我真的是 Javascript 的新手,所以我决定创建一个简单的 SnakeGame 来嵌入 HTML。然而,我改变蛇方向的代码在转了几圈后就冻结了。
注意:我在 HTML Canvas 中运行它。
资源:
var Canvas;
var ctx;
var fps = 60;
var x = 0;
var seconds = 0;
var lastLoop;
var thisLoop;
var tempFPS = 0;
var blockList = [];
var DEFAULT_DIRECTION = "Right";
var pendingDirections = [];
function update() {
x += 1;
thisLoop = new Date();
tempFPS = 1000 / (thisLoop - lastLoop);
lastLoop = thisLoop;
tempFPS = Math.round(tempFPS*10)/10;
if (x==10){
document.getElementById("FPS").innerHTML = ("FPS: " + tempFPS);
}
//Rendering
for (var i = 0; i<blockList.length; i++){
var block = blockList[i];
draw(block.x, block.y);
}
if (x==5){
x=0;
seconds+=1;
//Updates once per x frames
moveBlocks();
}
}
function moveBlocks(){
if(blockList.length === 0){
return;
}
for (var j = 0; j<pendingDirections.length; j++){
if (b >= blockList.length -1){
pendingDirections.shift();
}else {
//Iterates through each direction that is pending
var b = pendingDirections[j].block;
try{
blockList[b].direction = pendingDirections[j].direction;
} catch(err){
alert(err);
}
pendingDirections[j].block++;
}
}
for (var i = 0; i<blockList.length; i++){
var block = blockList[i];
clear(block.x, block.y);
if (block.direction == "Down"){
block.y += BLOCK_SIZE;
} else if (block.direction == "Up"){
block.y -= BLOCK_SIZE;
} else if (block.direction == "Left"){
block.x -= BLOCK_SIZE;
} else if (block.direction == "Right"){
block.x += BLOCK_SIZE;
} else {
alert(block.direction);
}
draw(block.x, block.y);
}
}
function init(){
lastLoop = new Date();
window.setInterval(update, 1000/fps);
Canvas = document.getElementById("Canvas");
ctx = Canvas.getContext("2d");
}
//The width/height of each block
var BLOCK_SIZE = 30;
//Draws a block
function draw(x, y) {
ctx.fillStyle = "#000000";
ctx.fillRect(x,y,BLOCK_SIZE,BLOCK_SIZE);
}
function clear(x,y){
ctx.fillStyle = "#FFFFFF";
ctx.fillRect(x,y,BLOCK_SIZE,BLOCK_SIZE);
}
function processInput(key){
if (key == 110){
//n (new)
newBlock(BLOCK_SIZE*4,0);
newBlock(BLOCK_SIZE*3,0);
newBlock(BLOCK_SIZE*2,0);
newBlock(BLOCK_SIZE*1,0);
newBlock(0,0);
} else if (key == 119){
changeDirection("Up");
} else if (key == 115){
changeDirection("Down");
} else if (key == 97){
changeDirection("Left");
} else if (key == 100){
changeDirection("Right");
} else if (key==122){
var pDir = "Pending Directions: ";
for (var i = 0; i<pendingDirections.length; i++){
pDir += pendingDirections[i].direction + ", ";
}
alert(pDir);
} else if (key == 120){
var dir = "Directions: ";
for (var j = 0; j<blockList.length; j++){
dir += blockList[j].direction + ", ";
}
alert(dir);
} else {
alert("KEY: " +key);
}
}
function changeDirection(d){
var LD = blockList[0].direction;
var valid = false;
if (d == "Up"){
if(LD != "Down"){
valid = true;
}
} else if (d == "Down"){
if(LD != "Up"){
valid = true;
}
} else if (d == "Left"){
if(LD != "Right"){
valid = true;
}
} else if (d == "Right"){
if(LD != "Left"){
valid = true;
}
}
if (d == LD) { valid = false;}
if (valid){
var dir = {'direction' : d, 'block' : 0};
pendingDirections.unshift(dir);
}
}
function newBlock(x, y){
var block = {'x': x, 'y' : y, 'direction' : DEFAULT_DIRECTION};
//This works: alert(block['x']);
draw(x,y);
blockList.push(block);
}
谢谢