我无法创建一个正方形的动画,当按下其中一个箭头键时,该动画将以一定的速度移动。我已经实现了 keyPressed 和 actionPerformed 方法,并且还在构造函数的末尾启动了计时器的滴答声。但是方块仍然不会移动。我做错了什么?
下面是JPanel。
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class A3JPanel extends JPanel implements KeyListener, ActionListener{
public static final int JFRAME_AREA_WIDTH = A3Constants.JFRAME_AREA_WIDTH;
public static final int JFRAME_AREA_HEIGHT = A3Constants.JFRAME_AREA_HEIGHT;;
public static final Rectangle HOME_AREA = A3Constants.HOME_AREA;
public static final Rectangle LEO_LEFT_AREA = A3Constants.LEO_LEFT_AREA;
public static final Rectangle ALL_WALLS_AREA = A3Constants.ALL_WALLS_AREA;
public static final Rectangle EXITING_SLIDES_AREA = A3Constants.EXITING_SLIDES_AREA;
public static final Color NICE_GRAY_COLOUR = A3Constants.NICE_GRAY_COLOUR;
public static final Color GAME_SCREEN_COLOUR = A3Constants.GAME_SCREEN_COLOUR;
public static final Color SLIDES_AREA_COLOUR = A3Constants.SLIDES_AREA_COLOUR;
public static final Color LEO_AREA_COLOUR = A3Constants.LEO_AREA_COLOUR;
public static final Color HOME_AREA_COLOUR = A3Constants.HOME_AREA_COLOUR;
public static final Color WALL_COLOUR = A3Constants.WALL_COLOUR;
public static final int MAX_WALLS = A3Constants.MAX_WALLS;
public static final Font TINY_FONT = A3Constants.TINY_FONT;
public static final Font LARGE_FONT = A3Constants.LARGE_FONT;
public static final Font HUGE_FONT = A3Constants.HUGE_FONT;
public static final int LARGE_FONT_SIZE = A3Constants.LARGE_FONT_SIZE;
public static final int HUGE_FONT_SIZE = A3Constants.HUGE_FONT_SIZE;
public static final Point TICKS_POSITION = A3Constants.TICKS_POSITION;
public static final Point WINNER_LOSER_INFO_POSITION = A3Constants.WINNER_LOSER_INFO_POSITION;
public static final Point INFORMATION_POSITION1 = A3Constants.INFORMATION_POSITION1;
public static final Point INFORMATION_POSITION2 = A3Constants.INFORMATION_POSITION2;
public static final Point INFORMATION_POSITION3 = A3Constants.INFORMATION_POSITION3;
public static final int TICKS_ALLOWED = A3Constants.TICKS_ALLOWED;
public static final int UP = A3Constants.UP;
public static final int DOWN = A3Constants.DOWN;
public static final int LEFT = A3Constants.LEFT;
public static final int RIGHT = A3Constants.RIGHT;
private CoolCat coolCat;
private Timer t;
public A3JPanel() {
setBackground(Color.GREEN);
coolCat = new CoolCat(A3Constants.LEO_START_AREA.x, A3Constants.LEO_START_AREA.y);
addKeyListener(this);
t = new Timer(30,this);
t.start();
//t.addActionListener(this);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
drawGameArea(g);
coolCat.draw(g);
}
private void drawGameArea(Graphics g){
g.setColor(A3Constants.LEO_AREA_COLOUR);
g.fillRect(A3Constants.LEO_LEFT_AREA.x, A3Constants.LEO_LEFT_AREA.y, A3Constants.LEO_LEFT_AREA.width, A3Constants.LEO_LEFT_AREA.height);
g.setColor(A3Constants.WALL_COLOUR);
g.fillRect(A3Constants.ALL_WALLS_AREA.x, A3Constants.ALL_WALLS_AREA.y, A3Constants.ALL_WALLS_AREA.width, A3Constants.ALL_WALLS_AREA.height);
g.setColor(A3Constants.HOME_AREA_COLOUR);
g.fillRect(A3Constants.HOME_AREA.x, A3Constants.HOME_AREA.y, A3Constants.HOME_AREA.width, A3Constants.HOME_AREA.height);
}
public void keyPressed(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_UP){
coolCat.setDirection(A3Constants.UP);
}
if(e.getKeyCode() == KeyEvent.VK_DOWN){
coolCat.setDirection(A3Constants.DOWN);
}
if(e.getKeyCode() == KeyEvent.VK_LEFT){
coolCat.setDirection(A3Constants.LEFT);
}
if(e.getKeyCode() == KeyEvent.VK_RIGHT){
coolCat.setDirection(A3Constants.RIGHT);
}
}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){}
public void actionPerformed(ActionEvent e){
coolCat.move();
repaint();
}
}
下面是另一个类。
import java.awt.*;
public class CoolCat {
public static final Rectangle LEO_START_AREA = A3Constants.LEO_START_AREA;
public static final int GAME_SCREEN_AREA_TOP = A3Constants.GAME_SCREEN_AREA_TOP;
public static final int GAME_SCREEN_AREA_BOTTOM = A3Constants.GAME_SCREEN_AREA_BOTTOM;
public static final int GAME_SCREEN_AREA_LEFT = A3Constants.GAME_SCREEN_AREA_LEFT;
public static final int GAME_SCREEN_AREA_RIGHT = A3Constants.GAME_SCREEN_AREA_RIGHT;
public static final int UP = A3Constants.UP;
public static final int DOWN = A3Constants.DOWN;
public static final int LEFT = A3Constants.LEFT;
public static final int RIGHT = A3Constants.RIGHT;
private Rectangle area;
private int speed;
private int direction;
public CoolCat(int x, int y){
this.speed = speed;
speed = (int)(Math.random() * (8 - 4 + 1)) + 4;
area = new Rectangle(A3Constants.LEO_START_AREA.x, A3Constants.LEO_START_AREA.y);
direction = RIGHT;
}
public Rectangle getArea(){
area = new Rectangle(LEO_START_AREA.x, LEO_START_AREA.y, LEO_START_AREA.width, LEO_START_AREA.height);
return area;
}
public void setDirection(int direction){
this.direction = direction;
}
//public boolean hasReachedHome(Rectangle zhomeArea){}
public void move(){
if(direction == A3Constants.UP){
area.y -= speed;
} else if(direction == A3Constants.DOWN){
area.y += speed;
} else if(direction == A3Constants.LEFT){
area.x -= speed;
} else if(direction == A3Constants.RIGHT){
area.x += speed;
}
}
public void draw(Graphics g){
g.setColor(Color.RED);
g.fillOval(A3Constants.LEO_START_AREA.x, A3Constants.LEO_START_AREA.y, A3Constants.LEO_START_AREA.width, A3Constants.LEO_START_AREA.height);
}
}