所以我之前问过这个问题,但似乎无处可去,所以我想我会再问一次,也许有人可以帮忙,因为我已经让我的代码的另一部分工作了。所以我需要知道如何更新和删除条目。我想澄清一下,我只想通过用户输入来做到这一点。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlayerSystem6
{
class Program
{
static void Main(string[] args)
{
//The MAXPLAYERS constant is the physical table size
const Int32 MAXPLAYERS = 23;
//Declare the player tables
Int32[] playerNumbers = new Int32[MAXPLAYERS];
String[] playerLastNames = new String[MAXPLAYERS];
Int32[] playerPoints = new Int32[MAXPLAYERS];
//Keep track of the actual number of players (i.e. logical table size)
Int32 playerCount = 0;
//Main Driver
char menuItem;
Console.WriteLine("Welcome to the player system...\n");
menuItem = GetMenuItem();
while (menuItem != 'X')
{
ProcessMenuItem(menuItem, playerNumbers, playerLastNames, playerPoints, ref playerCount, MAXPLAYERS);
menuItem = GetMenuItem();
}
Console.WriteLine("\nThank you, goodbye");
Console.ReadLine();
}
//Returns either a 'C', 'R', 'U', 'D', 'L', or 'X' to the caller
static char GetMenuItem()
{
char menuItem;
DisplayMenu();
menuItem = char.ToUpper(char.Parse(Console.ReadLine()));
while (menuItem != 'C' && menuItem != 'R' //JG
&& menuItem != 'L' && menuItem != 'X' && menuItem != 'U')
{
Console.WriteLine("\nError - Invalid menu item");
DisplayMenu();
menuItem = char.ToUpper(char.Parse(Console.ReadLine()));
}
return menuItem;
}
static void DisplayMenu()
{
Console.WriteLine("\nPlease pick an item:");
Console.WriteLine("C - Create Player");
Console.WriteLine("R - Retrieve Player");
Console.WriteLine("U - Update Player");
Console.WriteLine("D - Delete Player");
Console.WriteLine("L - List Players");
Console.WriteLine("X - Exit");
}
//Routes to the appropriate process routine based on the user menu choice
static void ProcessMenuItem(Char menuItem, Int32[] playerNumbers, String[] playerLastNames,
Int32[] playerPoints, ref Int32 playerCount, Int32 MAXPLAYERS)
{
switch (menuItem)
{
case 'C':
ProcessCreate(playerNumbers, playerLastNames, playerPoints, ref playerCount, MAXPLAYERS);
break;
case 'L':
ProcessList(playerNumbers, playerLastNames, playerPoints, playerCount);
break;
case 'R': //JG
ProcessRetrieve(playerNumbers, playerLastNames, playerPoints, ref playerCount, MAXPLAYERS);
break;
case 'U':
ProcessUpdate(playerNumbers, playerLastNames, playerPoints, playerCount, MAXPLAYERS);
break;
}
}
//Creates a player in the tables if the array is not already full and the name is not a duplicate
static void ProcessCreate(Int32[] playerNumbers, String[] playerLastNames,
Int32[] playerPoints, ref Int32 playerCount, Int32 MAXPLAYERS)
{
Int32 number, points;
String lastName;
if (playerCount < MAXPLAYERS)
{
number = GetPositiveInteger("\nCreate Player: please enter the player's number");
if (GetPlayerIndex(number, playerNumbers, playerCount) == -1)
{
lastName = GetString("\nCreate Player: please enter the player's last name");
points = GetPositiveInteger("\nCreate Player: please enter the player's points");
InsertPlayer(number, lastName, points, playerNumbers, playerLastNames, playerPoints, ref playerCount);
Console.WriteLine("\nCreate Player: Number - {0}, Name - {1}, Points - {2}, created successfully", number, lastName, points);
Console.WriteLine();
}
else
Console.WriteLine("\nCreate Player: the player number already exists");
}
else
Console.WriteLine("\nCreate Player: the player roster is already full");
}
//Inserts the player at the correct location in the tables based on order of
//ascending player number. Unless the insert location is at the end, this
//requires shifting existing players down in order to make room
static void InsertPlayer(Int32 number, String lastName, Int32 points,
Int32[] playerNumbers, String[] playerLastNames, Int32[] playerPoints,
ref Int32 playerCount)
{
/* PUTS DATA IN NEXT AVALIABLE SLOT
playerNumbers[playerCount] = number;
playerLastNames[playerCount] = lastName;
playerPoints[playerCount] = points;
playerCount++;
*/
// PUTS DATA IN PLAYER ASECENDING ORDER
Int32 insertIndex, shiftCount;
insertIndex = GetInsertIndex(number, playerNumbers, playerCount);
for (shiftCount = playerCount; shiftCount > insertIndex; shiftCount--)
{
playerNumbers[shiftCount] = playerNumbers[shiftCount - 1];
