我正在开发基于文本的游戏,并且window.close();
是我在角色死亡时使用的游戏。但是,当使用window.close();
处理程序时,它不会关闭窗口,只是完全跳过该部分,继续执行其他警报/if else 语句。
alert("Part 2 of game commencing.");
alert("For this part of the game, you can re-state your computer password.");
var password = prompt("Enter your new password now!");
var passwordConfirm = prompt("Confirm your password.");
if (passwordConfirm == password) {
alert("Correct! Both passwords match.");
} else if (passwordConfirm != password) {
alert("Both passwords do not match.");
var newPassword = prompt("Let's try this again, retype the password you want.");
var newPassword = password;
var passwordConfirm = prompt("Confirm your password (don't screw it up this time you fool)");
if (passwordConfirm == password) {
alert("Correct! Both passwords match.");
} else if (passwordConfirm != password) {
alert("Wrong. You've missed your chance at getting a new password. Just use rat_race.");
}
}
alert("You're starting to feel hungry.");
alert("You look up where you could eat for the night.");
var roomService = prompt("Do you (a) get room service or (b) eat out?");
if (roomService == "a") {
alert("You call room service, and you ask for spaghetti.");
alert("After five minutes, your meal arrives. You eat it.");
} else if (roomService == "b") {
alert("You leave your room, taking your room key with you.");
var elevator = prompt("You enter the elevator. Do you take floor B, 1, 2, 3, 4, 5 (case sensitive)");
switch (elevator) {
case "B":
alert("You head down to the garage.");
break;
case "1":
alert("You go to floor 1 and the doors slide open. You realise you're on the wrong floor. You go back in, and you press on B.");
break;
case "2":
alert("You go to floor 2 and the doors slide open. You realise you're on the wrong floor. You go back in, and you press on B.");
break;
case "3":
alert("You go to floor 3 and the doors slide open. You realise you're on the wrong floor. You go back in, and you press on B.");
break;
case "4":
alert("You go to floor 4 and the doors slide open. You realise you're on the wrong floor. You go back in, and you press on B.");
break;
case "5":
alert("You go to floor 5 and the doors slide open. You realise you're on the wrong floor. You go back in, and you press on B.");
break;
default:
alert("Enter a valid option next time! Skipping exercise.");
}
alert("The elevator doors slide open.");
alert("You walk over to your car, and you drive out of the parking lot.");
alert("You arrive at the restaurant.");
alert("You make your order, eat, and go back to your room.");
}
alert("You're feeling sleepy. You go to bed.");
var wakeUp = prompt("You wake up. Do you (a) sleep in, or (b) get out of bed?");
if (wakeUp == "a") {
alert("You wake up again.");
} else if (wakeUp == "n") {
//DO NOTHING//
}
alert("You decide that before going in for your kill, you should do some reconnaissance first.");
alert("You head down to the garage, and you climb into your car.");
alert("You head to the Trenton Air Force Base.");
alert("You realise it's probably going to be pretty tough to actually get INTO the base.");
var enterBase = prompt("Do you (a) crash your car through the main gate and kill the guard, or (b) pull out your old military ID and bullshit your way through?");
if (enterBase == "a") {
alert("You arrive at the base. You put the pedal to the metal, and you crash through the fence.");
alert("You swing open the door of your car and you shoot the guard in the head.");
var killPeople = prompt("You're faced with a choice: you can either (a) get out of the car and start shooting, or (b) drive past the 5 or more soldiers that are getting ready to kill you.");
if (killPeople == "a") {
alert("The minute you step out of the car you are shredded by machine gun fire.");
alert("You have died! Restart game.");
window.close();
} else if (killPeople == "b") {
alert("You slam on the gas pedal and barely evade the machine gun fire.");
alert("You make a U-turn and you get out of the base");
alert("You can see a trail of police cars behind you as you try and get to the country roads.");
var shootCops = prompt("Do you (a) put your hand out the window and try and shoot some of them down or (b) stay focused and keep driving?");
if (shootCops == "a") {
alert("While trying to fit your arm out the window, you lose control of the car and you swerve into a tree.");
alert("You have died! Restart game.");
window.close();
} else if (shootCops == "b") {
//DO NOTHING//
}
alert("The police cars keep getting closer and close...");
alert("You keep on looking back, and eventually, you lose control of the car and you crash into a tree.");
alert("You have died! Restart game.");
window.close();
}
} else if (enterBase == "b") {
alert("You slowly drive up to the fence, and the security guard comes to greet you.");
alert("You hand him your ID, he nods and opens the fence.");
}
alert("You feel like that was a little too easy. But none the less, you find barrack 212, and you then locate the admin he works in.");
alert("You spot him through the window, and you retreat to your car so that you can follow him home.");
alert("Surely enough, after several hours, he goes on his lunch break.");
var followHim = prompt("You know he'll be back shortly. Do you (a) still follow him, just to be sure, or (b) stay there and watch dumb videos on your phone.");
if (followHim == "a") {
alert("You rev your engine, and slowly follow him to his vehicle. You keep following him around, and he stops at subway for a meal.");
alert("You follow him back to the admin, where he returns to his work.");
} else if (followHim == "b") {
alert("You stay where you are.");
alert("After half an hour, he returns but this time with a coffee in hand.");
}
alert("You wait a few more hours, and he leaves the admin with his bag. He's done work for the day.");
alert("You follow him home.");
alert("You write down his address, and you head back to the hotel.");
alert("You find yourself in the hotel parking garage.");