448

我有一个名为“theImageView”的 UIImageView,UIImage 是单色(透明背景),就像下面的左黑心一样。如何根据 iOS 7+ 导航栏图标中使用的色调方法在 iOS 7 或更高版本中以编程方式更改此图像的色调颜色?

这种方法也可以在 Apple Watch 应用的 WatchKit 中使用吗?

在此处输入图像描述

4

25 回答 25

882

iOS
对于 iOS 应用,在 Swift 3、4 或 5 中:

theImageView.image = theImageView.image?.withRenderingMode(.alwaysTemplate)
theImageView.tintColor = UIColor.red

对于斯威夫特 2:

theImageView.image = theImageView.image?.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
theImageView.tintColor = UIColor.redColor()

同时,现代的 Objective-C 解决方案是:

theImageView.image = [theImageView.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[theImageView setTintColor:[UIColor redColor]];

Watchkit
在 Apple Watch 应用程序的 WatchKit 中,您可以设置模板图像的色调颜色

  1. 您必须将图像添加到 WatchKit 应用程序中的资产目录,并在属性检查器中将图像集设置为呈现为模板图像。与 iPhone 应用不同的是,目前您无法在 WatchKit Extension 中的代码中设置模板渲染。
  2. 在您的应用程序的界面构建器中设置要在 WKInterfaceImage 中使用的图像
  3. 在 WKInterfaceController 中为名为“theImage”的 WKInterfaceImage 创建一个 IBOutlet...

然后在 Swift 3 或 4 中设置色调颜色:

theImage.setTintColor(UIColor.red)

斯威夫特 2:

theImage.setTintColor(UIColor.redColor())

然后在 Objective-C 中设置色调颜色:

[self.theImage setTintColor:[UIColor redColor]];

如果您使用模板图像并且不应用色调颜色,则会应用 WatchKit 应用程序的全局色调。如果您没有设置全局色调,theImage则在用作模板图像时默认为浅蓝色。

于 2014-10-18T18:45:48.493 回答
124

这是一个可以解决问题的类别

@interface UIImage(Overlay)
@end

@implementation UIImage(Overlay)

- (UIImage *)imageWithColor:(UIColor *)color1
{
        UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextTranslateCTM(context, 0, self.size.height);
        CGContextScaleCTM(context, 1.0, -1.0);
        CGContextSetBlendMode(context, kCGBlendModeNormal);
        CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
        CGContextClipToMask(context, rect, self.CGImage);
        [color1 setFill];
        CGContextFillRect(context, rect);
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return newImage;
}
@end

所以你会这样做:

theImageView.image = [theImageView.image imageWithColor:[UIColor redColor]];
于 2013-10-09T14:37:21.687 回答
123

我必须在 Swift 中使用extension.

我想我会分享我是如何做到的:

extension UIImage {
    func imageWithColor(color1: UIColor) -> UIImage {
        UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
        color1.setFill()

        let context = UIGraphicsGetCurrentContext() as CGContextRef
        CGContextTranslateCTM(context, 0, self.size.height)
        CGContextScaleCTM(context, 1.0, -1.0);
        CGContextSetBlendMode(context, CGBlendMode.Normal)

        let rect = CGRectMake(0, 0, self.size.width, self.size.height) as CGRect
        CGContextClipToMask(context, rect, self.CGImage)
        CGContextFillRect(context, rect)

        let newImage = UIGraphicsGetImageFromCurrentImageContext() as UIImage
        UIGraphicsEndImageContext()

        return newImage
    }
}

用法:

theImageView.image = theImageView.image.imageWithColor(UIColor.redColor())

斯威夫特 4

extension UIImage {
    func imageWithColor(color1: UIColor) -> UIImage {
        UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
        color1.setFill()

        let context = UIGraphicsGetCurrentContext()
        context?.translateBy(x: 0, y: self.size.height)
        context?.scaleBy(x: 1.0, y: -1.0)
        context?.setBlendMode(CGBlendMode.normal)

        let rect = CGRect(origin: .zero, size: CGSize(width: self.size.width, height: self.size.height))
        context?.clip(to: rect, mask: self.cgImage!)
        context?.fill(rect)

