I am making a 2d top-down game where the player controls a cat. To do this, the person uses the WASD keys to move. I have Form1, GameManager, Cat, and Moveable classes. Form1 sends GameManager the cat imagelist and e.graphics (for the picturebox). GameManager has a timer and each tick checks to see if the cat has moved. Cat handles the move logic. When I run the program, the cat sprite shows up at its initial position, but does not move upon pressing a key. I can't figure out my issue, could somebody please help?
Here are my classes:
Form1:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace CatAndMouse
{
public partial class Form1 : Form
{
GameManager myGM = new GameManager();
public Form1()
{
InitializeComponent();
newGame();
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
if (this.myGM != null)
this.myGM.paint(e.Graphics);
}
public void newGame()
{
myGM.newGame(imgCat);
}
}
}
GameManager:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace CatAndMouse
{
class GameManager
{
Cat ca1 = new Cat();
int amount = 5;
Timer time = new Timer();
public ImageList imgCat = new ImageList();
public void newGame(ImageList cat)
{
imgCat = cat;
time.Start();
}
public void move()
{
ca1.Move(amount);
}
public void paint(Graphics g)
{
g.DrawImage(imgCat.Images[0], ca1.getLocation());
}
private void time_Tick(object sender, EventArgs e)
{
move();
}
}
}
Cat:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace CatAndMouse
{
class Cat: Moveable
{
Random myCLoc = new Random();
private Moveable myCatMove;
public Point p = new Point(100, 100);
int dir = 0;
public void Move(int n)
{
if (dir == 0)
{
p.Y = p.Y - n;
}
if (dir == 1)
{
p.X = p.X + n;
}
if (dir == 2)
{
p.Y = p.Y + n;
}
if (dir == 3)
{
p.X = p.X - n;
}
}
private void KeyDown(KeyEventArgs e)
{
if (e.KeyCode == Keys.Up)
{
dir = 0;
}
if (e.KeyCode == Keys.Right)
{
dir = 1;
}
if (e.KeyCode == Keys.Down)
{
dir = 2;
}
if (e.KeyCode == Keys.Left)
{
dir = 3;
}
}
public void changeDirection()
{
}
public Point getLocation()
{
return p;
}
public void paint(PaintEventArgs e)
{
}
}
}
Moveable:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace CatAndMouse
{
public interface Moveable
{
void Move(int n);
void changeDirection();
//Point getLocation();
void paint(PaintEventArgs e);
}
}
So, I don't have anything calling KeyDown(). How do I make something call KeyDown() if it needs KeyEventArgs e?
Picturebox1 does not have a keydown event, form1 does. I also need to use the keydown event in the cat class so it knows what direction it is facing, so it knows what direction to move.
This question DOES NOT have an answer in the other question. That one tells me to fix the keydown event, here I am ask HOW to fix the keydown event!
I REALLY NEED HELP WITH PAINTING THE IMAGE!