我正在尝试绘制背景图像,然后在其上绘制角色。我的代码一直在工作,直到我添加了睡眠我没有得到 1500 fps。
package sylvyrfysh.screen;
import javax.swing.*;
import java.awt.*;
import game.infos.Information;
public class ImageLoadDraw extends JFrame{
/**
*
*/
private static final long serialVersionUID = 1L;
public static void main(){
DisplayMode dm=new DisplayMode(Information.sX,Information.sY,16,DisplayMode.REFRESH_RATE_UNKNOWN);
ImageLoadDraw i = new ImageLoadDraw();
i.run(dm);
}
public void run(DisplayMode dm){
setBackground(Color.PINK);
setForeground(Color.WHITE);
setFont(new Font("Arial",Font.PLAIN,24));
s=new Screen();
try{
loadpics();
s.setFullScreen(dm,this);
try{
Thread.sleep(10000);
}finally{
doRun=false;
s.restoreScreen();
}
}catch(Exception e){
e.printStackTrace();
}
}
private void loadpics() {
bg=new ImageIcon("src/sylvyrfysh/screen/maze_icon.png").getImage();
chara=new ImageIcon("src/sylvyrfysh/screen/char.png").getImage();
repaint();
}
public void paint(Graphics g){
if(g instanceof Graphics2D){
Graphics2D g2=(Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
}
while(true&&doRun){
g.drawImage(bg,0,0,null);
g.drawImage(bg,0,480,null);
g.drawImage(bg,360,0,null);
g.drawImage(bg,360,480,null);
g.drawImage(bg,720,0,null);
g.drawImage(bg,720,480,null);
g.drawImage(chara,imgX,imgY,null);
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private Screen s;
public static int imgX=0;
private int imgY=525;
private Image bg,chara;
private Boolean doRun=true;
}
关于导致它的原因以及如何解决它的任何想法?就像我说的,不睡觉它工作正常。