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I use GLib/GObject in C, and I have come in some situations where I would want something like static constructors that exist i.e. in C# and Java.

A static constructor would only be run once, upon first creation of an object. What is a nice feature about static constructors in C# or Java is they are thread safe. Even if multiple threads create objects of that class at the same time, only a single thread would execute the static constructor, and other threads (regular, non-static) constructor would block until that thread has finished.

This make static constructors a perfect place for thread-safe static field initialization (which are just global variables in C/Gobject).

If you can't think of a case where such a feature would be needed, ckeckout this question that would be easily solvable with static constructors: How to cleanly instantiate a global mutex that is shared by threads in one of the threads itself

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把它放在 class_init 函数中。如果您不确定如何执行此操作,这里有一个简单的示例:

#include <glib.h>
#include <glib-object.h>


#define TYPE_FOO (foo_get_type ())
#define FOO(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TYPE_FOO, Foo))
#define FOO_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), TYPE_FOO, FooClass))
#define IS_FOO(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TYPE_FOO))
#define IS_FOO_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), TYPE_FOO))
#define FOO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), TYPE_FOO, FooClass))

typedef struct _Foo Foo;
typedef struct _FooClass FooClass;
typedef struct _FooPrivate FooPrivate;

struct _Foo {
    GObject parent_instance;
    FooPrivate * priv;
};

struct _FooClass {
    GObjectClass parent_class;
};


static gpointer foo_parent_class = NULL;

GType foo_get_type (void) G_GNUC_CONST;
enum  {
    FOO_DUMMY_PROPERTY
};
Foo* foo_new (void);
Foo* foo_construct (GType object_type);


Foo* foo_construct (GType object_type) {
    Foo * self = NULL;
    self = (Foo*) g_object_new (object_type, NULL);
    return self;
}


Foo* foo_new (void) {
    return foo_construct (TYPE_FOO);
}


static void foo_class_init (FooClass * klass) {
    foo_parent_class = g_type_class_peek_parent (klass);
    /* static construct code goes here */
}


static void foo_instance_init (Foo * self) {
}


GType foo_get_type (void) {
    static volatile gsize foo_type_id__volatile = 0;
    if (g_once_init_enter (&foo_type_id__volatile)) {
        static const GTypeInfo g_define_type_info = { sizeof (FooClass), (GBaseInitFunc) NULL, (GBaseFinalizeFunc) NULL, (GClassInitFunc) foo_class_init, (GClassFinalizeFunc) NULL, NULL, sizeof (Foo), 0, (GInstanceInitFunc) foo_instance_init, NULL };
        GType foo_type_id;
        foo_type_id = g_type_register_static (G_TYPE_OBJECT, "Foo", &g_define_type_info, 0);
        g_once_init_leave (&foo_type_id__volatile, foo_type_id);
    }
    return foo_type_id__volatile;
}
于 2013-10-23T16:32:41.040 回答