我正在使用 rand() 函数将我的立方体放置在屏幕上的不同位置。原因是我必须在屏幕上有随机数量的立方体,我不希望它们都从同一个位置开始。发生的事情是当我运行程序时,立方体会在整个屏幕上跳跃,因为我需要在其中旋转立方体。我的问题是,例如,我怎么能在屏幕上的 7 个不同位置开始旋转的 7 个立方体?我最终需要他们从屏幕上沿 z 轴的起点移动,然后重新开始整个过程?
这是我的代码:
/* -- GLOBAL VARIABLES -------------------------------------------------------------------------- --------------- */
GLint screenWidth = 500;
GLint screenHeight = 500;
GLfloat cubeX = 0.0;
GLfloat cubeY = 5.0;
GLfloat cubeZ = -20.0;
GLfloat rotateY = 0.0;
//GLfloat rotCube = 0.0;
GLint cubeCount = 0;
//const GLint CUBE_LOW = 7;
//const GLint CUBE_HIGH = 15;
const GLint CUBE_HIGH = 15;
const GLint CUBE_LOW = 7;
const GLfloat X_HIGH = 10.0;
const GLfloat X_LOW = -10.0;
const GLfloat Y_HIGH = 10.0;
const GLfloat Y_LOW = -10.0;
/* -- NAMESPACE --------------------------------------------------------------------------------- --------------- */
using namespace std;
/* ---------------------------------------------------------------------------------------------- -------------- */
/*
Function: unsigned time_seed()
*/
unsigned time_seed()
{
time_t now = time (0);
unsigned char *p = (unsigned char *)&now;
unsigned seed = 0;
size_t i;
for(i = 0; i < sizeof now; i++)
seed = seed * (UCHAR_MAX + 2U) + p[i];
return seed;
}
/* ---------------------------------------------------------------------------------------------- --------------- */
/*
Function: void rotateCube()
*/
void rotateCube()
{
rotateY += 0.050f;
if(rotateY > 360.0f)
rotateY -= 360.0f;
glutPostRedisplay();
}
/* ---------------------------------------------------------------------------------------------- --------------- */
/*
Function: void myDisplay()
*/
void myDisplay()
{
cubeCount = CUBE_LOW + rand() / RAND_MAX * (CUBE_HIGH - CUBE_LOW);
float cubeX = X_LOW + (float)rand() / (float)RAND_MAX * (X_HIGH - X_LOW);
float cubeY = Y_LOW + (float)rand() / (float)RAND_MAX * (Y_HIGH - Y_LOW);
for(int i = 0; i < cubeCount; i++)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(cubeX, cubeY, cubeZ);
glRotatef(rotateY, 0.0f, 1.0f, 0.0f);
glutWireCube(2.0f);
glutSwapBuffers();
glFlush();
}
}
/* ---------------------------------------------------------------------------------------------- --------------- */
/*
Function: int main( int argc, char **argv )
*/
void myReshape(int width, int height)
{
glViewport(0, 0, (GLsizei)width, (GLsizei)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60, (GLfloat)width / (GLfloat)height, 1.0, 100);
glMatrixMode(GL_MODELVIEW);
}
/* ---------------------------------------------------------------------------------------------- --------------- */
/*
Function: int main( int argc, char **argv )
*/
int main( int argc, char **argv )
{
srand(time_seed());
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowSize(screenWidth, screenHeight);
glutInitWindowPosition(100, 40);
glutCreateWindow("Boxes!");
glutDisplayFunc(myDisplay);
glutIdleFunc(rotateCube);
glutReshapeFunc(myReshape);
glutMainLoop();
return 0;
}