6

由于 JavaFX 8 中的新功能,可以将 3D 对象与 2D UI 控件结合起来。

我将此文档用作手册:JavaFX TutorialExploring JavaFX 3D

所以,我做了这个代码:

public class CastAnalytics extends Application {

    final Group root = new Group();
    final Group axisGroup = new Group();
    final XForm world = new XForm();
    final PerspectiveCamera camera = new PerspectiveCamera(true);
    final PerspectiveCamera subSceneCamera = new PerspectiveCamera(false);
    final XForm cameraXForm = new XForm();
    final XForm cameraXForm2 = new XForm();
    final XForm cameraXForm3 = new XForm();
    final double cameraDistance = 450;
    final XForm moleculeGroup = new XForm();
    private Timeline timeline;
    boolean timelinePlaying = false;
    double CONTROL_MULTIPLIER = 0.1;
    double SHIFT_MULTIPLIER = 0.1;
    double ALT_MULTIPLIER = 0.5;
    double mousePosX;
    double mousePosY;
    double mouseOldX;
    double mouseOldY;
    double mouseDeltaX;
    double mouseDeltaY;

    @Override
    public void start(Stage primaryStage) throws Exception{
        buildScene();
        buildCamera();
        buildAxes();

        Scene scene = new Scene(root, 1024, 768, true);
        scene.setFill(Color.GREY);
        handleKeyboard(scene, world);
        handleMouse(scene, world);

        primaryStage.setTitle("Sample Application");
        primaryStage.setScene(scene);
        primaryStage.show();


        scene.setCamera(subSceneCamera);
        scene.setCamera(camera);
    }

    private void buildScene() {
        root.getChildren().add(world);

        Label label = new Label("123");
        HBox hBox = new HBox();
        hBox.getChildren().add(label);
        SubScene subScene =  new SubScene(hBox, 200, 200);
        subScene.setLayoutX(100);
        subScene.setLayoutY(100);

        root.getChildren().addAll(subScene);
    }

    private void buildCamera() {
        root.getChildren().addAll(cameraXForm);
        cameraXForm.getChildren().add(cameraXForm2);
        cameraXForm2.getChildren().add(cameraXForm3);
        cameraXForm3.getChildren().add(camera);
        cameraXForm3.setRotateZ(180.0);

        camera.setNearClip(0.1);
        camera.setFarClip(10000.0);
        camera.setTranslateZ(-cameraDistance);
        cameraXForm.ry.setAngle(320.0);
        cameraXForm.rx.setAngle(40);
    }

    private void buildAxes() {
        Box box = new Box(200,200,200);


        axisGroup.getChildren().addAll(box);
        world.getChildren().addAll(axisGroup);
    }

    private void handleMouse(Scene scene, final Node root) {
        scene.setOnMousePressed(new EventHandler<MouseEvent>() {
            @Override public void handle(MouseEvent me) {
                mousePosX = me.getSceneX();
                mousePosY = me.getSceneY();
                mouseOldX = me.getSceneX();
                mouseOldY = me.getSceneY();
            }
        });
        scene.setOnMouseDragged(new EventHandler<MouseEvent>() {
            @Override
            public void handle(MouseEvent me) {
                mouseOldX = mousePosX;
                mouseOldY = mousePosY;
                mousePosX = me.getSceneX();
                mousePosY = me.getSceneY();
                mouseDeltaX = (mousePosX - mouseOldX);
                mouseDeltaY = (mousePosY - mouseOldY);

                double modifier = 1.0;
                double modifierFactor = 0.1;

                if (me.isControlDown()) {
                    modifier = 0.1;
                }
                if (me.isShiftDown()) {
                    modifier = 10.0;
                }
                if (me.isPrimaryButtonDown()) {
                    cameraXForm.ry.setAngle(cameraXForm.ry.getAngle() - mouseDeltaX * modifierFactor * modifier * 2.0);  // +
                    cameraXForm.rx.setAngle(cameraXForm.rx.getAngle() + mouseDeltaY * modifierFactor * modifier * 2.0);  // -
                } else if (me.isSecondaryButtonDown()) {
                    double z = camera.getTranslateZ();
                    double newZ = z + mouseDeltaX * modifierFactor * modifier;
                    camera.setTranslateZ(newZ);
                } else if (me.isMiddleButtonDown()) {
                    cameraXForm2.t.setX(cameraXForm2.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);  // -
                    cameraXForm2.t.setY(cameraXForm2.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);  // -
                }
            }
        });
    }

