我正在尝试绘制背景图像,然后在其上绘制角色。我的代码一直在工作,直到我添加了睡眠我没有得到 1500 fps。
package sylvyrfysh.screen;
import javax.swing.*;
import java.awt.*;
import game.infos.Information;
public class ImageLoadDraw extends JFrame{
/**
 * 
 */
private static final long serialVersionUID = 1L;
public static void main(){
    DisplayMode dm=new DisplayMode(Information.sX,Information.sY,16,DisplayMode.REFRESH_RATE_UNKNOWN);
    ImageLoadDraw i = new ImageLoadDraw();
    i.run(dm);
}
public void run(DisplayMode dm){
    setBackground(Color.PINK);
    setForeground(Color.WHITE);
    setFont(new Font("Arial",Font.PLAIN,24));
    s=new Screen();
    try{
        loadpics();
        s.setFullScreen(dm,this);
        try{
            Thread.sleep(10000);
        }finally{
            doRun=false;
            s.restoreScreen();
        }
    }catch(Exception e){
        e.printStackTrace();
    }
}
private void loadpics() {
    bg=new ImageIcon("src/sylvyrfysh/screen/maze_icon.png").getImage();
    chara=new ImageIcon("src/sylvyrfysh/screen/char.png").getImage();
    repaint();
}
public void paint(Graphics g){
    if(g instanceof Graphics2D){
        Graphics2D g2=(Graphics2D)g;
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    }
    while(true&&doRun){
        g.drawImage(bg,0,0,null);
        g.drawImage(bg,0,480,null);
        g.drawImage(bg,360,0,null);
        g.drawImage(bg,360,480,null);
        g.drawImage(bg,720,0,null);
        g.drawImage(bg,720,480,null);
        g.drawImage(chara,imgX,imgY,null);
        try {
            Thread.sleep(50);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
}
private Screen s;
public static int imgX=0;
private int imgY=525;
private Image bg,chara;
private Boolean doRun=true;
}
关于导致它的原因以及如何解决它的任何想法?就像我说的,不睡觉它工作正常。