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我一直在努力构建一个简单的 3d 图形引擎,并且正在尝试找到一个好的基于整数的线光栅化算法。(我不是要重新发明轮子,而是要更深入地了解轮子)。
是否有任何不依赖任何浮点数学的线光栅化算法?
谢谢。
Bresenham 的线算法只是整数。