7

我已经看到很多关于在没有对象处理异常的情况下处理套接字的问题,所以我决定尝试一下,看看是否可以完成。这是我的发现。

问题?

您有一段代码使用 System.Net.Sockets 中的 Socket,它是一个服务器套接字。问题是您想关闭套接字,并且每次尝试都会收到 ObjectDisposedException。

您的代码可能如下所示:

    private static ManualResetEvent allDone = new ManualResetEvent(false);
    private Socket ear;
    public void Start()
    {
        new Thread(() => StartListening()).Start();
    }

    private void StartListening()
    {
        IP = Dns.GetHostAddresses(Dns.GetHostName()).Where(address => address.AddressFamily == AddressFamily.InterNetwork).First();
        port = 11221;
        IPEndPoint localEndPoint = new IPEndPoint(IP, Port);
        ear = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        ear.Bind(localEndPoint);
        ear.Listen(100);
        try
        {

            while (true)
            {
                allDone.Reset();
                ear.BeginAccept(new AsyncCallback(AcceptCallback), ear);
                allDone.WaitOne();
            }
        }
        catch (ObjectDisposedException e)
        {
            Console.WriteLine("Socket Closed");
        }
    }

    private void AcceptCallback(IAsyncResult ar)
    {
        allDone.Set();
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);

        StateObject state = new StateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
    }
    public static void ReadCallback(IAsyncResult ar) 
    {
        String content = String.Empty;

        StateObject state = (StateObject) ar.AsyncState;
        Socket handler = state.workSocket;

        int bytesRead = handler.EndReceive(ar);

        if (bytesRead > 0) {
            state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));

            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1) {
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content );
            } 
            else 
            {
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
            }
        }
    }

    public void Stop()
    {
        ear.Close();
    }

运行类似于上面的代码会在 AcceptCallback 试图结束接收时给你一个错误。即使您发现了这一点,您仍然会在 StartListening() 方法中遇到错误。

4

1 回答 1

11

所以这是我修复它的方法:

首先,我添加了一个名为 IsListening 的布尔值。

接下来我改变了让耳朵听着 While(IsListening) 的条件。

在 stop 方法中,我在调用 ear.close() 之前将 IsListening 变量设置为 false,最后在 Manual SetEvent 之后检查 AcceptCallback 内的耳朵。

最终结果如下所示:

    private static ManualResetEvent allDone = new ManualResetEvent(false);
    private Socket ear;
    public void Start()
    {
        new Thread(() => StartListening()).Start();
    }

    private void StartListening()
    {
        IP = Dns.GetHostAddresses(Dns.GetHostName()).Where(address => address.AddressFamily == AddressFamily.InterNetwork).First();
        port = 11221;
        IPEndPoint localEndPoint = new IPEndPoint(IP, Port);
        ear = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        ear.Bind(localEndPoint);
        ear.Listen(100);

        IsListening = true;

        while (IsListening)
        {
            allDone.Reset();
            ear.BeginAccept(new AsyncCallback(AcceptCallback), ear);
            allDone.WaitOne();
        }
        Console.WriteLine("Socket Closed");
    }

    private void AcceptCallback(IAsyncResult ar)
    {
        allDone.Set();
        if (IsListening == false) return;
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);

        StateObject state = new StateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
    }
    public static void ReadCallback(IAsyncResult ar) 
    {
        String content = String.Empty;

        StateObject state = (StateObject) ar.AsyncState;
        Socket handler = state.workSocket;

        int bytesRead = handler.EndReceive(ar);

        if (bytesRead > 0) {
            state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));

            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1) {
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content );
            } 
            else 
            {
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
            }
        }
    }

    public void Stop()
    {
        IsListening = false;
        ear.Close();
    }

现在异常消失了。我希望这对其他人有帮助!

于 2013-10-07T20:39:44.137 回答