我正在尝试在 Erlang 中编写第一个影响客户端和服务器之间的消息通信的程序。理论上,服务器在没有收到来自客户端的消息时退出,但每次我编辑客户端代码并再次运行服务器时,它都会执行旧代码。我必须 ^G>q>erl>[re-enter command] 才能看到新代码。
-module(srvEsOne).
%%
%% export functions
%%
-export([start/0]).
%%function definition
start()->
io:format("Server: Starting at pid: ~p \n",[self()]),
case lists:member(serverEsOne, registered()) of
true ->
unregister(serverEsOne); %if the token is present, remove it
false ->
ok
end,
register(serverEsOne,self()),
Pid = spawn(esOne, start,[self()]),
loop(false, false,Pid).
%
loop(Prec, Nrec,Pd)->
io:format("Server: I am waiting to hear from: ~p \n",[Pd]),
case Prec of
true ->
case Nrec of
true ->
io:format("Server: I reply to ~p \n",[Pd]),
Pd ! {reply, self()},
io:format("Server: I quit \n",[]),
ok;
false ->
receiveLoop(Prec,Nrec,Pd)
end;
false ->
receiveLoop(Prec,Nrec,Pd)
end.
receiveLoop(Prec,Nrec,Pid) ->
receive
{onPid, Pid}->
io:format("Server: I received a message to my pid from ~p \n",[Pid]),
loop(true, Nrec,Pid);
{onName,Pid}->
io:format("Server: I received a message to name from ~p \n",[Pid]),
loop(Prec,true,Pid)
after
5000->
io:format("Server: I received no messages, i quit\n",[]),
ok
end.
客户端代码读取
-module(esOne).
-export([start/1, func/1]).
start(Par) ->
io:format("Client: I am ~p, i was spawned by the server: ~p \n",[self(),Par]),
spawn(esOne, func, [self()]),
io:format("Client: Now I will try to send a message to: ~p \n",[Par]),
Par ! {self(), hotbelgo},
serverEsOne ! {self(), hotbelgo},
ok.
func(Parent)->
io:format("Child: I am ~p, i was spawned from ~p \n",[self(),Parent]).
服务器无法从客户端接收消息,但在我可以尝试以更直接的方式更改代码之前,我无法明智地开始调试。