        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return newImage!
    }
}

用法:

theImageView.image = theImageView.image?.imageWithColor(color1: UIColor.red)

于 2014-07-03T04:43:58.757 回答
115

在故事板和图像资产中。你也可以改变这两个:

将渲染模式更新为模板图像

将渲染模式更新为图像资源中的模板图像

更新视图中的色调颜色。

在 Views in Views 中更新 tint Color

于 2015-09-09T03:46:32.857 回答
42

斯威夫特 4

更改UIImage SVG / PDF的色调,适用于具有独特颜色的图像

在此处输入图像描述 在此处输入图像描述

import Foundation
    
// MARK: - UIImage extensions

public extension UIImage {

    //
    /// Tint Image
    ///
    /// - Parameter fillColor: UIColor
    /// - Returns: Image with tint color
    func tint(with fillColor: UIColor) -> UIImage? {
        let image = withRenderingMode(.alwaysTemplate)
        UIGraphicsBeginImageContextWithOptions(size, false, scale)
        fillColor.set()
        image.draw(in: CGRect(origin: .zero, size: size))

        guard let imageColored = UIGraphicsGetImageFromCurrentImageContext() else {
            return nil
        }
        
        UIGraphicsEndImageContext()
        return imageColored
    }
}

更改UIImageView的色调,适用于具有独特颜色的图像

在此处输入图像描述 在此处输入图像描述

let imageView = UIImageView(frame: CGRect(x: 50, y: 50, width: 50, height: 50))
imageView.image = UIImage(named: "hello.png")!.withRenderingMode(.alwaysTemplate)
imageView.tintColor = .yellow

更改图片的UIImage的色调,使用它:

在此处输入图像描述 在此处输入图像描述

import Foundation

// MARK: - Extensions UIImage

public extension UIImage {

    /// Tint, Colorize image with given tint color
    /// This is similar to Photoshop's "Color" layer blend mode
    /// This is perfect for non-greyscale source images, and images that 
    /// have both highlights and shadows that should be preserved<br><br>
    /// white will stay white and black will stay black as the lightness of 
    /// the image is preserved
    ///
    /// - Parameter TintColor: Tint color
    /// - Returns:  Tinted image
    public func tintImage(with fillColor: UIColor) -> UIImage {
        
        return modifiedImage { context, rect in
            // draw black background - workaround to preserve color of partially transparent pixels
            context.setBlendMode(.normal)
            UIColor.black.setFill()
            context.fill(rect)
            
            // draw original image
            context.setBlendMode(.normal)
            context.draw(cgImage!, in: rect)
            
            // tint image (loosing alpha) - the luminosity of the original image is preserved
            context.setBlendMode(.color)
            fillColor.setFill()
            context.fill(rect)
            
            // mask by alpha values of original image
            context.setBlendMode(.destinationIn)
            context.draw(context.makeImage()!, in: rect)
        }
    }
    
    /// Modified Image Context, apply modification on image
    ///
    /// - Parameter draw: (CGContext, CGRect) -> ())
    /// - Returns:        UIImage
    fileprivate func modifiedImage(_ draw: (CGContext, CGRect) -> ()) -> UIImage {
        
        // using scale correctly preserves retina images
        UIGraphicsBeginImageContextWithOptions(size, false, scale)
        let context: CGContext! = UIGraphicsGetCurrentContext()
        assert(context != nil)
        
        // correctly rotate image
        context.translateBy(x: 0, y: size.height)
        context.scaleBy(x: 1.0, y: -1.0)
        
        let rect = CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height)
        
        draw(context, rect)
        
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return image!
    }
}
于 2015-12-31T13:57:15.597 回答
42

如果有人关心没有的解决方案UIImageView

// (Swift 3)
extension UIImage {
    func tint(with color: UIColor) -> UIImage {
        var image = withRenderingMode(.alwaysTemplate)
        UIGraphicsBeginImageContextWithOptions(size, false, scale)
        color.set()

        image.draw(in: CGRect(origin: .zero, size: size))
        image = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return image
    }
}
于 2017-01-17T02:19:09.790 回答
18

