地图!
谁能指出我正确的方向?