我有一个类OpenGLRenderer,它的类成员mMemoryAllocator是std::shared_ptr<MemoryAllocator>. 我将内存分配器保留在 shared_ptr 中的原因是,即使shared_ptr<Texture>下面返回的比它的创建者寿命更长,如果我按值捕获它OpenGLRenderer,MemoryAllocator实例仍然有效,因为它会增加 ref 计数:
std::shared_ptr<Texture> OpenGLRenderer::CreateTexture(TextureType textureType, const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureFormat textureFormat)
{
return std::shared_ptr<Texture>(mMemoryAllocator->AllocateObject<Texture>(
textureData, textureWidth, textureHeight,
textureFormat, textureType, mLogger),
[=](Texture* texture) {
mMemoryAllocator
->DeallocateObject<Texture>(texture);
});
}
...但是,它不起作用。如果OpenGLRenderer在 之前超出范围std::shared_ptr<Texture>,则std::shared_ptr<MemoryAllocator>变得损坏,因此 lambda 表达式变得疯狂。我做错了什么?