由于您没有提及您使用的语言,我希望以下 C++ 代码对您有所帮助!
void getScreenShot( int texWidth, int texHeight, unsigned char* pBuffer, HWND handle )
{
/* Local variables */
HDC screenDC;
RECT screenRect;
int extraBytesPerRow;
BITMAPINFO bitmapInfo;
HDC bitmapDC;
void* bitmapDataPtr;
HBITMAP hBitmap;
HBITMAP hPrevBitmap;
unsigned char* pIn;
unsigned char* pOut;
int rowIndex;
int colIndex;
/* Get a DC from the desktop window */
screenDC = GetDC(handle);
GetClientRect(handle, &screenRect );
/* Determine the extra bytes we need per row (each row of bitmap data must end on a 32bit boundary) */
extraBytesPerRow = ( texWidth * 3 ) % 4;
extraBytesPerRow = extraBytesPerRow ? 4 - extraBytesPerRow : 0;
/* Setup the bitmap info structure */
memset( &bitmapInfo, 0, sizeof( bitmapInfo ) );
bitmapInfo.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
bitmapInfo.bmiHeader.biWidth = texWidth;
bitmapInfo.bmiHeader.biHeight = texHeight;
bitmapInfo.bmiHeader.biPlanes = 1;
bitmapInfo.bmiHeader.biBitCount = 24;
bitmapInfo.bmiHeader.biCompression = BI_RGB;
/* Create a bitmap device context (bitmapDataPtr will be a pointer to the bits in the bitmap) */
bitmapDC = CreateCompatibleDC( NULL );
hBitmap = CreateDIBSection( bitmapDC, ( BITMAPINFO* )&bitmapInfo.bmiHeader, DIB_RGB_COLORS, &bitmapDataPtr, NULL, 0 );
hPrevBitmap = ( HBITMAP )SelectObject( bitmapDC, hBitmap );
/* BitBlt or StretchBlt the image from the input DC into our bitmap DC */
if ( ( texWidth != screenRect.right ) || ( texHeight != screenRect.bottom ) )
{
SetStretchBltMode( bitmapDC, HALFTONE );
StretchBlt( bitmapDC, 0, 0, texWidth, texHeight, screenDC, 0, 0, screenRect.right, screenRect.bottom, SRCCOPY );
}
else
{
BitBlt( bitmapDC, 0, 0, texWidth, texHeight, screenDC, 0, 0, SRCCOPY);
}
/* Copy the data from the bitmap to the user's buffer (bitmap data is BGR and 4 byte aligned on each row, we want tightly-packed RGB) */
pIn = ( unsigned char* )bitmapDataPtr;
pOut = pBuffer;
for ( rowIndex = 0; rowIndex < texHeight; rowIndex++ )
{
for ( colIndex = 0; colIndex < texWidth; colIndex++ )
{
pOut[ 0 ] = pIn[2];
pOut[ 1 ] = pIn[1];
pOut[ 2 ] = pIn[0];
pOut += 3;
pIn += 3;
}
pIn += extraBytesPerRow;
}
/* Free memory used by the bitmap */
SelectObject( bitmapDC, hPrevBitmap );
DeleteObject( hBitmap );
DeleteDC( bitmapDC );
/* Release the screen DC */
ReleaseDC(handle, screenDC );
}
您实际上不需要强制重绘..但如果窗口被最小化,您可能需要在使用窗口句柄调用函数之前将其调出..!texWidth 和 texHeight 是您将要捕获的窗口的尺寸;要得到这个,你可以使用 GetWindowRect(..) 或查看这里的链接:link