0

所以我正在做一个扑克模拟,需要能够对手牌进行排名。

所以我将卡等级(编号)列举为 enum Rank{ace=1, two, three, four, five, six, seven, eight, nine, ten, jack, queen, king};

一切都很好,除了 A 应该很高

所以我现在把它改成 enum Rank{ two=2, three, four, five, six, seven, eight, nine, ten, jack, queen, king, ace};

所以这个模拟有一个手对象(五张牌),我试图按等级对它们的向量进行排序。我正在尝试(sort(vector<Hand>.begin(),vector<Hand>.end(), poker_rank)根据手牌(同花顺、顺牌等)对手牌向量进行排序。它曾经可以工作,现在它给了我上面的错误

有很多代码,所以我不打算发布它,但是任何人都知道为什么更改枚举可能会导致此错误,特别是因为函数 poker_rank 仍然很好并且一切仍然有效?

这就是一切

getRank 方法返回手牌的点数 9=同花顺 8=同花顺 7=满屋 6=同花顺 5=顺子 4=同花顺 3=两对 2=对 1=无序

我的扑克等级

bool poker_rank(const Hand& first, const Hand& second){

    Card midCard1 = first.getHand().at(2);
    Card lastCard1 = first.getHand().back();

    Card midCard2 = second.getHand().at(2);
    Card lastCard2 = second.getHand().back();

    if(first.getRank() > second.getRank()){
        return true;
    }
    if(first.getRank() == second.getRank()){
        if(first.getRank()==9){
            return lastCard1 > lastCard2;
        }
        if(first.getRank()==8){
            return fullFourCheck(first, second);
        }
        if(first.getRank()==7){
            return fullFourCheck(first, second);
        }
        if(first.getRank()==6){

        }
        if(first.getRank()==5){
            return straightRank(first, second);
        }
        if(first.getRank()==4){

        }
        if(first.getRank()==3){
            return twoPairRank(first, second);
        }
        if(first.getRank()==2){
            return pairRank(first, second);
        }
        if(first.getRank()==1){

        }
    }else{
        return false;
    }
    return false;
}<code>

辅助方法

<pre>bool fullFourCheck(const Hand& first, const Hand& second){//This Works!
    Card firstCard1 = first.getHand().front();
    Card midCard1 = first.getHand().at(2);
    Card lastCard1 = first.getHand().back();

    Card firstCard2 = second.getHand().front();
    Card midCard2 = second.getHand().at(2);
    Card lastCard2 = second.getHand().back();
    if(midCard1 > midCard2){
        return true;
    }
    if(midCard1 == lastCard1){
        if(midCard2==lastCard2){
            return firstCard1 > firstCard2;
        }
        if(midCard2==firstCard2){
            return firstCard1 > lastCard2;
        }
    }
    if(midCard1 == firstCard1){
        if(midCard2==lastCard2){
            return lastCard1> firstCard2;
        }
        if(midCard2==firstCard2){
            return lastCard1 > lastCard2;
        }
    }
    return false;
}

bool straightRank(const Hand& first, const Hand& second){//This WORKS!
    Card firstCard1 = first.getHand().front();
    Card lastCard1 = first.getHand().back();

    Card firstCard2 = second.getHand().front();
    Card lastCard2 = second.getHand().back();

    if(firstCard1.rank_==1 && firstCard2.rank_==1){
        if(lastCard1.rank_==13 && lastCard2.rank_==5){
            return true;
        }else{
            return false;
        }
    }
    else if((firstCard1.rank_==1 && lastCard1.rank_==13)
        ||(firstCard2.rank_==1&&lastCard2.rank_==5)){
            return true;
    }
    else if((firstCard1.rank_==1 && lastCard1.rank_==5)
        ||(firstCard2.rank_==1&&lastCard2.rank_==13)){
            return false;
    }
    else{
        return lastCard1 > lastCa`enter code here`rd2;
    }
}

bool twoPairRank(const Hand& first, const Hand& second){//This WORKS!
    Card firstCard1 = first.getHand().front();
    Card secondCard1 = first.getHand().at(1);
    Card midCard1 = first.getHand().at(2);
    Card fourthCard1 = first.getHand().at(3);
    Card lastCard1 = first.getHand().back();

    Card firstCard2 = second.getHand().front();
    Card secondCard2 = second.getHand().at(1);
    Card midCard2 = second.getHand().at(2);
    Card fourthCard2 = second.getHand().at(4);
    Card lastCard2 = second.getHand().back();

    if(secondCard1.rank_==1 && secondCard2.rank_!=1){
        return true;
    }
    if(fourthCard1 > fourthCard2){
        return true;
    }
    if(fourthCard1==fourthCard2){
        if(secondCard1>secondCard2){
            return true;
        }
        if(secondCard1==secondCard2){
            if(midCard1==secondCard1 && midCard2==secondCard2){
                return firstCard1 > firstCard2;
            }
            if(midCard1==secondCard1 && midCard2==fourthCard2){
                return firstCard1 > lastCard2;
            }
            if(midCard1==fourthCard1 && midCard2==secondCard2){
                return lastCard1 > firstCard1;
            }
            if(midCard1==fourthCard1 && midCard2==fourthCard2){
                return lastCard1 > lastCard2;
            }else{
                return midCard1 > midCard2;
            }
        }
    }
    return false;
}

bool pairRank(const Hand& first, const Hand& second){//This WORKS!

    Card pairInFirst;
    Card pairInSecond;

    for(int i = 0; i < first.size()-1; i++){
        if(first.getHand().at(i)==first.getHand().at(i+1)){
            pairInFirst = first.getHand().at(0);
            break;
        }
    }

    for(int i = 0; i < second.size()-1; i++){
        if(second.getHand().at(i)==second.getHand().at(i+1)){
            pairInSecond = first.getHand().at(0);
            break;
        }
    }

    vector<Card> firstTemp;
    vector<Card> secondTemp;
    if((pairInFirst > pairInSecond)||(pairInFirst.rank_==1 && pairInSecond.rank_!=1)){
        return true;
    }else if(pairInFirst==pairInSecond){
        for(int i = 0; i < first.size(); i++){
            if(!(first.getHand().at(i)==pairInFirst)){
                firstTemp.push_back(first.getHand().at(i));
            }
        }
        for(int i =0; i < second.size(); i++){
            if(!(second.getHand().at(i)==pairInSecond)){
                secondTemp.push_back(second.getHand().at(i));
            }
        }

    }
    return false;
}<code>
4

0 回答 0