你可以这样做,但它需要你重新考虑你的绘图逻辑。为了使表情符号在 10 度旋转下保持不变,绘制表情符号时乌龟的位置必须是相对的,而不是绝对的。不turtle.goto()
,不jump(turtle, x, y)
。然后为了在页面上适合您的十个表情符号,您还需要使大小相对,而不是绝对。这是执行此操作的返工:
from turtle import Turtle, Screen
def jump(turtle, x, y):
turtle.up()
turtle.goto(x, y)
turtle.down()
def head(turtle, size):
# to draw circle with current position as center, have to adjust the y position
turtle.up()
turtle.right(90)
turtle.forward(size)
turtle.left(90)
turtle.color("black", "yellow")
turtle.down()
turtle.begin_fill()
turtle.circle(size)
turtle.end_fill()
# return to the center of the circle
turtle.up()
turtle.color("black")
turtle.left(90)
turtle.forward(size)
turtle.right(90)
turtle.down()
def eyes(turtle, size):
turtle.up()
turtle.forward(0.35 * size)
turtle.left(90)
turtle.forward(0.2 * size)
turtle.right(90)
turtle.down()
turtle.dot(0.25 * size)
turtle.up()
turtle.backward(0.7 * size)
turtle.down()
turtle.dot(0.25 * size)
turtle.up()
turtle.forward(0.35 * size)
turtle.right(90)
turtle.forward(0.2 * size)
turtle.left(90)
turtle.down()
def happymouth(turtle, size):
turtle.up()
turtle.left(180)
turtle.forward(0.6 * size)
turtle.left(90)
turtle.forward(0.35 * size)
turtle.left(90)
turtle.down()
turtle.right(60)
turtle.circle(0.7 * size, 120)
turtle.up()
turtle.circle(0.7 * size, 240)
turtle.left(60)
turtle.forward(0.6 * size)
turtle.left(90)
turtle.forward(0.35 * size)
turtle.right(90)
turtle.down()
def emoticon(turtle, size):
turtle.pensize(0.03 * size)
head(turtle, size)
eyes(turtle, size)
happymouth(turtle, size)
screen = Screen()
yertle = Turtle()
width, height = screen.window_width(), screen.window_height()
yertle.setheading(-50)
for xy in range(-5, 5):
jump(yertle, xy * width / 10, xy * height / 10)
emoticon(yertle, 60)
yertle.setheading(yertle.heading() + 10)
screen.exitonclick()
上面的代码在绘图方面没有优化——它总是返回中心以确保每个组件都是相对于它绘制的。但它基本上有效:
有一种完全不同的方法可以解决这个问题,它允许我们使用绝对值turtle.goto()
,但有它自己的困难。我们可以将乌龟本身设置为表情符号并将其标记在页面上。这也允许我们忽略相对大小,因为海龟光标有自己的大小调整能力:
from turtle import Turtle, Screen, Shape
def jump(turtle, x, y):
turtle.up()
turtle.goto(x, y)
turtle.down()
def head(turtle, shape, x, y):
jump(turtle, x, y - 100)
turtle.begin_poly()
turtle.circle(100)
turtle.end_poly()
shape.addcomponent(turtle.get_poly(), "yellow", "black")
def happymouth(turtle, shape, x, y):
turtle.setheading(-60)
jump(turtle, x - 60, y - 35)
turtle.begin_poly()
turtle.circle(70, 120)
turtle.end_poly()
shape.addcomponent(turtle.get_poly(), "black")
turtle.setheading(90)
def eyes(turtle, shape, x, y):
jump(turtle, x + 35, y + 20)
turtle.begin_poly()
turtle.circle(13)
turtle.end_poly()
shape.addcomponent(turtle.get_poly(), "black")
jump(turtle, x - 35, y + 20)
turtle.begin_poly()
turtle.circle(13)
turtle.end_poly()
shape.addcomponent(turtle.get_poly(), "black")
def emoticon(turtle, x, y):
shape = Shape("compound")
head(turtle, shape, x, y)
eyes(turtle, shape, x, y)
happymouth(turtle, shape, x, y)
screen.register_shape("emoticon", shape)
screen = Screen()
yertle = Turtle(visible="False")
emoticon(yertle, 0, 0)
yertle.shape("emoticon")
yertle.clear()
yertle.shapesize(0.6, 0.6)
width, height = screen.window_width(), screen.window_height()
yertle.setheading(50)
for xy in range(-5, 5):
jump(yertle, xy * width / 10, xy * height / 10)
yertle.stamp()
yertle.setheading(yertle.heading() + 10)
screen.exitonclick()
不幸的是,使用完成的图章turtle.*_poly()
只能由封闭的多边形组成,这意味着表情符号的微笑会有所变化:
玩得开心!