下面的 piccolo 示例实际上应该做什么?我没有为我画任何东西。并且paint方法从未调用过:
package test.piccolo;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import edu.umd.cs.piccolo.PNode;
import edu.umd.cs.piccolo.nodes.PText;
import edu.umd.cs.piccolo.util.PPaintContext;
import edu.umd.cs.piccolox.PFrame;
public class SimpleEllipseNode extends PNode {
private Ellipse2D ellipse;
// This nodes uses an internal Ellipse2D to define its shape.
public Ellipse2D getEllipse() {
if (ellipse == null)
ellipse = new Ellipse2D.Double();
return ellipse;
}
// This method is important to override so that the geometry of
// the ellipse stays consistent with the bounds geometry.
public boolean setBounds(double x, double y, double width, double height) {
if (super.setBounds(x, y, width, height)) {
ellipse.setFrame(x, y, width, height);
return true;
}
return false;
}
// Non rectangular subclasses need to override this method so
// that they will be picked correctly and will receive the
// correct mouse events.
public boolean intersects(Rectangle2D aBounds) {
return getEllipse().intersects(aBounds);
}
// Nodes that override the visual representation of their super
// class need to override a paint method.
public void paint(PPaintContext aPaintContext) {
Graphics2D g2 = aPaintContext.getGraphics();
g2.setPaint(getPaint());
g2.fill(getEllipse());
}
public static void main(String[] args) {
PFrame frame = new PFrame() {
@Override
public void initialize() {
PNode aNode = new SimpleEllipseNode();
//PNode aNode = new PText("Hello World!");
// Add the node to the canvas layer so that it
// will be displayed on the screen.
getCanvas().getLayer().addChild(aNode);
}
};
}
}