我有一个简单的记忆游戏,通过匹配两个字母来获胜。如何添加一个按钮来启动一个计时器,该计时器显示游戏中的某些位置,当您赢得计时器时,计时器停止但显示最佳时间,此外,您可以保持计数以击败您的最佳时间。另外,如何更改我的字母以代替图像?
<title>Memory</title>
</head>
<body>
<div id="container">
<div id="header">
Memory!
</div>
<div id="content">
<table id="gameBoard">
<tbody>
</tbody>
</table>
<button id="playAgain">Play Again</button>
</div>
</div>
body {
font-family:copperplate;
font-size: 0.9em;
background-color:#ccc;
}
html, body {
margin:0;
padding:0;
height:100%;
}
#container {
width:950px;
min-width:950px;
background-color:#fff;
margin:0 auto;
min-height:100%;
}
#header {
font-size:4em;
line-height:95px;
text-align:center;
border-bottom:1px solid #000;
}
#content {
clear:both;
border-top:1px solid #000;
padding-top:5px;
padding:10px;
text-align:center;
}
h1 {
text-transform: capitalize;
}
#gameBoard {
margin-left:auto;
margin-right:auto;
margin-bottom:25px;
}
.card {
width:100px;
height:100px;
border:1px solid #000;
cursor: pointer;
}
.down {
background-color: #E8DD5B;
}
.up {
background-color: #ccc;
line-height: 100px;
text-align:center;
font-size:5em;
}
button {
font-size:2em;
padding:5px;
background-color:#E97A54;
}
$(function() {
var cards = [
{ id: 1, matchesId: 2, content: "A" },
{ id: 2, matchesId: 1, content: "A" },
{ id: 3, matchesId: 4, content: "B" },
{ id: 4, matchesId: 3, content: "B" },
{ id: 5, matchesId: 6, content: "C" },
{ id: 6, matchesId: 5, content: "C" },
{ id: 7, matchesId: 8, content: "D" },
{ id: 8, matchesId: 7, content: "D" },
{ id: 9, matchesId: 10, content: "E" },
{ id: 10, matchesId: 9, content: "E" },
{ id: 11, matchesId: 12, content: "F" },
{ id: 12, matchesId: 11, content: "F" }
];
var shuffledCards = [];
var cardToMatchElement;
setupGame();
$("#playAgain").click(function() {
setupGame();
});
function setupGame() {
cardToMatchElement = null;
shuffleCards();
dealCards();
}
function shuffleCards() {
shuffledCards = [];
for(var i = 0; i < cards.length; i++) {
var randomCardIndex = getRandomCardIndex();
while($.inArray(randomCardIndex,shuffledCards) != -1) {
randomCardIndex = getRandomCardIndex();
}
shuffledCards.push(randomCardIndex);
}
}
function getRandomCardIndex() {
return Math.floor((Math.random() * cards.length));
}
function dealCards() {
setupGameBoard();
attachCardEvents();
}
function attachCardEvents() {
$(".card").click(function() {
var selectedCardElement = $(this);
var selectedCard = getCardFromElement(selectedCardElement);
flipCard(selectedCardElement, selectedCard);
if(cardToMatchElement) {
var cardToMatch = getCardFromElement(cardToMatchElement);
if(cardToMatch.matchesId == selectedCard.id) {
selectedCardElement.off();
cardToMatchElement.off();
cardToMatchElement = null;
}
else {
$.blockUI({ message: "", overlayCSS : { backgroundColor: '#fff', cursor:'normal', opacity:0.5 } });
setTimeout(function() {
flipCard(selectedCardElement, selectedCard);
flipCard(cardToMatchElement, cardToMatch);
cardToMatchElement = null;
$.unblockUI();
},1000);
}
}
else {
cardToMatchElement = selectedCardElement;
}
});
}
function getCardFromElement(cardElement) {
return cards[cardElement.attr("data-cardindex")];
}
function flipCard(cardElement, card) {
if(cardElement.hasClass("down")) {
cardElement.removeClass("down").addClass("up");
cardElement.html(card.content);
}
else {
cardElement.removeClass("up").addClass("down");
cardElement.html("");
}
}
function setupGameBoard() {
var numberColumns = 4;
var tableBody = "";
var tableRow = "<tr>";
$.each(shuffledCards, function(index, card) {
tableRow += "<td><div class='card down' data-cardindex='" + shuffledCards[index] + "'> </div></td>";
if(index > 0 && (index + 1) % numberColumns == 0) {
tableRow += "</tr>";
if(index < cards.length - 1) {
tableRow += "<tr>";
}
}
if(index == cards.length - 1 && (index + 1) % numberColumns != 0) {
tableRow += "</tr>";
}
tableBody += tableRow;
tableRow = "";
});
$("#gameBoard tbody").html(tableBody);
}
});