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如何确定是否为我的纹理生成了 mipmap?纹理的“mipmaps”属性仅用于手动 mipmap,默认情况下为空,对吗?
我的纹理是 2 的幂,这就是我对它们所做的:
texture.minFilter = THREE.LinearMipMapLinearFilter; texture.magFilter = THREE.LinearFilter; texture.needsUpdate = true;
感谢您的提示!