I have been searching the web for days and i cant get anything.
I want to remove a circle when hit by the actor.
I have a clustered set of circles, and a circle that moves around randomly, so i want when a collision occurs a circle from the clustered set to be removed.
public void checkCollision() {
distance = (int) Math.sqrt(
(circlex-bal.x)*(circlex-bal.x)
+(circley-bal.y)*(circley-bal.y)
);
if(distance <= radius+bal.ballRadius) {
//want to destroy the clustered set of ball
}
}