8

I'm working on a project with some deeply nested (long namespace) files. The project wont compile because the filename of most of the resource files are too long. For eg.

Resource file
"obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources" has an invalid name. The item metadata "%(FullPath)" cannot be applied to the path
"obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources".
D:\Projects\XXXXX\TFS\xxxxx.xxxxx\src\xxxxx.xxxxxxxx.xxxxx\svcs\channels\web\src\xxxxxxx.Web.Common\obj\Debug\xxxx.xxxxxxxxxxxx.xxxxxx.Services.xxxxxxxxxx.Web.Common.Resources.xxxxxxxxxxxxxxxxxx.resources

Another error:

File name
'..\..\..\..\..\obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources' is too long or invalid

How do I prevent the compiler from renaming the .resource file to the namespace? I would like the resource filenames to just be the same after compiling.

4

1 回答 1

10

编辑 C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.Targets 上的第 2291 行

<GenerateResource
    Sources="@(EmbeddedResource)"
    UseSourcePath="$(UseSourcePath)"
    References="@(ReferencePath)"
    AdditionalInputs="$(MSBuildAllProjects)"
    NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
    StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
    StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
    StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
    StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
    StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
    StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
    PublicClass="%(EmbeddedResource.PublicClass)"
    OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(ManifestResourceName).resources')"
    Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' != 'CLR2'"
    SdkToolsPath="$(ResgenToolPath)"
    ExecuteAsTool="$(ResGenExecuteAsTool)"
    EnvironmentVariables="$(ResGenEnvironment)"
    MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
    MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)">

将输出文件名更改为类似于源文件名的短名称,并希望没有冲突。

OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(Filename).resources')"

这是对 dotnet 系统文件的破解,必须有其他方法来覆盖它,我需要检查 MsBuild 文档。

编辑

I found a solution without needing to mess with system files.

请参阅此处 MSDN http://blogs.msdn.com/b/visualstudio/archive/2010/02/15/if-your-build-fails-with-msb6002-the-command-line-for-the-resgen-task -is-too-long.aspx

您可以将整个 Target 粘贴到您的项目中,这样您就不需要更改系统文件。只需将其粘贴在</Project>标签之前。

<Target
    Name="CoreResGen"
    DependsOnTargets="$(CoreResGenDependsOn)">

    <ItemGroup>
        <_Temporary Remove="@(_Temporary)" />
    </ItemGroup>

    <PropertyGroup>
        <GenerateResourceMSBuildArchitecture Condition="'$(GenerateResourceMSBuildArchitecture)' == ''">$(PlatformTargetAsMSBuildArchitecture)</GenerateResourceMSBuildArchitecture>

        <ResgenToolPath Condition="'$(ResgenToolPath)' == ''">$(TargetFrameworkSDKToolsDirectory)</ResgenToolPath>
    </PropertyGroup>

    <PropertyGroup Condition="'$(TargetFrameworkAsMSBuildRuntime)' != '' and '$(GenerateResourceMSBuildArchitecture)' != ''">
        <!-- In the general case, we want to fail to run the task if the task host it's requesting doesn't exist, because we'd rather let the
       user know there's something wrong than just silently generate something that's probably not quite right. However, in a few 
       circumstances, there are tasks that are already aware of runtime / bitness concerns, in which case even if we go ahead and run 
       the more recent version of the task, it should be able to generate something correct.  GenerateResource is one such task, so 
       we check for the existence of the targeted task host so that we can use it preferentially, but if it can't be found, we'll fall 
       back to the current task since it's still mostly correct.

       In particular, we need to do this because otherwise people with Dev10 on a machine that they upgrade to Win8 will be broken: 
       they'll have ResGen from the 7.0A SDK installed, so launching ResGen will still work, but the CLR2 task host is only installed by 
       the 8.0A SDK, which they won't have installed, and thus without this fallback mechanism, their projects targeting v3.5 will 
       suddenly start failing to build.-->
        <GenerateResourceMSBuildRuntime
            Condition="'$(GenerateResourceMSBuildRuntime)' == '' and 
                 $([MSBuild]::DoesTaskHostExist(`$(TargetFrameworkAsMSBuildRuntime)`, `$(GenerateResourceMSBuildArchitecture)`))">$(TargetFrameworkAsMSBuildRuntime)</GenerateResourceMSBuildRuntime>

