I quickly threw this code together so be sure to vet it for memory leaks etc. You will see that you need to add the other characters you want to handle as well as the case (I added k -> к only).
This example was build as a "command line" utility so it has no UI and is suitable for running in the background via launchd
. Note that you either need to run this as root or enable assistive device support in system preferences and add permission for this app.
Note that you can run as root while developing in Xcode by going to Product -> Scheme -> Edit
and in the "run" section change the radio for "debug process as" to "root".
Edit: Update with autorelease pool to release temporary objects.
// compile and run from the commandline with:
// clang -fobjc-arc -framework Cocoa ./foo.m -o foo
// sudo ./foo
#import <Foundation/Foundation.h>
#import <AppKit/NSEvent.h>
typedef CFMachPortRef EventTap;
@interface KeyChanger : NSObject
{
@private
EventTap _eventTap;
CFRunLoopSourceRef _runLoopSource;
CGEventRef _lastEvent;
}
@end
CGEventRef _tapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, KeyChanger* listener);
@implementation KeyChanger
- (BOOL)tapEvents
{
if (!_eventTap) {
NSLog(@"Initializing an event tap.");
_eventTap = CGEventTapCreate(kCGSessionEventTap,
kCGTailAppendEventTap,
kCGEventTapOptionDefault,
CGEventMaskBit(kCGEventKeyDown),
(CGEventTapCallBack)_tapCallback,
(__bridge void *)(self));
if (!_eventTap) {
NSLog(@"unable to create event tap. must run as root or add privlidges for assistive devices to this app.");
return NO;
}
}
CGEventTapEnable(_eventTap, TRUE);
return [self isTapActive];
}
- (BOOL)isTapActive
{
return CGEventTapIsEnabled(_eventTap);
}
- (void)listen
{
if (!_runLoopSource) {
if (_eventTap) {//dont use [self tapActive]
_runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault,
_eventTap, 0);
// Add to the current run loop.
CFRunLoopAddSource(CFRunLoopGetCurrent(), _runLoopSource,
kCFRunLoopCommonModes);
NSLog(@"Registering event tap as run loop source.");
CFRunLoopRun();
}else{
NSLog(@"No Event tap in place! You will need to call listen after tapEvents to get events.");
}
}
}
- (CGEventRef)processEvent:(CGEventRef)cgEvent
{
NSEvent* event = [NSEvent eventWithCGEvent:cgEvent];
// TODO: add other cases and do proper handling of case
if ([event.characters caseInsensitiveCompare:@"k"] == NSOrderedSame) {
event = [NSEvent keyEventWithType:event.type
location:NSZeroPoint
modifierFlags:event.modifierFlags
timestamp:event.timestamp
windowNumber:event.windowNumber
context:event.context
characters:@"к"
charactersIgnoringModifiers:@"к"
isARepeat:event.isARepeat
keyCode:event.keyCode];
}
_lastEvent = [event CGEvent];
CFRetain(_lastEvent); // must retain the event. will be released by the system
return _lastEvent;
}
- (void)dealloc
{
if (_runLoopSource){
CFRunLoopRemoveSource(CFRunLoopGetCurrent(), _runLoopSource, kCFRunLoopCommonModes);
CFRelease(_runLoopSource);
}
if (_eventTap){
//kill the event tap
CGEventTapEnable(_eventTap, FALSE);
CFRelease(_eventTap);
}
}
@end
CGEventRef _tapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, KeyChanger* listener) {
//Do not make the NSEvent here.
//NSEvent will throw an exception if we try to make an event from the tap timout type
@autoreleasepool {
if(type == kCGEventTapDisabledByTimeout) {
NSLog(@"event tap has timed out, re-enabling tap");
[listener tapEvents];
return nil;
}
if (type != kCGEventTapDisabledByUserInput) {
return [listener processEvent:event];
}
}
return event;
}
int main(int argc, const char * argv[])
{
@autoreleasepool {
KeyChanger* keyChanger = [KeyChanger new];
[keyChanger tapEvents];
[keyChanger listen];//blocking call.
}
return 0;
}