希望有人可以帮助我解决这个问题。我有一个多线程服务器应用程序,其中 GUI JFrame 在两个客户端线程都唤醒之前不会显示组件。每个客户端都是一个使用内部类 ext Thread 创建的线程。
一个客户端通过套接字连接加入,建立流,然后暂停,直到客户端 2 加入和相同。一旦建立了两个客户端线程并创建了流,客户端 1 就会设置为暂停(假),并且两个客户端线程都处于唤醒状态。只是现在 JFrame 才显示组件....
在 EDT 上也调用了 main 方法:
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
@Override
public void run() {
MorseCode_Server serverApp= new MorseCode_Server();
serverApp.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
serverApp.execute();
}
不知道这里什么代码是相关的,所以我添加了这些:这个方法是在外部类中调用的第一个方法,它设置每个客户端/播放器并暂停第一个线程,直到第二个准备好:
displayMessage("Execute Called(): ");
for (int i = 0; i < players.length; i++) {
try {
players[i] = new Player(socket.accept(), i);//assign soc & playerNumber
//clientIP[i] = //get IP address for message log
players[i].start();//JVM calls the threads run method
displayMessage("Execute(): Player " + players[i] + " socket created in execute (OUTER CLASS)");
//get IP address of playet[i]
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
}//end for
//player 0 is suspended once socket created until player 1 is instantiated
//must retrun player 0 to resume state in synchronised block to allow one
//thread access at a time
synchronized (players[0]) {
players[0].setSuspended(false);
players[0].notifyAll();//wake up threads waiting on this object
displayMessage("Execute(): "+ players[0] + " players number notifyAll called in execute");
}//end synchronised block
这是每个客户端线程的内部类构造函数:
private class Player extends Thread {
//instance varibles for each client/player
public Player(Socket accept, int i) {
connection = accept;
//clientIP[i] = connection.getRemoteSocketAddress().toString();
playerNumber = i;
displayMessage("Player " + playerNumber + " costructor thread inner class called");
//open socket streams for communication
try {
//objectouptstream obj wraps the low level code from getOutputStream method
output = new ObjectOutputStream(connection.getOutputStream());
output.flush();
input = new ObjectInputStream(connection.getInputStream());
displayMessage("Player " + playerNumber + " output/input streams set up in Player inner class..END CONSTRUCTOR PLAYER");
} catch (IOException e) {
e.printStackTrace();
}
}//end constructor inner class Player
此外,当我尝试通过其连接获取客户端的 IP 地址时:
clientIP[i] = connection.getRemoteSocketAddress().toString();
我得到一个空指针异常!!提前干杯 C