playerLastNames[shiftCount] = playerLastNames[shiftCount - 1];
playerPoints[shiftCount] = playerPoints[shiftCount - 1];
}
playerNumbers[insertIndex] = number;
playerLastNames[insertIndex] = lastName;
playerPoints[insertIndex] = points;
playerCount++;
}
//Returns the index of the first player number in the table that is greater
//than the player number to be inserted
static Int32 GetInsertIndex(Int32 playerNumber, Int32[] playerNumbers,
Int32 playerCount)
{
Int32 index = 0;
bool found = false;
while (index < playerCount && found == false)
if (playerNumbers[index] > playerNumber)
found = true;
else
index++;
return index;
}
//Returns the index of the player number in the table
//or -1 if the number is not found
static Int32 GetPlayerIndex(Int32 playerNumber,
Int32[] playerNumbers, Int32 playerCount)
{
Int32 index = 0;
bool found = false;
while (index < playerCount && found == false)
if (playerNumbers[index] == playerNumber)
found = true;
else
index++;
if (found == false)
index = -1;
return index;
}
//Lists the players in the tables
static void ProcessList(Int32[] playerNumbers, String[] playerLastNames,
Int32[] playerPoints, Int32 playerCount)
{
if (playerCount > 0)
{
Console.WriteLine("\n{0,7} {1,-25}{2,6}\n", "Number", "Last Name", "Points");
for (Int32 player = 0; player < playerCount; player++)
Console.WriteLine("{0,7} {1,-25}{2,6}", playerNumbers[player], playerLastNames[player], playerPoints[player]);
}
else
Console.WriteLine("\nList Players: the roster is empty");
}
//Returns a positive integer
static Int32 GetPositiveInteger(String prompt)
{
Int32 n;
Console.WriteLine(prompt);
n = Int32.Parse(Console.ReadLine());
while (n < 0)
{
Console.WriteLine("\nError: enter positive value");
Console.WriteLine(prompt);
n = Int32.Parse(Console.ReadLine());
}
return n;
}
//Returns a non-empty string
static String GetString(String prompt)
{
String returnString;
Console.WriteLine(prompt);
returnString = Console.ReadLine();
while (returnString == "")
{
Console.WriteLine("\nError: must enter keyboard data");
Console.WriteLine(prompt);
returnString = Console.ReadLine();
}
return returnString;
}
// retrieve single value from an array
//static void ProcessRetrieve(Int32[] playerNumbers, String[] playerLastNames
//, Int32[] playerPoints, Int32 playerCount)
//{
//}
所以在这里我开始检索单个条目的过程,该条目有效并且是一个我可以通过修改以使用接下来的两个函数来重用的函数。
static void ProcessRetrieve(Int32[] playerNumbers, String[] playerLastNames,
Int32[] playerPoints, ref Int32 playerCount, Int32 MAXPLAYERS)
{
int player;// Player number to find
int playerindex;//index of the player number in Array
if (playerCount < MAXPLAYERS)
{
player = GetPositiveInteger("\nRetrieve Player: please enter the player's number"); //JG I used the same mechanism when you are creating the record, when you create yu check if it exists
/** If it exists you say record exists in this case I said display the existing record**/
playerindex = GetPlayerIndex(player, playerNumbers, playerCount);
if (playerindex != -1)// !-1 means Does not exist JG
{
Console.WriteLine("{0,7} {1,-25}{2,6}", playerNumbers[playerindex], playerLastNames[playerindex], playerPoints[playerindex]);
Console.WriteLine();
}
else
Console.WriteLine("\nRetrieve Player: the player number does not exists");
}
else
Console.WriteLine("\nRetrieve Player: the player does not exist in the roster");
}
现在这是我遇到困难的地方,如何更新此代码而不是检索我在这里完全迷失了,我查看了很多文章,只发现如何通过代码而不是用户输入来更改数组
static void ProcessUpdate(Int32[] playerNumbers,
string[] playerLastnames, Int32[] playerpoints, Int32 playerCounts, Int32 MAXPLAYERS)
{
int player;// Player number to find
int playerindex;//index of the player number in Array
if (playerCounts < MAXPLAYERS || playerCounts == MAXPLAYERS)
{
player = GetPositiveInteger("\nUpdate Player: please enter the player's number");
playerindex = GetPlayerIndex(player, playerNumbers, playerCounts);
if (playerindex != -1)
{
Console.WriteLine("{0,7} {1,-25}{2,6}", playerNumbers[playerindex], playerLastnames[playerindex], playerpoints[playerindex]);
Console.WriteLine();
}
else
Console.WriteLine("\nUpdate Player: the player number does not exists");
}
else
Console.WriteLine("\nUpdate Player: the player does not exist in the roster");
}
}
}