    private void handleKeyboard(Scene scene, final Node root) {
        final boolean moveCamera = true;
        scene.setOnKeyPressed(new EventHandler<KeyEvent>() {
            @Override
            public void handle(KeyEvent event) {
                Duration currentTime;
                switch (event.getCode()) {
                    case Z:
                        if (event.isShiftDown()) {
                            cameraXForm.ry.setAngle(0.0);
                            cameraXForm.rx.setAngle(0.0);
                            camera.setTranslateZ(-300.0);
                        }
                        cameraXForm2.t.setX(0.0);
                        cameraXForm2.t.setY(0.0);
                        break;
                    case X:
                        if (event.isControlDown()) {
                            if (axisGroup.isVisible()) {
                                axisGroup.setVisible(false);
                            } else {
                                axisGroup.setVisible(true);
                            }
                        }
                        break;
                    case S:
                        if (event.isControlDown()) {
                            if (moleculeGroup.isVisible()) {
                                moleculeGroup.setVisible(false);
                            } else {
                                moleculeGroup.setVisible(true);
                            }
                        }
                        break;
                    case SPACE:
                        if (timelinePlaying) {
                            timeline.pause();
                            timelinePlaying = false;
                        } else {
                            timeline.play();
                            timelinePlaying = true;
                        }
                        break;
                    case UP:
                        if (event.isControlDown() && event.isShiftDown()) {
                            cameraXForm2.t.setY(cameraXForm2.t.getY() - 10.0 * CONTROL_MULTIPLIER);
                        } else if (event.isAltDown() && event.isShiftDown()) {
                            cameraXForm.rx.setAngle(cameraXForm.rx.getAngle() - 10.0 * ALT_MULTIPLIER);
                        } else if (event.isControlDown()) {
                            cameraXForm2.t.setY(cameraXForm2.t.getY() - 1.0 * CONTROL_MULTIPLIER);
                        } else if (event.isAltDown()) {
                            cameraXForm.rx.setAngle(cameraXForm.rx.getAngle() - 2.0 * ALT_MULTIPLIER);
                        } else if (event.isShiftDown()) {
                            double z = camera.getTranslateZ();
                            double newZ = z + 5.0 * SHIFT_MULTIPLIER;
                            camera.setTranslateZ(newZ);
                        }
                        break;
                    case DOWN:
                        if (event.isControlDown() && event.isShiftDown()) {
                            cameraXForm2.t.setY(cameraXForm2.t.getY() + 10.0 * CONTROL_MULTIPLIER);
                        } else if (event.isAltDown() && event.isShiftDown()) {
                            cameraXForm.rx.setAngle(cameraXForm.rx.getAngle() + 10.0 * ALT_MULTIPLIER);
                        } else if (event.isControlDown()) {
                            cameraXForm2.t.setY(cameraXForm2.t.getY() + 1.0 * CONTROL_MULTIPLIER);
                        } else if (event.isAltDown()) {
                            cameraXForm.rx.setAngle(cameraXForm.rx.getAngle() + 2.0 * ALT_MULTIPLIER);
                        } else if (event.isShiftDown()) {
                            double z = camera.getTranslateZ();
                            double newZ = z - 5.0 * SHIFT_MULTIPLIER;
                            camera.setTranslateZ(newZ);
                        }
                        break;
                    case RIGHT:
                        if (event.isControlDown() && event.isShiftDown()) {
                            cameraXForm2.t.setX(cameraXForm2.t.getX() + 10.0 * CONTROL_MULTIPLIER);
                        } else if (event.isAltDown() && event.isShiftDown()) {
                            cameraXForm.ry.setAngle(cameraXForm.ry.getAngle() - 10.0 * ALT_MULTIPLIER);
                        } else if (event.isControlDown()) {
                            cameraXForm2.t.setX(cameraXForm2.t.getX() + 1.0 * CONTROL_MULTIPLIER);
                        } else if (event.isAltDown()) {
                            cameraXForm.ry.setAngle(cameraXForm.ry.getAngle() - 2.0 * ALT_MULTIPLIER);
                        }
                        break;
                    case LEFT:
                        if (event.isControlDown() && event.isShiftDown()) {
                            cameraXForm2.t.setX(cameraXForm2.t.getX() - 10.0 * CONTROL_MULTIPLIER);
                        } else if (event.isAltDown() && event.isShiftDown()) {
                            cameraXForm.ry.setAngle(cameraXForm.ry.getAngle() + 10.0 * ALT_MULTIPLIER);  // -
                        } else if (event.isControlDown()) {
                            cameraXForm2.t.setX(cameraXForm2.t.getX() - 1.0 * CONTROL_MULTIPLIER);
                        } else if (event.isAltDown()) {
                            cameraXForm.ry.setAngle(cameraXForm.ry.getAngle() + 2.0 * ALT_MULTIPLIER);  // -
                        }
                        break;
                }
            }
        });
    }



    public static void main(String[] args) {
        launch(args);
    }
}

但结果不是我所期望的。我想Pane在 3D 对象上方拥有 UI 控件,但我得到的是:

在此处输入图像描述

我究竟做错了什么?

