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我写了这样的模块来存储我的绘画应用程序中图片的最后变化“在Delphi中

    unit HistoryQueue;

    interface

    uses
      Graphics;

   type
myHistory = class
  constructor Create(Size:Integer);
  public
    procedure Push(Bmp:TBitmap);
    function Pop():TBitmap;
    procedure Clean();
    procedure Offset();
    function isEmpty():boolean;
    function isFull():boolean;
    function getLast():TBitmap;
  protected
    historyQueueArray: array of TBitmap;
    historyIndex, hSize:Integer;
  end;

implementation

procedure myHistory.Push(Bmp:TBitmap);
var tbmp:TBitmap;
begin
  if(not isFull) then begin
      Inc(historyIndex);
      historyQueueArray[historyIndex]:=TBitmap.Create;
      historyQueueArray[historyIndex].Assign(bmp);
  end else begin
      Offset();
      historyQueueArray[historyIndex]:=TBitmap.Create;
      historyQueueArray[historyIndex].Assign(bmp);
  end;

end;

procedure myHistory.Clean;
var i:Integer;
begin
{  for i:=0 to hSize do begin
    historyQueueArray[i].Free;
    historyQueueArray[i].Destroy;
  end;        }

end;

constructor myHistory.Create(Size:Integer);
begin
  hSize:=Size;
  SetLength(historyQueueArray, hSize);
  historyIndex:=-1;
end;

function myHistory.isEmpty: boolean;
begin
  Result:=(historyIndex = -1);
end;

function myHistory.isFull: boolean;
begin
  Result:=(historyIndex = hSize);
end;

procedure myHistory.Offset; {to handle overflow}
var i:integer;
begin
  //historyQueueArray[0]:=nil;
  for i:=0 to hSize-1 do begin
    historyQueueArray[i]:=TBitmap.Create;
    historyQueueArray[i].Assign(historyQueueArray[i+1]);
  end;
end;

function myHistory.Pop: TBitmap;
var
  popBmp:TBitmap;
begin
  popBmp:= TBitmap.Create;
  popBmp.Assign(historyQueueArray[historyIndex]);
  Dec(historyIndex);
  Result:=popBmp;
end;

function myHistory.getLast: TBitmap; {this function I use when I need refresh the cnvas when I draw ellipse or rect, to get rid of traces and safe previous changes of the picture}
var
  tBmp:TBitmap;
begin
  tBmp:= TBitmap.Create;
  tBmp.Assign(historyQueueArray[historyIndex]);
  Result:=tBmp;
end;

end.

这就是我使用它的方式

procedure TMainForm.FormCreate(Sender: TObject);
var
  cleanBmp:TBitmap;
begin
    {...}

    doneRedo:=false;

    redomode:=false; undomode:=false;
//init arrays
    picHistory:=myHistory.Create(10);   //FOR UNDO
    tempHistory:=myHistory.Create(10); //FOR REDO

    cleanbmp:=TBitmap.Create;
    cleanbmp.Assign(imgMain.Picture.Bitmap);
    picHistory.Push(cleanbmp);
    cleanbmp.Free;

    {...}

end;

 procedure TMainForm.btnUndoClick(Sender: TObject);
var redBmp:TBitmap;
begin

  undoMode:=true;
  //if there were some changes
  if(not picHistory.isEmpty) then begin
    redBmp:=TBitmap.Create;
    redBmp.Assign(picHistory.getLast);
    //clean canvas
    imgMain.Picture.Bitmap:=nil; 
    //get what was there before
    imgMain.Canvas.Draw(0,0, picHistory.Pop);
    //and in case if we will not make any changes after UNDO(clicked one or more times)
    //and call REDO then
    tempHistory.Push(redBmp);//we save what were on canvas before UNDOand push it to redo history
    redBmp.Free;
  end;

end;


procedure TMainForm.btnRedoClick(Sender: TObject);
var undBmp:TBitmap;
begin
  redoMode:=true;
  if(not tempHistory.isEmpty) then begin

    doneRedo:=True;

    undBmp:=TBitmap.Create;

    undBmp.Assign(tempHistory.getLast);
    imgMain.Picture.Bitmap:=nil;
    MainForm.imgMain.Canvas.Draw(0,0, tempHistory.Pop);

    //same history (like with UNDO implementation) here but reverse
    picHistory.Push(undBmp);
    undBmp.Free;
  end;
end;


{...}

procedure TMainForm.imgMainMouseUp(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
var bmp:TBitmap;
begin
//if mouse were down and then it's up this means we drew something
//and must save changes into history to be able to make UNDO
  {...}
    bmp:=TBitmap.Create;
    try
      bmp.Assign(imgMain.Picture.Bitmap);
      picHistory.Push(bmp);
      //if there are some changes added after redo then we clean redo history
     if (doneRedo) then begin
        tempHistory.Clean;
        doneRedo:=false;
     end;
    finally
      bmp.Free;
      //sor of refresh
      imgMain.Canvas.Draw(0,0, picHistory.getLast);
    end;
  {...}

但问题是它不像我预期的那样工作。一个例子:

如果我按下撤消按钮一次 - 没有任何反应。两次 - 它一次完成它应该做的事情。

如果我画了一个椭圆,然后单击撤消一次并开始绘制新的 - 最后绘制的椭圆只是不满意!

