我希望能够通过单击按钮在画布上生成新图像,而不必手动编辑代码。
我有以下 HTML5/JavaScript 代码,允许在多个画布之间拖放图像,它非常适合我的需要。
我在做什么:
<canvas style="float: left" height="125" width="400" id="cvs1">[No canvas support]</canvas>
<canvas style="float: left; margin-left: 100px" height="125" width="400" id="cvs2">[No canvas support]</canvas>
<script src="http://www.rgraph.net/libraries/RGraph.common.core.js" ></script>
<script>
window.onload = function ()
{
var canvas1 = document.getElementById("cvs1");
var canvas2 = document.getElementById("cvs2");
var context1 = canvas1.getContext('2d');
var context2 = canvas2.getContext('2d');
var imageXY = {x: 5, y: 5};
/**
* This draws the image to the canvas
*/
function Draw ()
{
//Clear both canvas first
canvas1.width = canvas1.width
canvas2.width = canvas2.width
//Draw a red rectangle around the image
if (state && state.dragging) {
state.canvas.getContext('2d').strokeStyle = 'red';
state.canvas.getContext('2d').strokeRect(imageXY.x - 2.5,
imageXY.y - 2.5,
state.image.width + 5,
state.image.height + 5);
}
// Now draw the image
state.canvas.getContext('2d').drawImage(state.image, imageXY.x, imageXY.y);
}
canvas2.onclick =
canvas1.onclick = function (e)
{
if (state && state.dragging) {
state.dragging = false;
Draw();
return;
}
var mouseXY = RGraph.getMouseXY(e);
state.canvas = e.target;
if ( mouseXY[0] > imageXY.x
&& mouseXY[0] < (imageXY.x + state.image.width)
&& mouseXY[1] > imageXY.y
&& mouseXY[1] < (imageXY.y + state.image.height)) {
state.dragging = true;
state.originalMouseX = mouseXY[0];
state.originalMouseY = mouseXY[1];
state.offsetX = mouseXY[0] - imageXY.x;
state.offsetY = mouseXY[1] - imageXY.y;
}
}
canvas1.onmousemove =
canvas2.onmousemove = function (e)
{
if (state.dragging) {
state.canvas = e.target;
var mouseXY = RGraph.getMouseXY(e);
// Work how far the mouse has moved since the mousedon event was triggered
var diffX = mouseXY[0] - state.originalMouseX;
var diffY = mouseXY[1] - state.originalMouseY;
imageXY.x = state.originalMouseX + diffX - state.offsetX;
imageXY.y = state.originalMouseY + diffY - state.offsetY;
Draw();
e.stopPropagation();
}
}
/**
* Load the image on canvas1 initially and set the state up with some defaults
*/
state = {}
state.dragging = false;
state.canvas = document.getElementById("cvs1");
state.image = new Image();
state.image.src = 'http://www.rgraph.net/images/logo.png';
state.offsetX = 0;
state.offsetY = 0;
state.image.onload = function ()
{
Draw();
}
}
</script>
这也可以在这个JS Fiddle上看到(注意:您必须先单击图像才能拖动它)
我遇到的问题:
我想向画布添加更多图像,以便可以在我选择创建的许多画布之间拖放任何图像。
我可以很容易地向页面添加更多画布以在它们之间拖放,但是当向画布添加/生成更多图像时,我无法让它工作。
我能想到的唯一方法是Draw()
对添加的每个图像重复该功能。这意味着如果我想要 30 张图像能够在 10 个不同的画布之间拖放,例如,我需要重复该Draw()
功能 30 次。当然这不是最好的方法吗?
除非我遗漏了一些非常明显的东西,否则我看不到另一种方法吗?