I'm trying to draw arcs using the Canvas library. I get the first blue arc to be drawn, but then nothing is happening inside the setInterval (same behaviour with setTimeout). How can I use the Canvas to build stuff dynamically?
Here is my code:
var canvas = Canvas.createView();
canvas.begin();
canvas.arc(120, 120, 50, 0 * Math.PI, 2 * Math.PI, 0);
canvas.lineWidth(10);
canvas.strokeStyle('blue');
canvas.stroke();
var pointFrom = 1.5;
var interval = setInterval(function() {
var pointTo = pointFrom - 0.5;
console.log('pointFrom : ' + pointFrom);
console.log('pointTo : ' + pointTo);
canvas.arc(120, 120, 50, pointFrom * Math.PI, pointTo * Math.PI, 1);
canvas.lineWidth(15);
canvas.strokeStyle('red');
canvas.stroke();
pointFrom = pointTo;
if (pointFrom < 0) clearInterval(interval);
}, 2000);
my_view.add(canvas);
Thanks