这是椭圆绘制方法,以防万一有助于找出问题

    procedure TMainForm.ellipseDraw(X, Y: Integer);
    begin
      imgMain.Canvas.Pen.Color:=useColor;
      imgMain.Canvas.Brush.Color:=scndColor;

      imgMain.Canvas.Pen.Width:=size;

      if(mouseIsDown) then  begin
        imgMain.Canvas.Draw(0,0, picHistory.getLast); //there gonna be no bizzare traces from figures
        imgMain.Canvas.Ellipse(dX, dY, X,Y);
      end;
    end;
4

1 回答 1

8

回答

如果我按下撤消按钮一次 - 没有任何反应。两次 - 它一次完成它应该做的事情。

这确实正是您的代码所做的:

  • imgMainMouseUp您将当前图片添加到撤消列表中,并且
  • btnUndoClick您从撤消列表中检索最后一个位图,这与当前在图像上看到的相同。

针对这个特定问题的解决方案是将前一个位图添加到撤消列表而不是当前位图。

奖金

为了解决David关于泄漏的评论,您的实现泄漏了位图,因为:

  • 该例程PopgetLast返回一个新本地创建的位图。这将其销毁的责任放在了例程的调用者身上。您的 MainForm 代码不会破坏这些位图,因此它们是内存泄漏。解决方案是简单地返回数组中的项目,而不是创建新的位图。
  • Offset例程中,您再次创建新的位图并泄漏所有以前的位图。只需分配Queue[I]Queue[I + 1].
  • 在该Push方法中,您忘记释放最后一项。
  • 该类没有析构函数,它再次将销毁所有位图的责任放在需要调用的对象的用户身上Clean,而它没有。解决方案是向您的对象添加一个析构函数,该析构函数调用Clean.

除了这些泄漏之外,您的代码还有更多问题。这里有一些修复和提示:

  • 由于动态数组是从零开始的,因此您的isFull例程不会在应该返回 True 时返回。它应该被实施为Result := historyIndex = hSize - 1;
  • 您的数组不是队列(FIFO),而是堆栈(LIFO)。
  • 您的Pop例程不会检查空列表。

总而言之,您的历史课应该看起来像:

uses
  SysUtils, Graphics;

type
  TBitmapHistory = class(TObject)
  private
    FIndex: Integer;
    FStack: array of TBitmap;
    procedure Offset;
  public
    procedure Clear;
    function Count: Integer;
    constructor Create(ACount: Integer);
    destructor Destroy; override;
    function Empty: Boolean;
    function Full: Boolean;
    function Last: TBitmap;
    function Pop: TBitmap;
    procedure Push(ABitmap: TBitmap);
  end;

implementation

{ TBitmapHistory }

procedure TBitmapHistory.Clear;
var
  I: Integer;
begin
  for I := 0 to Count - 1 do
    FreeAndNil(FStack[I]);
  FIndex := -1;
end;

function TBitmapHistory.Count: Integer;
begin
  Result := Length(FStack);
end;

constructor TBitmapHistory.Create(ACount: Integer);
begin
  inherited Create;
  SetLength(FStack, ACount);
  FIndex := -1;
end;

destructor TBitmapHistory.Destroy;
begin
  Clear;
  inherited Destroy;
end;

function TBitmapHistory.Empty: Boolean;
begin
  Result := FIndex = -1;
end;

function TBitmapHistory.Full: Boolean;
begin
  Result := FIndex = Count - 1;
end;

function TBitmapHistory.Last: TBitmap;
begin
  if Empty then
    Result := nil
  else
    Result := FStack[FIndex];
end;

procedure TBitmapHistory.Offset;
begin
  FStack[0].Free;
  Move(FStack[1], FStack[0], (Count - 1) * SizeOf(TBitmap));
end;

function TBitmapHistory.Pop: TBitmap;
begin
  if not Empty then
  begin
    Result := Last;
    Dec(FIndex);
  end;
end;

procedure TBitmapHistory.Push(ABitmap: TBitmap);
begin
  if Full then
    Offset
  else
    Inc(FIndex);
  FStack[Findex].Free;
  FStack[FIndex] := TBitmap.Create;
  FStack[Findex].Assign(ABitmap);
end;

评论:

  • 在您可以覆盖/利用TObjectStack的单元中还存在一个专门的类。Contnrs
  • 您的 MainForm 代码也存在问题,但我礼貌地留给您解决。
于 2013-10-26T18:03:20.767 回答