我写了这样的模块来存储我的绘画应用程序中图片的最后变化“在Delphi中
unit HistoryQueue;
interface
uses
Graphics;
type
myHistory = class
constructor Create(Size:Integer);
public
procedure Push(Bmp:TBitmap);
function Pop():TBitmap;
procedure Clean();
procedure Offset();
function isEmpty():boolean;
function isFull():boolean;
function getLast():TBitmap;
protected
historyQueueArray: array of TBitmap;
historyIndex, hSize:Integer;
end;
implementation
procedure myHistory.Push(Bmp:TBitmap);
var tbmp:TBitmap;
begin
if(not isFull) then begin
Inc(historyIndex);
historyQueueArray[historyIndex]:=TBitmap.Create;
historyQueueArray[historyIndex].Assign(bmp);
end else begin
Offset();
historyQueueArray[historyIndex]:=TBitmap.Create;
historyQueueArray[historyIndex].Assign(bmp);
end;
end;
procedure myHistory.Clean;
var i:Integer;
begin
{ for i:=0 to hSize do begin
historyQueueArray[i].Free;
historyQueueArray[i].Destroy;
end; }
end;
constructor myHistory.Create(Size:Integer);
begin
hSize:=Size;
SetLength(historyQueueArray, hSize);
historyIndex:=-1;
end;
function myHistory.isEmpty: boolean;
begin
Result:=(historyIndex = -1);
end;
function myHistory.isFull: boolean;
begin
Result:=(historyIndex = hSize);
end;
procedure myHistory.Offset; {to handle overflow}
var i:integer;
begin
//historyQueueArray[0]:=nil;
for i:=0 to hSize-1 do begin
historyQueueArray[i]:=TBitmap.Create;
historyQueueArray[i].Assign(historyQueueArray[i+1]);
end;
end;
function myHistory.Pop: TBitmap;
var
popBmp:TBitmap;
begin
popBmp:= TBitmap.Create;
popBmp.Assign(historyQueueArray[historyIndex]);
Dec(historyIndex);
Result:=popBmp;
end;
function myHistory.getLast: TBitmap; {this function I use when I need refresh the cnvas when I draw ellipse or rect, to get rid of traces and safe previous changes of the picture}
var
tBmp:TBitmap;
begin
tBmp:= TBitmap.Create;
tBmp.Assign(historyQueueArray[historyIndex]);
Result:=tBmp;
end;
end.
这就是我使用它的方式
procedure TMainForm.FormCreate(Sender: TObject);
var
cleanBmp:TBitmap;
begin
{...}
doneRedo:=false;
redomode:=false; undomode:=false;
//init arrays
picHistory:=myHistory.Create(10); //FOR UNDO
tempHistory:=myHistory.Create(10); //FOR REDO
cleanbmp:=TBitmap.Create;
cleanbmp.Assign(imgMain.Picture.Bitmap);
picHistory.Push(cleanbmp);
cleanbmp.Free;
{...}
end;
procedure TMainForm.btnUndoClick(Sender: TObject);
var redBmp:TBitmap;
begin
undoMode:=true;
//if there were some changes
if(not picHistory.isEmpty) then begin
redBmp:=TBitmap.Create;
redBmp.Assign(picHistory.getLast);
//clean canvas
imgMain.Picture.Bitmap:=nil;
//get what was there before
imgMain.Canvas.Draw(0,0, picHistory.Pop);
//and in case if we will not make any changes after UNDO(clicked one or more times)
//and call REDO then
tempHistory.Push(redBmp);//we save what were on canvas before UNDOand push it to redo history
redBmp.Free;
end;
end;
procedure TMainForm.btnRedoClick(Sender: TObject);
var undBmp:TBitmap;
begin
redoMode:=true;
if(not tempHistory.isEmpty) then begin
doneRedo:=True;
undBmp:=TBitmap.Create;
undBmp.Assign(tempHistory.getLast);
imgMain.Picture.Bitmap:=nil;
MainForm.imgMain.Canvas.Draw(0,0, tempHistory.Pop);
//same history (like with UNDO implementation) here but reverse
picHistory.Push(undBmp);
undBmp.Free;
end;
end;
{...}
procedure TMainForm.imgMainMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var bmp:TBitmap;
begin
//if mouse were down and then it's up this means we drew something
//and must save changes into history to be able to make UNDO
{...}
bmp:=TBitmap.Create;
try
bmp.Assign(imgMain.Picture.Bitmap);
picHistory.Push(bmp);
//if there are some changes added after redo then we clean redo history
if (doneRedo) then begin
tempHistory.Clean;
doneRedo:=false;
end;
finally
bmp.Free;
//sor of refresh
imgMain.Canvas.Draw(0,0, picHistory.getLast);
end;
{...}
但问题是它不像我预期的那样工作。一个例子:
如果我按下撤消按钮一次 - 没有任何反应。两次 - 它一次完成它应该做的事情。
如果我画了一个椭圆,然后单击撤消一次并开始绘制新的 - 最后绘制的椭圆只是不满意!
这是椭圆绘制方法,以防万一有助于找出问题
procedure TMainForm.ellipseDraw(X, Y: Integer);
begin
imgMain.Canvas.Pen.Color:=useColor;
imgMain.Canvas.Brush.Color:=scndColor;
imgMain.Canvas.Pen.Width:=size;
if(mouseIsDown) then begin
imgMain.Canvas.Draw(0,0, picHistory.getLast); //there gonna be no bizzare traces from figures
imgMain.Canvas.Ellipse(dX, dY, X,Y);
end;
end;