只是尝试使用 glut 和 glew 为 opengl 4.3 版画一个点
我的代码
void Renderer(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glPointSize(100);
glColor3f(255, 0, 0);
glVertex3d(10, 10, 0);
glEnd();
glFlush();
glutSwapBuffers();
}
没有渲染任何东西,有人可以告诉我我错过了什么吗?这是完整的代码:
#include <iostream>
using namespace std;
#include "vgl.h"
#include "LoadShaders.h"
enum VAO_IDs { Triangles, NumVAOS };
#define WIDTH 1024
#define HEIGHT 768
#define REFRESH_DELAY 10 //ms
//general
long frameCount = 0;
// mouse controls
int mouse_old_x, mouse_old_y;
int mouse_buttons = 0;
float rotate_x = 0.0, rotate_y = 0.0;
float translate_z = -3.0;
/////////////////////////////////////////////////////////////////////
//! Prototypes
/////////////////////////////////////////////////////////////////////
void keyboard(unsigned char key, int x, int y);
void mouse(int button, int state, int x, int y);
void motion(int x, int y);
void timerEvent(int value)
{
glutPostRedisplay();
glutTimerFunc(REFRESH_DELAY, timerEvent, frameCount++);
}
void init (void)
{
// default initialization
glClearColor(0.0, 0.0, 0.0, 1.0);
glDisable(GL_DEPTH_TEST);
// viewport
glViewport(0, 0, WIDTH, HEIGHT);
// projection
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat)WIDTH / (GLfloat)HEIGHT, 1, 10000.0);
}
void Renderer(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glPointSize(100);
glColor3f(255, 0, 0);
glVertex3d(10, 10, 0);
glEnd();
glFlush();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(WIDTH, HEIGHT);
glutInitContextVersion(4, 3);
glutInitContextProfile(GLUT_CORE_PROFILE);
glutCreateWindow("The Abyss");
glutKeyboardFunc(keyboard);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutTimerFunc(REFRESH_DELAY, timerEvent, frameCount);
if (glewInit()) //i guess this is true on failure
{
cerr << "Error initializing glew, Program aborted." << endl;
exit(EXIT_FAILURE);
}
//Init First
init();
//Init callback for Rendering
glutDisplayFunc(Renderer);
//Main Loop
glutMainLoop();
exit(EXIT_SUCCESS);
}
////////////////////////////////////////////////////////////////////////
//!Mouse and keyboard functionality
////////////////////////////////////////////////////////////////////////
void keyboard(unsigned char key, int /*x*/, int /*y*/)
{
switch (key)
{
case (27) :
exit(EXIT_SUCCESS);
break;
}
}
void mouse(int button, int state, int x, int y)
{
if (state == GLUT_DOWN)
{
mouse_buttons |= 1<<button;
}
else if (state == GLUT_UP)
{
mouse_buttons = 0;
}
mouse_old_x = x;
mouse_old_y = y;
}
void motion(int x, int y)
{
float dx, dy;
dx = (float)(x - mouse_old_x);
dy = (float)(y - mouse_old_y);
if (mouse_buttons & 1)
{
rotate_x += dy * 0.2f;
rotate_y += dx * 0.2f;
}
else if (mouse_buttons & 4)
{
translate_z += dy * 0.01f;
}
mouse_old_x = x;
mouse_old_y = y;
}