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问题是我必须几乎严格地水平滑动才能使滑动动作起作用。滑动时我想要更多的自由。当我对角滑动时,我希望滑动也能工作。我应该如何更改此代码?

这是代码

 public class OnSwipeTouchListener implements OnTouchListener {  

Context context = null;

private final GestureDetector gestureDetector = new GestureDetector(context, new GestureListener());

public boolean onTouch(final View view, final MotionEvent motionEvent) {
    return gestureDetector.onTouchEvent(motionEvent);
}



private final class GestureListener extends SimpleOnGestureListener {

    private static final int SWIPE_THRESHOLD = 100;
    private static final int SWIPE_VELOCITY_THRESHOLD = 100;

    @Override
    public boolean onDown(MotionEvent e) {
        return true;
    }

    @Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        boolean result = false;
        try {
            float diffY = e2.getY() - e1.getY();
            float diffX = e2.getX() - e1.getX();
            if (Math.abs(diffX) > Math.abs(diffY)) {
                if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
                    if (diffX > 0) {
                        onSwipeRight();
                    } else {
                        onSwipeLeft();
                    }
                }
            } else {
                if (Math.abs(diffY) > SWIPE_THRESHOLD && Math.abs(velocityY) > SWIPE_VELOCITY_THRESHOLD) {
                    if (diffY > 0) {
                        onSwipeBottom();
                    } else {
                        onSwipeTop();
                    }
                }
            }
        } catch (Exception exception) {
            exception.printStackTrace();
        }
        return result;
    }
}
4

1 回答 1

1

改变这个:

@Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        boolean result = false;
        try {
            float diffY = e2.getY() - e1.getY();
            float diffX = e2.getX() - e1.getX();
            ------> if (Math.abs(diffX) > Math.abs(diffY)) { <------
                if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
                    if (diffX > 0) {
                        onSwipeRight();
                    } else {
                        onSwipeLeft();
                    }
                }
            } else {.....

对此:

@Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        boolean result = false;
        try {
            float diffY = e2.getY() - e1.getY();
            float diffX = e2.getX() - e1.getX();
            ------> if (Math.abs(diffX) > Math.abs(diffY) - 50) { <------
                if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
                    if (diffX > 0) {
                        onSwipeRight();
                    } else {
                        onSwipeLeft();
                    }
                }
            } else {.....

这将允许您以比对角线多一点的方式滑动,并且仍然被重新定义为左右滑动。

这也将使您必须更直接地向上或向下滑动。

如果您不想响应向上滑动,您可以这样做:

@Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        boolean result = false;
        try {
            float diffX = e2.getX() - e1.getX();
                if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
                    if (diffX > 0) {
                        onSwipeRight();
                    } else {
                        onSwipeLeft();
                    }
                } 
        } catch (Exception exception) {
        exception.printStackTrace();
    }
    return result;
于 2013-10-12T23:16:27.153 回答