我正在尝试动态创建一堆 QML ObjectModel 元素,例如简单的矩形,然后在 ListView 中显示它们。但是当我构建我的应用程序时,什么都没有出现。控制台日志仅显示消息:“创建的图形对象未放置在图形场景中”。有没有办法用这种方法或其他方法来做正确的事情?
UPD:代码
main.qml
import "imgRectsCreation.js" as ImgRectsCreationScript
import QtQuick 2.0
import QtQml.Models 2.1
Rectangle {
id: root
ObjectModel{
id: itemModel
Component.onCompleted: ImgRectsCreationScript.createImgRects();
}
ListView {
id: view
clip: true
anchors { fill: root; bottomMargin: 30 }
model: itemModel
preferredHighlightBegin: 0; preferredHighlightEnd: 0
highlightRangeMode: ListView.StrictlyEnforceRange
orientation: ListView.Horizontal
snapMode: ListView.SnapOneItem; flickDeceleration: 2000
cacheBuffer: 200
}
Rectangle {
width: root.width; height: 30
x: 10
y: 330
color: "gray"
Row {
anchors.centerIn: parent
spacing: 20
Repeater { // little points at the bottom
model: itemModel.count
Rectangle {
width: 5; height: 5
radius: 3
color: view.currentIndex == index ? "sandybrown" : "white"
MouseArea {
width: 20; height: 20
anchors.centerIn: parent
onClicked: view.currentIndex = index
}
}
}
}
}
}
imgRectsCreation.js
var sprite;
var component;
function createImgRects() {
component = Qt.createComponent("ImgRectSprite.qml");
if (component.status === Component.Ready)
finishCreation();
else
component.statusChanged.connect(finishCreation);
}
function finishCreation() {
for (var i = 0; i < 3; i++) {
if (component.status === Component.Ready) {
sprite = component.createObject(itemModel, {"x": 10, "y": 10});
if (sprite === null) { // Error Handling
console.log("Error creating object");
}
}
else if (component.status === Component.Error) { // Error Handling
console.log("Error loading component:", component.errorString());
}
}
}
最后 - ImgRectSprite.qml
import QtQuick 2.0
Rectangle {
width: 100; height: 100;
color: "red"
Image {
width: parent.width
height: parent.height
source: window.slotGetFileUrl()
}
}