我正在从事类似的工作。我确实建议浪费一些时间来检查这个:NSBundle.MainBundle.InfoDictionary.ToString()
并检查此源代码:https ://github.com/mono/monodevelop/blob/master/main/src/addins/MacPlatform/MacPlatform.cs
,因为他们使用 NSBundle 结构在运行时更改它。
尽快找到解决方案,我将与您分享。
我已经找到了一个实用的解决方案。
- 我从这个博客中挑选了一些信息:https ://mhut.ch/journal/2010/01/24/creating_mac_app_bundle_for_gtk_app并在那里修改了脚本
- 我使用 Mono 编写了一个 C#/Gtk 应用程序,以便在 Windows/Linux 环境中可重用
- 在那个应用程序中,我使用了一些您使用的方法来关联 Windows 环境中的 URL 模式。
- 我写了一个 .ini 文件来描述我的应用程序
- 我编写了一个 bash 脚本,它获取已编译的应用程序、.ini 文件、图标并创建一个 Apple Bundle 文件
- 我使用从 html 页面调用的单个 URL 进行了测试
我的项目.ini
[project]
CFBundleExecutable=ExecutableName
CFBundleName="Human Readable Executable Name"
CFBundleVersion="1.0"
REV_DOMAIN="com.sample"
URLScheme="myapp"
# src is where Mono left your executable
src='/Users/myself/Projects/MyApp/MyApp/bin/Release/'
CFBundleURLIconFile='appicons.icns'
使用示例:
$ build-mac-app.sh myProject
这将生成一个带有“.app”扩展名的文件夹以及运行它所需的所有内容。首先,请记住运行它,以便 MacOS 进行关联,其次,注意方案的使用,因为如果您在其他开发中使用了 url 方案,它将失败或打开其他应用程序。
HTML 测试文件
<a href=" myapp ://coisa-a-ser-assinada">clique para testar o assinador</a>
构建器脚本
我最初是在 pt-br 中编写的,因为它最初是今天为内部使用而开发的
#!/bin/bash
echo ""
echo "EDortta/build-mac-app.sh"
echo "Construtor de aplicativos para MacOSx"
echo "Este script usa a saída gerada por MonoDevelop C#/Gtk"
echo "e produz um Mac App Bundle pronto para ser distribuido"
echo "------------------------------------------------------"
if [ -f "$1" ]; then
config="$1"
CFBundleExecutable=`cat $config | sed -n '/\[project\]/,/\[.*\]/p' | awk -F= '/CFBundleExecutable/{print $2}' | tr -d '"' | tr -d "'"`
CFBundleName=`cat $config | sed -n '/\[project\]/,/\[.*\]/p' | awk -F= '/CFBundleName/{print $2}' | tr -d '"' | tr -d "'"`
CFBundleVersion=`cat $config | sed -n '/\[project\]/,/\[.*\]/p' | awk -F= '/CFBundleVersion/{print $2}' | tr -d '"' | tr -d "'"`
REV_DOMAIN=`cat $config | sed -n '/\[project\]/,/\[.*\]/p' | awk -F= '/REV_DOMAIN/{print $2}' | tr -d '"' | tr -d "'"`
CFBundleURLIconFile=`cat $config | sed -n '/\[project\]/,/\[.*\]/p' | awk -F= '/CFBundleURLIconFile/{print $2}' | tr -d '"' | tr -d "'"`
URLScheme=`cat $config | sed -n '/\[project\]/,/\[.*\]/p' | awk -F= '/URLScheme/{print $2}' | tr -d '"' | tr -d "'"`
src=`cat $config | sed -n '/\[project\]/,/\[.*\]/p' | awk -F= '/src/{print $2}' | tr -d '"' | tr -d "'"`
echo "src=$src"
if [ ! -d "$CFBundleExecutable.app" ]; then
mkdir "$CFBundleExecutable.app"
rsync -rvt mac-skel/* "$CFBundleExecutable.app/"
sed -i -e "s/%CFBundleExecutable%/$CFBundleExecutable/g" "$CFBundleExecutable.app/Contents/Info.plist"
sed -i -e "s/%CFBundleName%/$CFBundleName/g" "$CFBundleExecutable.app/Contents/Info.plist"
sed -i -e "s/%CFBundleVersion%/$CFBundleVersion/g" "$CFBundleExecutable.app/Contents/Info.plist"
sed -i -e "s/%REV_DOMAIN%/$REV_DOMAIN/g" "$CFBundleExecutable.app/Contents/Info.plist"
sed -i -e "s/%URLScheme%/$URLScheme/g" "$CFBundleExecutable.app/Contents/Info.plist"
sed -i -e "s/%CFBundleURLIconFile%/$CFBundleURLIconFile/g" "$CFBundleExecutable.app/Contents/Info.plist"
if [ -f "$CFBundleExecutable.app/Contents/Info.plist-e" ]; then
rm -f "$CFBundleExecutable.app/Contents/Info.plist-e"
fi
if [ -f "$CFBundleURLIconFile" ]; then
cp "$CFBundleURLIconFile" "$CFBundleExecutable.app/Contents/Resources/$CFBundleExecutable.icns"
fi
mv "$CFBundleExecutable.app/Contents/MacOS/appname.sh" "$CFBundleExecutable.app/Contents/MacOS/$CFBundleExecutable.sh"
cp -r "$src/" "$CFBundleExecutable.app/Contents/MacOS/"
sed -i -e "s/%CFBundleExecutable%/$CFBundleExecutable/g" "$CFBundleExecutable.app/Contents/MacOS/$CFBundleExecutable.sh"