使用斯威夫特

let commentImageView = UIImageView(frame: CGRectMake(100, 100, 100, 100))
commentImageView.image = UIImage(named: "myimage.png")!.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
commentImageView.tintColor = UIColor.blackColor()
addSubview(commentImageView)
于 2014-11-23T16:35:00.237 回答
11

快速 3 个目的

theImageView.image = theImageView.image!.withRenderingMode(.alwaysTemplate)
theImageView.tintColor = UIColor.red
于 2016-09-01T19:15:09.117 回答
5

尝试这个

http://robots.thoughtbot.com/designing-for-ios-blending-modes

或者

- (void)viewDidLoad
{
[super viewDidLoad];

UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(10, 30, 300, 50)];
label.numberOfLines = 0;
label.font = [UIFont systemFontOfSize:13];
label.text = @"These checkmarks use the same gray checkmark image with a tintColor applied to the image view";
[self.view addSubview:label];

[self _createImageViewAtY:100 color:[UIColor purpleColor]];
}

- (void)_createImageViewAtY:(int)y color:(UIColor *)color {
UIImage *image = [[UIImage imageNamed:@"gray checkmark.png"] imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
CGRect frame = imageView.frame;
frame.origin.x = 100;
frame.origin.y = y;
imageView.frame = frame;

if (color)
    imageView.tintColor = color;

[self.view addSubview:imageView];
}
于 2014-08-06T10:00:28.937 回答
5

此外,对于上述答案,在 iOS 13 及更高版本中有一种干净的方法

let image = UIImage(named: "imageName")?.withTintColor(.white, renderingMode: .alwaysTemplate)
于 2020-12-03T11:59:40.000 回答
4

用于为 UIButton 的图像着色

let image1 = "ic_shopping_cart_empty"
btn_Basket.setImage(UIImage(named: image1)?.withRenderingMode(.alwaysTemplate), for: .normal)
btn_Basket.setImage(UIImage(named: image1)?.withRenderingMode(.alwaysTemplate), for: .selected)
btn_Basket.imageView?.tintColor = UIColor(UIColor.Red)
于 2018-04-15T13:26:27.237 回答
4

这是一个适用于 Swift 5 的简单扩展:

extension UIImageView {

func setImageTintColor(_ color: UIColor) {
    let tintedImage = self.image?.withRenderingMode(.alwaysTemplate)
    self.image = tintedImage
    self.tintColor = color
  }
}

用法:

myImageView.setImageTintColor(.systemBlue)
于 2021-03-17T05:35:38.117 回答
3

利用 Swift 中的扩展:-

extension UIImageView {
    func changeImageColor( color:UIColor) -> UIImage
    {
        image = image!.withRenderingMode(.alwaysTemplate)
        tintColor = color
        return image!
    }
}

   //Change color of logo 
   logoImage.image =  logoImage.changeImageColor(color: .red)

在此处输入图像描述

于 2016-12-14T17:53:15.350 回答
3

iOS

从 Interface Builder 执行此操作的解决方案,在 keyPath 中设置 templateImage 参数并从 IB 中选择您的 tint color

extension UIImageView {

// make template image with tint color
var templateImage: Bool {
    set {
        if newValue, let image = self.image {
            let newImage = image.withRenderingMode(.alwaysTemplate)
            self.image = newImage
        }
    } get {
        return false
    }
}

}

于 2017-03-31T12:31:46.727 回答
3

使用 iOS 13 及更高版本,您可以简单地使用

let image = UIImage(named: "Heart")?.withRenderingMode(.alwaysTemplate)
if #available(iOS 13.0, *) {
   imageView.image = image?.withTintColor(UIColor.white)
}
于 2019-09-20T10:01:51.933 回答
2

