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我想在 html5 画布上使用 kineticjs 进行画笔功能,在阅读了一些教程后发现一个好方法是创建矩形作为各种点。但这是在形成的线路不一致造成的。如果快速移动鼠标,它会中断很多。这是小提琴的链接。 http://jsfiddle.net/9bGdr/1/

var stage = new Kinetic.Stage({
    container:'canvas',
    width:500,
    height:500
});

var layer = new Kinetic.Layer();

var painting = false ;

stage.add(layer);

var canvas = $(stage.getContent());
    var lineThickness = 5 ;

canvas.mousedown(function(e) { 
    painting = true;

});

canvas.mousemove(function(e) { 

  if (painting) {

rect = new Kinetic.Rect({
x:e.pageX,
y:e.pageY,
width:lineThickness,
height:lineThickness,
fill:'black',
        stroke: 'black',
        strokeWidth: lineThickness,
        lineJoin: 'round',
        lineCap: 'round'
});

layer.add(rect);
layer.batchDraw();

}

});

canvas.mouseup(function(e) {
painting = false ;
});
4

1 回答 1

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当您的 mousemove 处理程序检测到大于矩形大小的拖动距离时,您需要绘制多个矩形以覆盖整个拖动距离。

以下是每次鼠标移动期间要执行的操作:

  • 计算鼠标在拖动过程中移动了多远。
  • 计算覆盖该“拖线”需要多少个矩形。
  • 使用线性插值沿拖线绘制多个矩形。

在下图中,我非常快速地拖动了 T 的底部。

请注意,代码用多个矩形填充了拖动线的所有部分。

在此处输入图像描述

这是代码和小提琴:http: //jsfiddle.net/m1erickson/D332T/

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
    <script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.2.min.js"></script>
<style>
#canvas{
  border:solid 1px #ccc;
  margin-top: 0px;
  width:350px;
  height:350px;
}
</style>        
<script>
$(function(){

    var stage = new Kinetic.Stage({
        container:'canvas',
        width:350,
        height:350
    });
    var layer = new Kinetic.Layer();
    stage.add(layer);

    var painting = false ;
    var lineThickness = 5 ;
    var startX,startY;

    $(stage.getContent()).on('mousedown', function (event) {
        var pos=stage.getMousePosition();
        startX=parseInt(pos.x);
        startY=parseInt(pos.y);
        painting = true;
    });


    $(stage.getContent()).on('mousemove', function (event) {
        if(!painting){return;}
        var pos=stage.getMousePosition();
        var mouseX=parseInt(pos.x);
        var mouseY=parseInt(pos.y);
        var dx=mouseX-startX;
        var dy=mouseY-startY;
        var rectCount=Math.sqrt(dx*dx+dy*dy)/lineThickness;

        if(rectCount<=1){
            rect = new Kinetic.Rect({
                x:mouseX,
                y:mouseY,
                width:lineThickness,
                height:lineThickness,
                fill:'black',
                stroke: 'black',
                strokeWidth: lineThickness,
                lineJoin: 'round',
                lineCap: 'round'
            });
            layer.add(rect);
        }else{
            for(var i=0;i<rectCount;i++){
                  // calc an XY between starting & ending drag points
                  var nextX=startX+dx*i/rectCount;
                  var nextY=startY+dy*i/rectCount;
                  // add a rect at the calculated XY
                  rect = new Kinetic.Rect({
                      x:nextX,
                      y:nextY,
                      width:lineThickness,
                      height:lineThickness,
                      fill:'red',
                      stroke: 'black',
                      strokeWidth: lineThickness,
                      lineJoin: 'round',
                      lineCap: 'round'
                  });
                  layer.add(rect);
            }
        }
        layer.draw();
        startX=mouseX;
        startY=mouseY;
    });

    $(stage.getContent()).on('mouseup', function (event) {
        startX=null;
        startY=null;
        painting = false;
    });

    $(stage.getContent()).on('mouseout', function (event) {
        startX=null;
        startY=null;
        painting = false;
    });


}); // end $(function(){});

</script>       
</head>

<body>
    <div id="canvas"></div>
</body>
</html>

[基于OP对更快速度的需要添加]

或者,有一个更快、更有效的“草图”替代方案:

效率是您绘制一条多段线而不是许多矩形来覆盖拖动线。

这是一个小提琴:http: //jsfiddle.net/m1erickson/CCqhg/

在此处输入图像描述

这是用折线绘制的代码:

在 mousedown 中:从 mousedown 坐标开始创建一条新的折线

// a flag we use to see if we're dragging the mouse
var isMouseDown=false;
// a reference to the line we are currently drawing
var newline;
// a reference to the array of points making newline
var points=[];

// On mousedown
// Set the isMouseDown flag to true
// Create a new line,
// Clear the points array for new points
// set newline reference to the newly created line
function onMousedown(event) {
    isMouseDown = true;
    points=[];
    points.push(stage.getMousePosition());
    var line = new Kinetic.Line({
        points: points,
        stroke: "green",
        strokeWidth: 5,
        lineCap: 'round',
        lineJoin: 'round'
    });
    layer.add(line);
    newline=line;
} 

在 mousemove 中:在到达当前鼠标坐标的那条线上添加一个线段。

// on mousemove
// Add the current mouse position to the points[] array
// Update newline to include all points in points[]
// and redraw the layer
function onMousemove(event) {
    if(!isMouseDown){return;};
    points.push(stage.getMousePosition());
    newline.setPoints(points);
    // use layer.drawScene
    // This avoids unnecessarily updating the hit canva
    layer.drawScene();
}
于 2013-10-12T02:57:13.167 回答