4

3 回答 3

2

根据我从我所做的(有限)测试中了解到的情况,有两种选择:

  1. 为子场景设置相机并将该子场景添加到根。您将只使用一台相机。您的世界必须是一个单独的组,并且必须通过转换世界组来完成飞行/旋转相机视图。

  2. 使用 JavaFX jira 提交错误报告。

我没有成功使用单独的相机作为子场景相机。应用到相机或子场景本身的任何变换都不会从类似于屏幕截图中的默认位置旋转子场景。目前 Oracle 没有发布任何子场景文档,我们只能等到他们清理并填补空白。在那之前,我们可以考虑破坏 JavaFX 3D 中的子场景支持。

于 2013-11-24T22:38:13.747 回答
0

问题在这里:

    scene.setCamera(subSceneCamera);
    scene.setCamera(camera);

您只能在场景(或子场景)中设置一台摄像机。您需要在 SubScene 中设置第二个相机。尝试这样的事情:

@Override
public void start(Stage primaryStage) throws Exception{
    ...
    primaryStage.show();
    scene.setCamera(camera);
}
private void buildScene() {
    ...
    subScene.setLayoutX(100);
    subScene.setLayoutY(100);
    subScene.setCamera(subSceneCamera);
    root.getChildren().addAll(subScene);
}
于 2013-10-15T09:10:06.700 回答
0

这是解决方案

public class rotate3Dwithpanel extends Application
{
    private double mouseOldX, mouseOldY = 0;
    private Rotate rotateX = new Rotate(0, Rotate.X_AXIS);
    private Rotate rotateY = new Rotate(0, Rotate.Y_AXIS);
    private Rotate rotateZ = new Rotate(0, Rotate.Z_AXIS);

    @Override
    public void start(Stage stage) throws Exception 
    {
        final PhongMaterial redMaterial = new PhongMaterial();
        redMaterial.setSpecularColor(Color.ORANGE);
        redMaterial.setDiffuseColor(Color.RED);

        Box myBox = new Box(100, 100, 100);
        myBox.setTranslateX(400);
        myBox.setTranslateY(300);
        myBox.setTranslateZ(400);
        myBox.setMaterial(redMaterial);

        Rectangle rectangle = new Rectangle();
        rectangle.setX(200);
        rectangle.setY(600);
        rectangle.setWidth(200);
        rectangle.setHeight(100);
        rectangle.setFill(Color.GREY);

        // to Set pivot points
        rotateX.setPivotX(400);
        rotateX.setPivotY(300);
        rotateX.setPivotZ(400);

        rotateY.setPivotX(400);
        rotateY.setPivotY(300);
        rotateY.setPivotZ(400);

        rotateZ.setPivotX(400);
        rotateZ.setPivotY(300);
        rotateZ.setPivotZ(400);


        // initialize the camera
        PerspectiveCamera camera = new PerspectiveCamera(false);
        camera.getTransforms().addAll (rotateX, rotateY, new Translate(0, 0, 0));

        Group root = new Group();
        Group subRoot = new Group();

        root.getChildren().add(rectangle);

        Scene scene = new Scene(root, 1000, 1000, true);
        SubScene subScene = new SubScene(subRoot, 800, 800, true, SceneAntialiasing.BALANCED);

        subScene.setCamera(camera);
        subRoot.getChildren().add(myBox);
        root.getChildren().add(subScene);

        // events for rotation 
        rectangle.setOnMousePressed(event -> {
            mouseOldX = event.getSceneX();
            mouseOldY = event.getSceneY();
        });

        rectangle.setOnMouseDragged(event -> {
            if(event.isPrimaryButtonDown())
            {
                rotateX.setAngle(rotateX.getAngle() - (event.getSceneY() - mouseOldY));
                rotateY.setAngle(rotateY.getAngle() + (event.getSceneX() - mouseOldX));
                mouseOldX = event.getSceneX();
                mouseOldY = event.getSceneY();
            }
        });

        stage.setTitle("JavaFX 3D Object");
        stage.setScene(scene);
        stage.show();
    }

    public static void main(String[] args) 
    {
        launch(args);
    }

}
于 2016-09-28T10:04:36.127 回答