我找到了从不同的堆栈溢出帖子计算矢量旋转后边界框的宽度和高度的最佳方法。这很好用。我现在的问题是计算旋转矢量边界框的新 x,y 坐标。这是我的javascript。newWidth, newHeight
变量是正确的——但是rotatedXPos, rotatedYPos
不正确,这是因为x0, y0
——我认为它应该是向量的旋转中间——也不正确(它们被设置为上层的 x,y 坐标-向量的右/左,我知道这是错误的)。
this.options.rotationAngle = parseInt(this.options.lastRotationAngle);
var degreesAsRadians = this.options.rotationAngle*Math.PI/180;
var points = new Array();
points.push({x:0, y:0});
points.push({x:this.options.width, y:0});
points.push({x:0, y:this.options.height});
points.push({x:this.options.width, y:this.options.height});
var bb = new Array();
bb['left'] = 0; bb['right'] = 0; bb['top'] = 0; bb['bottom'] = 0;
$A(points).each(function(p) {
var newX = Math.abs(parseInt(p.x * Math.cos(degreesAsRadians) + p.y * Math.sin(degreesAsRadians)));
var newY = Math.abs(parseInt(p.x * Math.sin(degreesAsRadians) + p.y * Math.cos(degreesAsRadians)));
bb['left'] = Math.min(bb['left'], newX);
bb['right'] = Math.max(bb['right'], newX);
bb['top'] = Math.min(bb['top'], newY);
bb['bottom'] = Math.max(bb['bottom'], newY);
});
var newWidth = parseInt(Math.abs(bb['right'] - bb['left']));
var newHeight = parseInt(Math.abs(bb['bottom'] - bb['top']));
Object.extend(this.options, {
rotatedWidth: newWidth
,rotatedHeight: newHeight
});
var x0 = this.options.xPos;
var y0 = this.options.yPos;
this.options.rotatedXPos = x0+(this.options.xPos-x0)*Math.cos(degreesAsRadians)+(this.options.yPos-y0)*Math.sin(degreesAsRadians);
this.options.rotatedYPos = y0-(this.options.xPos-x0)*Math.sin(degreesAsRadians)+(this.options.yPos-y0)*Math.cos(degreesAsRadians);
这是一个视频。在视频中,红色框正确显示了 newWidth、newHeight,但新旋转矢量的顶部/左侧没有计算 和rotatedXPos
。rotatedYPos
我很想得到任何帮助,非常感谢!