Point 是一个值类型的数据。因此,当您将其绑定到控制装箱和拆箱时,就会发生这种情况。有关更多信息,请参阅此。因此,您可以通过创建自己的类(而不是结构!)来轻松解决这个问题:
class MyPoint
{
public int X { set; get; }
public int Y { set; get; }
}
然后将此对象绑定到您的控件,您将看到一切都按预期工作。
更新
首先,您的 DoubleUpDown 在标准 FCL 中,我认为您的问题在其中。有一个简单的例子,一切都按预期工作。我为它创建了一个简单的 UpDown 控件:
点类
public class Point2D : INotifyPropertyChanged
{
private double x;
private double y;
public double X
{
set
{
if (value.Equals(x)) return;
x = value;
OnPropertyChanged();
}
get { return x; }
}
public double Y
{
set
{
if (value.Equals(y)) return;
y = value;
OnPropertyChanged();
}
get { return y; }
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
}
向上向下 xaml
<UserControl x:Name="doubleUpDown" x:Class="PointBind.DoubleUpDown"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d" d:DesignWidth="105" Height="33">
<StackPanel Orientation="Horizontal" DataContext="{Binding ElementName=doubleUpDown}">
<TextBox Margin="5,5,0,5" Width="50" Text="{Binding Value}" />
<Button x:Name="Up" x:FieldModifier="private" Margin="5,5,0,5" Content="˄" Width="20" Click="Up_Click" />
<Button x:Name="Down" x:FieldModifier="private" Margin="0,5,0,5" Content="˅" Width="20" Click="Down_Click" />
</StackPanel>
</UserControl>
上下.cs
public partial class DoubleUpDown : UserControl
{
public double Value
{
get { return (double)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
// Using a DependencyProperty as the backing store for Value. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register("Value", typeof(double), typeof(DoubleUpDown), new PropertyMetadata(0.0));
public DoubleUpDown()
{
InitializeComponent();
DataContext = this;
}
private void Up_Click(object sender, RoutedEventArgs e)
{
Value++;
}
private void Down_Click(object sender, RoutedEventArgs e)
{
Value--;
}
}
Point2DEditorView xaml
<UserControl x:Name="point2DEditorView" x:Class="PointBind.Point2DEditorView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
xmlns:local="clr-namespace:PointBind"
d:DesignHeight="300" d:DesignWidth="300">
<StackPanel>
<local:DoubleUpDown Value="{Binding Point.X, ElementName=point2DEditorView, Mode=TwoWay}"/>
<local:DoubleUpDown Value="{Binding Point.Y, ElementName=point2DEditorView, Mode=TwoWay}"/>
</StackPanel>
</UserControl>
上下.cs
public partial class Point2DEditorView : UserControl
{
public Point2D Point
{
get { return (Point2D)GetValue(PointProperty); }
set { SetValue(PointProperty, value); }
}
// Using a DependencyProperty as the backing store for Point. This enables animation, styling, binding, etc...
public static readonly DependencyProperty PointProperty =
DependencyProperty.Register("Point", typeof (Point2D), typeof (Point2DEditorView),
new PropertyMetadata(new Point2D {X = 10, Y = 20}));
public Point2DEditorView()
{
InitializeComponent();
}
}
测试表格 xaml
<Window x:Class="PointBind.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:PointBind"
Title="MainWindow" Height="350" Width="525">
<Grid>
<local:Point2DEditorView x:Name="pointEditor"/>
<Button Content="Button" HorizontalAlignment="Left" Margin="39,121,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click"/>
</Grid>
</Window>
并测试表格.cs
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
pointEditor.Point = new Point2D{X = 300, Y = 400};
}
}
希望这可以帮助。