我正在尝试使用glReadPixels. 它工作了一段时间。但是现在它停止工作了,我不知道为什么。
我需要做Flood fill算法。
glBegin(GL_POINTS);
    float target[3] = { 1.0, 1.0, 0.0 }; // target color
    float border[3] = { 1.0, 1.0, 1.0 }; // border color
    float clearp[3] = { 0.0, 0.0, 0.0 }; // clear color
    std::stack<pixel*> colored; // stack with pixels
    if (!stack.empty()) // stack contains first pixel
        colored.push(stack.top());
    while(!colored.empty()) {
        pixel *p = colored.top();
        glRasterPos2i(p->x, p->y); 
        glDrawPixels(1, 1, GL_RGB, GL_FLOAT, target);
        colored.pop();
        //up
        float pix[3];
        glReadPixels(p->x, p->y + 1, 1, 1, GL_RGB, GL_FLOAT, pix);
        if (!compare(pix,border) && compare(pix,clearp)) {
            pixel *pn = new pixel();
            pn->x = p->x;
            pn->y = p->y + 1;
            colored.push(pn);
        }
        //down
        glReadPixels(p->x, p->y - 1, 1, 1, GL_RGB, GL_FLOAT, pix);
        if (!compare(pix,border) && compare(pix,clearp)) {
            pixel *pn = new pixel();
            pn->x = p->x;
            pn->y = p->y - 1;
            colored.push(pn);
        }
        //left
        glReadPixels(p->x - 1, p->y, 1, 1, GL_RGB, GL_FLOAT, pix);
        if (!compare(pix,border) && compare(pix,clearp)) {
            pixel *pn = new pixel();
            pn->x = p->x - 1;
            pn->y = p->y;
            colored.push(pn);
        }
        //right
        glReadPixels(p->x + 1, p->y, 1, 1, GL_RGB, GL_FLOAT, pix);
        if (!compare(pix,border) && compare(pix,clearp)) {
            pixel *pn = new pixel();
            pn->x = p->x + 1;
            pn->y = p->y;
            colored.push(pn);
        }
    }
glEnd();
但数组pix不包含 RGB 颜色数据。它通常是这样的-1.0737418e+008
问题出在哪里?它应该工作正常...