你有三个问题:
- 声明 a
MIDIPacketList
不会分配内存或初始化结构
- 您将 MIDIGetSource (返回 a
MIDIEndpointRef
)的结果作为第一个参数传递到MIDISend
它期望 a 的位置MIDIPortRef
。(您可能忽略了有关此的编译器警告。永远不要忽略编译器警告。)
- 在 iOS 中发送 MIDI 音符不会发出任何声音。如果你的 iOS 设备上没有连接外部 MIDI 设备,你需要使用 CoreAudio 设置一些可以产生声音的东西。这超出了这个答案的范围。
所以这段代码会运行,但除非你有外部硬件,否则它不会发出任何声音:
//Look to see if there's anything that will actually play MIDI notes
NSLog(@"There are %lu destinations", MIDIGetNumberOfDestinations());
// Prepare MIDI Interface Client/Port for writing MIDI data:
MIDIClientRef midiclient = 0;
MIDIPortRef midiout = 0;
OSStatus status;
status = MIDIClientCreate(CFSTR("Test client"), NULL, NULL, &midiclient);
if (status) {
NSLog(@"Error trying to create MIDI Client structure: %d", (int)status);
}
status = MIDIOutputPortCreate(midiclient, CFSTR("Test port"), &midiout);
if (status) {
NSLog(@"Error trying to create MIDI output port: %d", (int)status);
}
Byte buffer[128];
MIDIPacketList *packetlist = (MIDIPacketList *)buffer;
MIDIPacket *currentpacket = MIDIPacketListInit(packetlist);
NSInteger messageSize = 3; //Note On is a three-byte message
Byte msg[3] = {0x90, 80, 120};
MIDITimeStamp timestamp = 0;
currentpacket = MIDIPacketListAdd(packetlist, sizeof(buffer), currentpacket, timestamp, messageSize, msg);
MIDISend(midiout, MIDIGetDestination(0), packetlist);