@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
Log.d("GameScene", "Action Area Touched " + pTouchAreaLocalX + "," + pTouchAreaLocalY);
float x = pSceneTouchEvent.getX();
float y = pSceneTouchEvent.getY();
if(pSceneTouchEvent.isActionDown()) {
actionDistance = (float) Math.sqrt((x-ACTION_POSITION_X)*(x-ACTION_POSITION_X)+(y-ACTION_POSITION_Y)*(y-ACTION_POSITION_Y));
isOnActionButton = true;
actionKnob.setPosition(x, y);
} else if(pSceneTouchEvent.isActionMove()) {
actionDistance = (float) Math.sqrt((x-ACTION_POSITION_X)*(x-ACTION_POSITION_X)+(y-ACTION_POSITION_Y)*(y-ACTION_POSITION_Y));
if(actionDistance > actionBase.getWidth()/2) {
actionKnob.setPosition(((actionBase.getWidth()/2)*x + (actionDistance - (actionBase.getWidth()/2))*ACTION_POSITION_X)/actionDistance, ((actionBase.getWidth()/2)*y + (actionDistance - (actionBase.getWidth()/2))*ACTION_POSITION_Y)/actionDistance);
} else {
actionKnob.setPosition(x, y);
}
} else if(pSceneTouchEvent.isActionUp()) {
actionKnob.setPosition(ACTION_POSITION_X, ACTION_POSITION_Y);
isOnActionButton = false;
}
if(isOnActionButton = true) {
double l = Math.sqrt((actionKnob.getX() - ACTION_POSITION_X)*(actionKnob.getX() - ACTION_POSITION_X) + (actionKnob.getY() - ACTION_POSITION_Y)*(actionKnob.getY() - ACTION_POSITION_Y));
double r = actionBase.getWidth()/2;
double deltaX = actionKnob.getX() - ACTION_POSITION_X;
double deltaY = actionKnob.getY() - ACTION_POSITION_Y;
player.shoot((float) (((deltaX*(r-l))/l) + deltaX), (float) (((deltaY*(r-l))/l) + deltaY), vbom, camera, physicsWorld);
}
return true;
}
这是我的屏幕控制的 onAreaTouched 方法。我想在触摸控件时触发播放器拍摄一些东西。
但是,使用此方法时,仅当我第一次触摸或移动手指时才会调用 onAreaTouched 方法。因此,如果我让手指在控件上保持不动,则不会触发 if(isOnActionButton = true) 事件。
是否可以添加一些方法以使该方法即使在我的手指没有移动时也能被调用?
我的目标是让玩家在按下控件时一直进行射击。
提前致谢!