I have made a library program to store movies in and using dynamic memory allocation for my struct array without success. Adding the first record (movie) works fine, but after the second the values are just messed up characters.
There is not really much more to say than showing my code.
The problem is that I can't realloc
inside my function addmovie();
But if I put this line:
movie = (struct movies *) realloc(movie, (records+1) * sizeof(struct movies));
Right before calling addmovie();
function it seems to work, why?
/* Global variables */
int records = 0; // Number of records
struct movies{
char name[40];
int id;
};
addmovie(struct movies **movie)
{
int done = 1;
char again;
int index;
while (done)
{
index = records;
records++; // Increment total of records
struct movies *tmp = (struct movies *) realloc(movie, (records+1) * sizeof(struct movies));
if (tmp)
*movie = tmp;
system("cls");
fflush(stdin);
printf("Enter name of the Movie: ");
fgets(movie[index].name, 40, stdin);
fflush(stdin);
printf("Enter itemnumber of the Movie: ");
scanf("%d", &movie[index].id);
printf("\nSuccessfully added Movie record!\n");
printf("\nDo you want to add another Movie? (Y/N) ");
do
{
again = getch();
} while ( (again != 'y') && (again != 'n') );
switch ( again )
{
case ('y'):
break;
case ('n'):
done = 0;
break;
}
} // While
}
int main()
{
int choice;
struct movies *movie;
movie = (struct movies *) malloc(sizeof(struct movies)); // Dynamic memory, 68byte which is size of struct
while (done)
{
system("cls");
fflush(stdin);
choice = menu(); //returns value from menu
switch (choice)
{
case 1:
addmovie(movie);
break;
}
} // While
free(movie); // Free allocated memory
return 0;
}