sed -i -e "s/%CFBundleName%/$CFBundleName/g" "$CFBundleExecutable.app/Contents/MacOS/$CFBundleExecutable.sh"
if [ -f "$CFBundleExecutable.app/Contents/MacOS/$CFBundleExecutable.sh-e" ]; then
rm -f "$CFBundleExecutable.app/Contents/MacOS/$CFBundleExecutable.sh-e"
fi
chmod +x "$CFBundleExecutable.app/Contents/MacOS/$CFBundleExecutable.sh"
else
echo "$CFBundleExecutable.app já existe"
echo "Por favor, considere remover a pasta"
fi
else
echo "Indique o seu projeto C#/GTK"
echo "Caso precise de um exemplo, use project-sample.ini"
fi
幕后结构
在“build-mac-app.sh”和应用程序图标(从项目或其他来源移动或复制)的同一杠杆上,有一个包含这些文件的 mac-skel 文件夹:
mac-skel/
└── Contents
├── Info.plist
├── MacOS
│ └── appname.sh
└── Resources
mac-skel/Contents/Info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>pt-br</string>
<key>CFBundleExecutable</key>
<string>MacOS/%CFBundleExecutable%.sh</string>
<key>CFBundleIconFile</key>
<string>../Resources/%CFBundleExecutable%.icns</string>
<key>CFBundleIdentifier</key>
<string>%REV_DOMAIN%.%CFBundleExecutable%</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>%CFBundleName%</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>%CFBundleVersion%</string>
<key>CFBundleSignature</key>
<string>xmmd</string>
<key>CFBundleVersion</key>
<string>%CFBundleVersion%</string>
<key>NSAppleScriptEnabled</key>
<string>NO</string>
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLIconFile</key>
<string>%CFBundleURLIconFile%</string>
<key>CFBundleURLName</key>
<string>%REV_DOMAIN%.%CFBundleExecutable%</string>
<key>CFBundleURLSchemes</key>
<array>
<string>%URLScheme%</string>
</array>
<key>CFBundleURLTypes</key>
<string>Editor</string>
</dict>
</array>
</dict>
</plist>
mac-skel/Contents/MacOS/appname.sh
这是从之前展示的博客中摘录的
#!/bin/sh
#get the bundle's MacOS directory full path
DIR=$(cd "$(dirname "$0")"; pwd)
#change these values to match your app
EXE_PATH="$DIR\%CFBundleExecutable%.exe"
PROCESS_NAME="%CFBundleExecutable%"
BUNDLENAME="%CFBundleName%"
#set up environment
MONO_FRAMEWORK_PATH=/Library/Frameworks/Mono.framework/Versions/Current
export DYLD_FALLBACK_LIBRARY_PATH="$DIR:$MONO_FRAMEWORK_PATH/lib:/lib:/usr/lib"
export PATH="$MONO_FRAMEWORK_PATH/bin:$PATH"
#mono version check
REQUIRED_MAJOR=2
REQUIRED_MINOR=4
VERSION_TITLE="$BUNDLENAME Não pode ser aberta"
VERSION_MSG="$BUNDLENAME requer o Framework Mono versão $REQUIRED_MAJOR.$REQUIRED_MINOR ou posterior."
DOWNLOAD_URL="http://www.go-mono.com/mono-downloads/download.html"
MONO_VERSION="$(mono --version | grep 'Mono JIT compiler version ' | cut -f5 -d\ )"
MONO_VERSION_MAJOR="$(echo $MONO_VERSION | cut -f1 -d.)"
MONO_VERSION_MINOR="$(echo $MONO_VERSION | cut -f2 -d.)"
if [ -z "$MONO_VERSION" ] \
|| [ $MONO_VERSION_MAJOR -lt $REQUIRED_MAJOR ] \
|| [ $MONO_VERSION_MAJOR -eq $REQUIRED_MAJOR -a $MONO_VERSION_MINOR -lt $REQUIRED_MINOR ]
then
osascript \
-e "set question to display dialog \"$VERSION_MSG\" with title \"$VERSION_TITLE\" buttons {\"Cancelar\", \"Baixar...\"} default button 2" \
-e "if button returned of question is equal to \"Baixar...\" then open location \"$DOWNLOAD_URL\""
echo "$VERSION_TITLE"
echo "$VERSION_MSG"
exit 1
fi
#get an exec command that will work on the current OS version
OSX_VERSION=$(uname -r | cut -f1 -d.)
if [ $OSX_VERSION -lt 9 ]; then # If OSX version is 10.4
MONO_EXEC="exec mono"
else
MONO_EXEC="exec -a \"$PROCESS_NAME\" mono"
fi
#create log file directory if it doesn't exist
LOG_FILE="$HOME/Library/Logs/$BUNDLENAME/$BUNDLENAME.log"
mkdir -p "`dirname \"$LOG_FILE\"`"
#run app using mono
$MONO_EXEC $MONO_OPTIONS "$EXE_PATH" $* 2>&1 1> "$LOG_FILE"