我在 ActionScript 作业上有一个真正的问题。我必须编写一个纸牌,现在我遇到了一个我不理解的错误。当我启动我的游戏对象时,它会实例化一个 CardDeck 对象,并用 Card 对象填充它的数组。但是自从我上次编辑以来,每 2 秒抛出一个“ArgumentError:错误 #1063”,我就是不明白为什么。我已经查看并尝试了与此错误相关的几个主题,但我没有设法使其工作......
这是我的课程:
卡片
import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; import flash.display.*; import flash.events.TimerEvent; import flash.utils.Timer; public class Card extends MovieClip { public static const COLOR_RED:int = 1; public static const COLOR_BLACK:int = 2; public static const SYMBOL_HEART:int = 1; public static const SYMBOL_DIAMOND:int = 2; public static const SYMBOL_SPADE:int = 3; public static const SYMBOL_CLUB:int = 4; public var game:Game; private var t:Timer; // For click/double click fix private var currentTarget:Card; public var container:CardStack; public var color:int; public var symbol:int; public var value:int; public var isVisible:Boolean = false; public function Card(type:int, value:int, g:Game) { game = g; if (type == SYMBOL_HEART || type == SYMBOL_DIAMOND) this.color = COLOR_RED; else this.color = COLOR_BLACK; this.symbol = type; this.value = value; this.doubleClickEnabled = true; this.addEventListener(MouseEvent.CLICK, Click); this.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClick); } private function doubleClick(e:MouseEvent):void { t.removeEventListener(TimerEvent.TIMER_COMPLETE, onCardClick); if (t.running) t.stop(); onCardDoubleClick(e); } private function Click(e:MouseEvent):void { currentTarget = (Card)(e.currentTarget); t = new Timer(100,1); t.addEventListener(TimerEvent.TIMER_COMPLETE, onCardClick); t.start(); } public function isSameColor(otherCard:Card):Boolean { if (this.color == otherCard.color) return true; else return false; } public function setVisible(flipped:Boolean):void { if (flipped == true) { isVisible = true; gotoAndStop(value); } else { isVisible = false; gotoAndStop(14); } game.pStage.addChild(this); } public function setInvisible():void { removeListeners(); game.pStage.removeChild(this); } public function removeListeners():void { this.removeEventListener(MouseEvent.CLICK, Click); this.removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClick); } private function onCardClick(e:TimerEvent):void { var card:Card = currentTarget; if (this.isVisible == true) { if (game.flagSelecting == false) { if (!(card.container == game.deck && game.deck.isHeadCard(card) == false)) game.select.addToSelect(card); }else{ if (card.container == game.deck) game.deck.lastPickedCard--; game.mvOutCard(game.select.tSelect, card.container); } }else { if (((card.container.deckSize()) - 1) == (game.selCard(card, card.container))) card.setVisible(true); } } private function onCardDoubleClick(e:MouseEvent):void { var card:Card = (Card)(e.currentTarget); // Acestack if (game.aceStacks.canMoveTo(card) == true) { game.moveToAce(card); } //K sur place libre if (card.value == 13) { var freeStack:CardStack = (game.river.hasFreeStack()); if (freeStack != null){ game.select.addToSelect(card); game.moveKing(game.select.tSelect, freeStack); } } game.select.reinitSelection(); } }
CardDeck.as
import Math; import flash.events.MouseEvent; import flash.events.Event; public class CardDeck extends CardStack { // THIS IS ABOUT CARDDECK public var lastPickedCard:int = 0; public var isEmptyNow:Boolean = false; // THIS IS ABOUT HANDSTACK public var handStack:Array = new Array(); public static const X_FIRST_HANDCARD:int = 120; public static const X_CARD_PADDING:int = 18; public static const Y_HANDSTACK:int = 62; public function CardDeck(g:Game) { trace("GAME" + g); var a:Array = new Array(); var nGame:Game = g; super(a,g); trace("CONSTRUCTEUR2"); var i:int = 1; while (i <= 52) { if (i < 14) this.deck.push(new HeartCard(i,g)); else if (i >= 14 && i < 27) this.deck.push(new DiamondCard(i - 13, g)); else if (i >= 27 && i < 40) this.deck.push(new SpadeCard(i - 26, g)); else if (i >= 40) this.deck.push(new ClubCard(i - 39, g)); i++; } trace("CONSTRUCTEUR3"); var nDeck:Array; nDeck = new Array(); var idx:int; while(this.deck.length > 0){ var r:int = Math.random()*(this.deck.length); idx = (Math.floor(r)); //deck[idx].container = game.deck; nDeck.push(deck.splice(idx, 1)[0]); } trace("CONSTRUCTEUR4"); this.deck = nDeck; this.addEventListener(MouseEvent.CLICK, onDeckClick); this.game.pStage.addChild(this); this.x = 46; this.y = 62; trace("CONSTRUCTEUR5"); } private function onDeckClick(e:MouseEvent):void { trace("LISTENER"); if (isEmptyNow == false) fillHand(); else setFilled(); } public function setEmpty():void { this.alpha = .2; this.isEmptyNow = true; } public function setFilled():void { this.alpha = 1; this.isEmptyNow = false; this.reinitHS(); } // HANDSTACK public function showHand():void { var i:int = 0; while (i < (this.handStack.length)) { trace("SHOW HAND"); handStack[i].setVisible(true); handStack[i].y = Y_HANDSTACK; handStack[i].x = X_FIRST_HANDCARD + (i * X_CARD_PADDING); i++; } this.setDepth(); } public function fillHand():void { trace("FILL"); if(lastPickedCard < (deck.length)-3) this.handStack = this.deck.slice(deck.lastPickedCard, 3); else { this.handStack = this.deck.slice(game.deck.lastPickedCard); this.setEmpty(); } showHand(); } public function reinitHS():void { var i:int = 0; while (i < (this.handStack.length)) { handStack[i].setInvisible(); i++; } this.handStack = new Array(); } public function isHeadCard(c:Card):Boolean { if (handStack.indexOf(c) == handStack.length -1) return true; else return false; } }
CardStack.as
import flash.display.MovieClip; public class CardStack extends MovieClip { public var deck:Array; public var game:Game; public function CardStack(newDeck:Array, g:Game) { game = g; this.deck = newDeck; } public function isEmpty():Boolean { if (this.deck.lenght == 0) return true; else return false; } public function setDepth():void { var i:int = 0; while (i < (this.deck.length)) { if (i == 0) this.deck[i].parent.setChildIndex(this.deck[i], 1); else this.deck[i].parent.setChildIndex(this.deck[i], 1 + i); i++; } } public function deckSize():int {return (this.deck.length);} }
我在这里称它为:
public function Game(pS:Stage)
{
pStage = pS;
select = new Selection(this);
trace("flag");
deck = new CardDeck(this);
trace("flag2");
aceStacks = new AceRiver(this);
river = new River(deck.deck, this);
}
我得到了这个例外:
ArgumentError: Error #1063: Argument count mismatch on CardDeck(). Expected 1, got 0
任何帮助将非常感激 !