来自fuzz的 Swift 3 版本的扩展答案

func imageWithColor(color: UIColor) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
    color.setFill()

    let context = UIGraphicsGetCurrentContext()! as CGContext
    context.translateBy(x: 0, y: self.size.height)
    context.scaleBy(x: 1.0, y: -1.0);
    context.setBlendMode(.normal)

    let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height) as CGRect
    context.clip(to: rect, mask: self.cgImage!)
    context.fill(rect)

    let newImage = UIGraphicsGetImageFromCurrentImageContext()! as UIImage
    UIGraphicsEndImageContext()

    return newImage
}
于 2017-06-15T04:14:59.900 回答
2

自 iOS 13 以来,UIImage 有一个本机方法

let image = yourImage.withTintColor(.systemRed)
于 2020-10-08T10:19:51.747 回答
1

斯威夫特 5

用背景和填充颜色重绘图像

extension UIImage {
  func withBackground(color: UIColor, fill fillColor: UIColor) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(size, true, scale)
    
    guard let ctx = UIGraphicsGetCurrentContext(), let image = cgImage else { return self }
    defer { UIGraphicsEndImageContext() }
    
    ctx.concatenate(CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: size.height))
    
    let rect = CGRect(origin: .zero, size: size)
    
    // draw background
    ctx.setFillColor(color.cgColor)
    ctx.fill(rect)
    
    // draw image with fill color
    ctx.clip(to: rect, mask: image)
    ctx.setFillColor(fillColor.cgColor)
    ctx.fill(rect)
    
    return UIGraphicsGetImageFromCurrentImageContext() ?? self
  }
}
于 2020-06-30T09:08:32.437 回答
0

现在我使用基于 Duncan Babbage 响应的这种方法:

+ (UIImageView *) tintImageView: (UIImageView *)imageView withColor: (UIColor*) color{
    imageView.image = [imageView.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
    [imageView setTintColor:color];
    return imageView;
}
于 2016-06-06T13:27:25.150 回答
0

如果您有图像来替换清除按钮,则可以在 Swift 3 中使用它

func addTextfieldRightView(){

    let rightViewWidth:CGFloat = 30

    let viewMax = self.searchTxt.frame.height
    let buttonMax = self.searchTxt.frame.height - 16

    let buttonView = UIView(frame: CGRect(
        x: self.searchTxt.frame.width - rightViewWidth,
        y: 0,
        width: viewMax,
        height: viewMax))

    let myButton = UIButton(frame: CGRect(
        x: (viewMax - buttonMax) / 2,
        y: (viewMax - buttonMax) / 2,
        width: buttonMax,
        height: buttonMax))

    myButton.setImage(UIImage(named: "BlueClear")!, for: .normal)

    buttonView.addSubview(myButton)

    let clearPressed = UITapGestureRecognizer(target: self, action: #selector(SearchVC.clearPressed(sender:)))
    buttonView.isUserInteractionEnabled = true
    buttonView.addGestureRecognizer(clearPressed)

    myButton.addTarget(self, action: #selector(SearchVC.clearPressed(sender:)), for: .touchUpInside)

    self.searchTxt.rightView = buttonView
    self.searchTxt.rightViewMode = .whileEditing
}
于 2016-11-30T15:45:59.640 回答
0

也可以从代码和 Interface Builder 中使用的子类:

@implementation TintedImageView

- (instancetype)initWithFrame:(CGRect)frame {
    self = [super initWithFrame:frame];
    if (self) {
        [self setup];
    }
    return self;
}

- (instancetype)initWithCoder:(NSCoder *)aDecoder {
    self = [super initWithCoder:aDecoder];
    if (self) {
        [self setup];
    }
    return self;
}

-(void)setup {
    self.image = [self.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
}

@end
于 2017-01-25T16:16:19.483 回答
0

这是我的 UIImage 扩展,您可以直接对图像使用 changeTintColor 函数。

extension UIImage {

    func changeTintColor(color: UIColor) -> UIImage {
        var newImage = self.withRenderingMode(.alwaysTemplate)
        UIGraphicsBeginImageContextWithOptions(self.size, false, newImage.scale)
        color.set()
        newImage.draw(in: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height))
        newImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return newImage
    }

    func changeColor(color: UIColor) -> UIImage {
        let backgroundSize = self.size
        UIGraphicsBeginImageContext(backgroundSize)
        guard let context = UIGraphicsGetCurrentContext() else {
            return self
        }
        var backgroundRect = CGRect()
        backgroundRect.size = backgroundSize
        backgroundRect.origin.x = 0
        backgroundRect.origin.y = 0

