45

如果我有一个本地 C++ windows 程序(即入口点是 WinMain),我如何查看 std::cout 等控制台函数的输出?

4

11 回答 11

30

查看将控制台 I/O 添加到 Win32 GUI 应用程序。这可以帮助你做你想做的事。

如果您没有或无法修改代码,请尝试此处找到的建议将控制台输出重定向到文件。


编辑:这里有一点线程死灵法。我第一次回答这个问题是在 9 年前,在 SO 的早期,在非仅链接答案的(好)政策生效之前。我将重新发布原始文章中的代码,以弥补我过去的罪过。

guicon.cpp -- 控制台重定向功能

#include <windows.h>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>
#ifndef _USE_OLD_IOSTREAMS
using namespace std;
#endif
// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500;
#ifdef _DEBUG
void RedirectIOToConsole()
{
    int hConHandle;
    long lStdHandle;
    CONSOLE_SCREEN_BUFFER_INFO coninfo;
    FILE *fp;

    // allocate a console for this app
    AllocConsole();

    // set the screen buffer to be big enough to let us scroll text
    GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
    coninfo.dwSize.Y = MAX_CONSOLE_LINES;
    SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);

    // redirect unbuffered STDOUT to the console
    lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
    hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
    fp = _fdopen( hConHandle, "w" );
    *stdout = *fp;
    setvbuf( stdout, NULL, _IONBF, 0 );

    // redirect unbuffered STDIN to the console
    lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
    hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
    fp = _fdopen( hConHandle, "r" );
    *stdin = *fp;
    setvbuf( stdin, NULL, _IONBF, 0 );

    // redirect unbuffered STDERR to the console
    lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
    hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
    fp = _fdopen( hConHandle, "w" );
    *stderr = *fp;
    setvbuf( stderr, NULL, _IONBF, 0 );

    // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
    // point to console as well
    ios::sync_with_stdio();
}

#endif
//End of File

guicon.h -- 控制台重定向功能的接口

#ifndef __GUICON_H__
#define __GUICON_H__
#ifdef _DEBUG

void RedirectIOToConsole();

#endif
#endif

// End of File

test.cpp -- 演示控制台重定向

#include <windows.h>
#include <iostream>
#include <fstream>
#include <conio.h>
#include <stdio.h>
#ifndef _USE_OLD_OSTREAMS
using namespace std;
#endif
#include "guicon.h"


#include <crtdbg.h>

int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
    #ifdef _DEBUG
    RedirectIOToConsole();
    #endif
    int iVar;

    // test stdio
    fprintf(stdout, "Test output to stdout\n");
    fprintf(stderr, "Test output to stderr\n");
    fprintf(stdout, "Enter an integer to test stdin: ");
    scanf("%d", &iVar);
    printf("You entered %d\n", iVar);

    //test iostreams
    cout << "Test output to cout" << endl;
    cerr << "Test output to cerr" << endl;
    clog << "Test output to clog" << endl;
    cout << "Enter an integer to test cin: ";
    cin >> iVar;
    cout << "You entered " << iVar << endl;
    #ifndef _USE_OLD_IOSTREAMS

    // test wide iostreams
    wcout << L"Test output to wcout" << endl;
    wcerr << L"Test output to wcerr" << endl;
    wclog << L"Test output to wclog" << endl;
    wcout << L"Enter an integer to test wcin: ";
    wcin >> iVar;
    wcout << L"You entered " << iVar << endl;
    #endif

    // test CrtDbg output
    _CrtSetReportMode( _CRT_ASSERT, _CRTDBG_MODE_FILE );
    _CrtSetReportFile( _CRT_ASSERT, _CRTDBG_FILE_STDERR );
    _CrtSetReportMode( _CRT_ERROR, _CRTDBG_MODE_FILE );
    _CrtSetReportFile( _CRT_ERROR, _CRTDBG_FILE_STDERR);
    _CrtSetReportMode( _CRT_WARN, _CRTDBG_MODE_FILE );
    _CrtSetReportFile( _CRT_WARN, _CRTDBG_FILE_STDERR);
    _RPT0(_CRT_WARN, "This is testing _CRT_WARN output\n");
    _RPT0(_CRT_ERROR, "This is testing _CRT_ERROR output\n");
    _ASSERT( 0 && "testing _ASSERT" );
    _ASSERTE( 0 && "testing _ASSERTE" );
    Sleep(2000);
    return 0;
}

