好的,所以我一直在做一个小游戏,渲染代码有问题。因此,我尝试按照使用 SurfaceView 的教程进行操作,这就是我目前所拥有的:
GameSurface.java
package com.spng453.afirelitroom;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GameSurface extends SurfaceView implements SurfaceHolder.Callback {
private GameThread thread;
public SurfaceHolder surfaceHolder;
DisplayMetrics metrics = GameActivity.metrics;
final private int sX = metrics.widthPixels;
final private int sY = metrics.heightPixels;
private Paint mainBTheme = new Paint();
Rect fireButton = new Rect(0, sY/2+50, sX, sY/2-50);
public GameSurface(Context context) {
super(context);
surfaceHolder = getHolder();
surfaceHolder.addCallback(this);
this.setWillNotDraw(false);
thread = new GameThread(surfaceHolder, this);
this.setFocusable(true);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
thread.setRunning(true);
thread.run();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean done = false;
while(!done) {
try {
thread.join();
done = true;
}
catch (InterruptedException e) {
}
}
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawRGB(255, 255, 0);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return true;
}
}
和中的代码
游戏线程.java:
package com.spng453.afirelitroom;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.SurfaceHolder;
public class GameThread extends Thread {
DisplayMetrics metrics = GameActivity.metrics;
final private int sX = metrics.widthPixels;
final private int sY = metrics.heightPixels;
private int FPS = 30;
private boolean running;
public SurfaceHolder surfaceHolder;
public GameSurface gameSurface;
public Canvas canvas;
private long firstTime = 0L, secondTime = 0L; //fps stuff
private Paint mainBTheme = new Paint();
//fire page
Rect fireButton = new Rect(0, sY/2+50, sX, sY/2-50);
Rect leftButton = new Rect();
Rect rightButton = new Rect();
//city/resources page
public void setRunning(boolean running) {
this.running = running;
}
public GameThread(SurfaceHolder surfaceHolder, GameSurface gameSurface) {
super();
this.surfaceHolder = surfaceHolder;
this.gameSurface = gameSurface;
mainBTheme.setColor(Color.BLACK);
}
@Override
public void run() {
while (running) {
//hey i guess i have to cap fps :(
firstTime = System.nanoTime();
//do the game here
canvas = null;
canvas = surfaceHolder.lockCanvas();
gameSurface.onDraw(canvas);
surfaceHolder.unlockCanvasAndPost(canvas);
secondTime = System.nanoTime();
if (secondTime/1000000 - firstTime/1000000 < 1000/FPS) { //the if the lag is less than the distance between frames at 30 fps
try {
Thread.sleep(1000/FPS - (secondTime/1000000 - firstTime/1000000));
} catch (InterruptedException e) {
}
}
}
}
}
所以,我的问题是,当我在这里尝试在 GameThread 中调用 onDraw 时:
canvas = null;
canvas = surfaceHolder.lockCanvas();
gameSurface.onDraw(canvas);
surfaceHolder.unlockCanvasAndPost(canvas);
它完全没有任何作用。它不会绘制我放入 onDraw 的任何内容,但如果我在 onDraw 中放入 Log 调用,我知道它会执行。它也不会产生错误消息。感谢您在高级的帮助!