        <!-- If the targeted runtime doesn't exist, fall back to current -->
        <GenerateResourceMSBuildRuntime Condition="'$(GenerateResourceMSBuildRuntime)' == ''">CurrentRuntime</GenerateResourceMSBuildRuntime>
    </PropertyGroup>

    <!-- 4.0 task has some new parameters that we want to make use of if we're targeting 4.0 -->
    <GenerateResource
        Sources="@(EmbeddedResource)"
        UseSourcePath="$(UseSourcePath)"
        References="@(ReferencePath)"
        AdditionalInputs="$(MSBuildAllProjects)"
        NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
        StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
        StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
        StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
        StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
        StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
        StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
        PublicClass="%(EmbeddedResource.PublicClass)"
        OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(Filename).resources')"
        Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' != 'CLR2'"
        SdkToolsPath="$(ResgenToolPath)"
        ExecuteAsTool="$(ResGenExecuteAsTool)"
        EnvironmentVariables="$(ResGenEnvironment)"
        MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
        MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)">

        <Output TaskParameter="FilesWritten"
                ItemName="FileWrites"/>
        <Output TaskParameter="StronglyTypedFileName"
                ItemName="Compile"/>

        <!-- Gather Sources as an output since it will contain OutputResource metadata indicating the final output resource that it was compiled into -->
        <Output TaskParameter="Sources"
                ItemName="_Temporary" />

    </GenerateResource>

    <!-- But we can't use those parameters if we're targeting 3.5, since we're using the 3.5 task -->
    <GenerateResource
        Sources="@(EmbeddedResource)"
        UseSourcePath="$(UseSourcePath)"
        References="@(ReferencePath)"
        AdditionalInputs="$(MSBuildAllProjects)"
        NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
        StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
        StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
        StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
        StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
        StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
        StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
        PublicClass="%(EmbeddedResource.PublicClass)"
        OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(ManifestResourceName).resources')"
        MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
        MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)"
        Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' == 'CLR2'">

        <Output TaskParameter="FilesWritten"
                ItemName="FileWrites"/>
        <Output TaskParameter="StronglyTypedFileName"
                ItemName="Compile"/>

        <!-- Gather Sources as an output since it will contain OutputResource metadata indicating the final output resource that it was compiled into -->
        <Output TaskParameter="Sources"
                ItemName="_Temporary" />

    </GenerateResource>

    <ItemGroup>
        <EmbeddedResource Remove="@(_Temporary)" />

        <!-- Add back the Sources list (with OutputResource metadata) that we output from GenerateResource into EmbeddedResource -->
        <EmbeddedResource Include="@(_Temporary)" />
        <_Temporary Remove="@(_Temporary)" />

        <!-- EMITTED FOR COMPATIBILITY REASONS ONLY. CONSUME EMBEDDEDRESOURCE INSTEAD -->
        <ManifestResourceWithNoCulture Include="@(EmbeddedResource->'%(OutputResource)')"
                                       Condition="'%(EmbeddedResource.WithCulture)'=='false' and '%(EmbeddedResource.Type)' == 'Resx'">
            <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
        </ManifestResourceWithNoCulture>
        <ManifestNonResxWithNoCultureOnDisk Include="@(EmbeddedResource)"
                                            Condition="'%(EmbeddedResource.WithCulture)'=='false' and '%(EmbeddedResource.Type)' == 'Non-Resx'">
            <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
        </ManifestNonResxWithNoCultureOnDisk>

        <!-- EMITTED FOR COMPATIBILITY REASONS ONLY. CONSUME EMBEDDEDRESOURCE INSTEAD -->
        <ManifestResourceWithCulture Include="@(EmbeddedResource->'%(OutputResource)')"
                                     Condition="'%(EmbeddedResource.WithCulture)'=='true' and '%(EmbeddedResource.Type)' == 'Resx'">
            <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
        </ManifestResourceWithCulture>
        <ManifestNonResxWithCultureOnDisk Include="@(EmbeddedResource)"
                                          Condition="'%(EmbeddedResource.WithCulture)'=='true' and '%(EmbeddedResource.Type)' == 'Non-Resx'">
            <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
        </ManifestNonResxWithCultureOnDisk>

    </ItemGroup>

</Target>
于 2013-10-16T14:19:55.030 回答