我在 MVC 部分视图上遇到了 StackOverflowException。我们还通过 Unity 使用实体框架和依赖注入。
只有当我在我的 Kendo Tabstrip 中有一个动作时才会发生这种情况,如下所示:
@(Html.Kendo().TabStrip()
.Name("mainNav")
.HtmlAttributes(new { @class = "mainnav" })
.Animation(false)
.Items(i =>
{
i.Add().Text("Home").Action("Dashboard", "Home");
i.Add().Text("Clients").Action("Manage", "Household");
i.Add().Text("Properties").Action("Manage", "Property");
i.Add().Text("Financial").Action("FinancialSummary", "Financial");
i.Add().Text("Payables").Action("Manage", "PurchaseOrder")
.Content(Html.Partial("~/Views/PurchaseOrder/_ManageContent.cshtml").ToString());
i.Add().Text("Maintenance").Action("Manage", "WorkOrder");
i.Add().Text("Capital Planning").Action("Index", "CapitalPlanning");
})
)
如果我只有简单的动作,比如i.Add().Text("Home")
,它就可以了。
异常不想向我显示调用堆栈(“无法评估表达式,因为线程处于堆栈溢出状态”),但我最终确实想到查看 Visual Studio 中的调用堆栈选项卡。从那里,调用堆栈看起来像这样:
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuilderContext.NewBuildUp(Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey newBuildKey) + 0x1f3 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xad bytes
[Lightweight Function]
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x47 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0x30a bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext context) + 0xcd bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.UnityContainer.DoBuildUp(System.Type t, object existing, string name, System.Collections.Generic.IEnumerable<Microsoft.Practices.Unity.ResolverOverride> resolverOverrides) + 0x285 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.UnityContainer.DoBuildUp(System.Type t, string name, System.Collections.Generic.IEnumerable<Microsoft.Practices.Unity.ResolverOverride> resolverOverrides) + 0x4e bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.UnityContainer.Resolve(System.Type t, string name, Microsoft.Practices.Unity.ResolverOverride[] resolverOverrides) + 0x46 bytes
Microsoft.Practices.Unity.dll!Microsoft.Practices.Unity.UnityContainerExtensions.Resolve(Microsoft.Practices.Unity.IUnityContainer container, System.Type t, Microsoft.Practices.Unity.ResolverOverride[] overrides) + 0x71 bytes
Unity.Mvc3.dll!Unity.Mvc3.UnityDependencyResolver.GetService(System.Type serviceType) + 0x9f bytes
System.Web.Mvc.dll!System.Web.Mvc.DefaultControllerFactory.DefaultControllerActivator.Create(System.Web.Routing.RequestContext requestContext, System.Type controllerType) + 0x97 bytes
System.Web.Mvc.dll!System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(System.Web.Routing.RequestContext requestContext, System.Type controllerType) + 0x2b2 bytes
System.Web.Mvc.dll!System.Web.Mvc.DefaultControllerFactory.CreateController(System.Web.Routing.RequestContext requestContext, string controllerName) + 0x15b bytes
Kendo.Mvc.dll!Kendo.Mvc.Infrastructure.Implementation.ControllerContextCache.ControllerContextFactory(System.Web.Routing.RequestContext requestContext, string controllerName, string areaName) + 0x99 bytes