        var red: CGFloat = 0
        var green: CGFloat = 0
        var blue: CGFloat = 0
        var alpha: CGFloat = 0
        color.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
        context.setFillColor(red: red, green: green, blue: blue, alpha: alpha)
        context.translateBy(x: 0, y: backgroundSize.height)
        context.scaleBy(x: 1.0, y: -1.0)
        context.clip(to: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height),
                 mask: self.cgImage!)
        context.fill(backgroundRect)

        var imageRect = CGRect()
        imageRect.size = self.size
        imageRect.origin.x = (backgroundSize.width - self.size.width) / 2
        imageRect.origin.y = (backgroundSize.height - self.size.height) / 2

        context.setBlendMode(.multiply)
        context.draw(self.cgImage!, in: imageRect)

        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage!
    }

}

像这样的示例用法

let image = UIImage(named: "sample_image")
imageView.image = image.changeTintColor(color: UIColor.red)

您可以使用更改changeColor功能来更改图像颜色

于 2017-03-31T15:58:52.457 回答
0

profileImageView.image = theImageView.image!.withRenderingMode(.alwaysTemplate)
profileImageView.tintColor = UIColor.green

或者

首先选择图像资产中的特定图像,然后选择 reddened 作为模板而不是默认,然后在该写入行之后。profileImageView.tintColor = UIColor.green

于 2017-12-10T09:08:45.847 回答
0

如果您有 SVG 图像的任何 ID,则可以根据 ID 填充颜色。

    let image = SVGKImage(named: "iconName")
    let svgIMGV = SVGKFastImageView(frame: self.imgView.frame)
         svgIMGV.image = image
          svgIMGV.fillTintColor(colorImage: UIColor.red, iconID: "Bank")
// Add in extension SVGKImageView
extension SVGKImageView {
 func fillTintColor(colorImage: UIColor, iconID: String) {
        if self.image != nil && self.image.caLayerTree != nil {
            print(self.image.caLayerTree.sublayers)
            guard let sublayers = self.image.caLayerTree.sublayers else { return }
            fillRecursively(sublayers: sublayers, color: colorImage, iconID: iconID)
        }
    }

     private func fillRecursively(sublayers: [CALayer], color: UIColor, iconID: String, hasFoundLayer: Bool) {
        var isLayerFound = false
        for layer in sublayers {
            if let l = layer as? CAShapeLayer {

                print(l.name)                
                //IF you want to color the specific shapelayer by id else remove the l.name  == "myID"  validation
                if let name =  l.name,  hasFoundLayer == true && name == "myID" {
                    self.colorThatImageWIthColor(color: color, layer: l)
                    print("Colouring FInished")
                }
            } else {
                if layer.name == iconID {
                    if let innerSublayer = layer.sublayers as? [CAShapeLayer] {
                        fillRecursively(sublayers: innerSublayer, color: color, iconID: iconID, hasFoundLayer: true )
                        print("FOund")
                    }
                } else {
                    if let l = layer as? CALayer, let sub = l.sublayers {
                        fillRecursively(sublayers: sub, color: color, iconID: iconID, hasFoundLayer: false)
                    }
                }
            }

        }
    }

    func colorThatImageWIthColor(color: UIColor, layer: CAShapeLayer) {
        if layer.strokeColor != nil {
            layer.strokeColor = color.cgColor
        }
        if layer.fillColor != nil {
            layer.fillColor = color.cgColor
        }
    }

}

或查看此示例。

https://github.com/ravisfortune/SVGDEMO

于 2019-07-15T03:46:20.827 回答
0
let navHeight = self.navigationController?.navigationBar.frame.height;
let menuBtn = UIButton(type: .custom)
menuBtn.frame = CGRect(x: 0, y: 0, width: 45, height: navHeight!)     
menuBtn.setImage(UIImage(named:"image_name")!.withRenderingMode(.alwaysTemplate), for: .normal)        
menuBtn.tintColor = .black
于 2019-08-15T09:05:08.520 回答