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我正在尝试创建一个简单的绘图程序,在单击按钮时保存基本绘图。我从教科书中复制了绘制方法,我只是在玩弄。这是我创建的缓冲图像:

private static BufferedImage bi = new BufferedImage(500, 500,
        BufferedImage.TYPE_INT_RGB);

这将创建油漆面板:

public PaintPanel() {

    addMouseMotionListener(

    new MouseMotionAdapter() {
        public void mouseDragged(MouseEvent event) {
            if (pointCount < points.length) {
                points[pointCount] = event.getPoint();
                ++pointCount;
                repaint();
            }
        }
    });
}

public void paintComponent(Graphics g) {

    super.paintComponent(g);

    for (int i = 0; i < pointCount; i++)
        g.fillOval(points[i].x, points[i].y, 4, 4);
}

在按钮上单击:

save.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent arg0) {
            PaintPanel.saveImage();
            System.exit(0);
        }

我称这种方法为:

public static void saveImage() {

    try {
        ImageIO.write(bi, "png", new File("test.png"));
    } catch (IOException ioe) {
        System.out.println("Eek");
        ioe.printStackTrace();
    }

}

但是我保存的 png 文件只是黑色的。

4

1 回答 1

2

BufferedImage面板组件有 2 个不同的Graphics对象。因此有必要Graphics为前者显式更新对象:

Graphics graphics = bi.getGraphics();
for (int i = 0; i < pointCount; i++) {
    graphics.fillOval(points[i].x, points[i].y, 4, 4);
}
于 2013-10-17T20:28:54.963 回答