//End of File
于 2008-10-10T15:29:50.243 回答
21

其他一些答案的问题是它们不必要地创建了新FILE实例,这些实例随后被泄露,并可能导致 CRT 清理代码中的调试断言。

freopen_s就是真正需要的:

FILE* fp = nullptr;
freopen_s(&fp, "CONIN$", "r", stdin);
freopen_s(&fp, "CONOUT$", "w", stdout);
freopen_s(&fp, "CONOUT$", "w", stderr);

您可能还想进行一些错误检查和清理。以下是我目前使用的完整解决方案。

重定向控制台标准 IO:

bool RedirectConsoleIO()
{
    bool result = true;
    FILE* fp;

    // Redirect STDIN if the console has an input handle
    if (GetStdHandle(STD_INPUT_HANDLE) != INVALID_HANDLE_VALUE)
        if (freopen_s(&fp, "CONIN$", "r", stdin) != 0)
            result = false;
        else
            setvbuf(stdin, NULL, _IONBF, 0);

    // Redirect STDOUT if the console has an output handle
    if (GetStdHandle(STD_OUTPUT_HANDLE) != INVALID_HANDLE_VALUE)
        if (freopen_s(&fp, "CONOUT$", "w", stdout) != 0)
            result = false;
        else
            setvbuf(stdout, NULL, _IONBF, 0);

    // Redirect STDERR if the console has an error handle
    if (GetStdHandle(STD_ERROR_HANDLE) != INVALID_HANDLE_VALUE)
        if (freopen_s(&fp, "CONOUT$", "w", stderr) != 0)
            result = false;
        else
            setvbuf(stderr, NULL, _IONBF, 0);

    // Make C++ standard streams point to console as well.
    ios::sync_with_stdio(true);

    // Clear the error state for each of the C++ standard streams.
    std::wcout.clear();
    std::cout.clear();
    std::wcerr.clear();
    std::cerr.clear();
    std::wcin.clear();
    std::cin.clear();

    return result;
}

发布控制台:

bool ReleaseConsole()
{
    bool result = true;
    FILE* fp;

    // Just to be safe, redirect standard IO to NUL before releasing.

    // Redirect STDIN to NUL
    if (freopen_s(&fp, "NUL:", "r", stdin) != 0)
        result = false;
    else
        setvbuf(stdin, NULL, _IONBF, 0);

    // Redirect STDOUT to NUL
    if (freopen_s(&fp, "NUL:", "w", stdout) != 0)
        result = false;
    else
        setvbuf(stdout, NULL, _IONBF, 0);

    // Redirect STDERR to NUL
    if (freopen_s(&fp, "NUL:", "w", stderr) != 0)
        result = false;
    else
        setvbuf(stderr, NULL, _IONBF, 0);

    // Detach from console
    if (!FreeConsole())
        result = false;

    return result;
}

调整控制台缓冲区的大小:

void AdjustConsoleBuffer(int16_t minLength)
{
    // Set the screen buffer to be big enough to scroll some text
    CONSOLE_SCREEN_BUFFER_INFO conInfo;
    GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &conInfo);
    if (conInfo.dwSize.Y < minLength)
        conInfo.dwSize.Y = minLength;
    SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), conInfo.dwSize);
}

分配新控制台:

bool CreateNewConsole(int16_t minLength)
{
    bool result = false;

    // Release any current console and redirect IO to NUL
    ReleaseConsole();

    // Attempt to create new console
    if (AllocConsole())
    {
        AdjustConsoleBuffer(minLength);
        result = RedirectConsoleIO();
    }

    return result;
}

附加到家长控制台:

bool AttachParentConsole(int16_t minLength)
{
    bool result = false;

    // Release any current console and redirect IO to NUL
    ReleaseConsole();

    // Attempt to attach to parent process's console
    if (AttachConsole(ATTACH_PARENT_PROCESS))
    {
        AdjustConsoleBuffer(minLength);
        result = RedirectConsoleIO();
    }

    return result;
}

从 WinMain 调用:

链接到/SUBSYSTEM:Windows

int APIENTRY WinMain(
    HINSTANCE /*hInstance*/,
    HINSTANCE /*hPrevInstance*/,
    LPTSTR    /*lpCmdLine*/,
    int       /*cmdShow*/)
{
    if (CreateNewConsole(1024))
    {
        int i;

        // test stdio
        fprintf(stdout, "Test output to stdout\n");
        fprintf(stderr, "Test output to stderr\n");
        fprintf(stdout, "Enter an integer to test stdin: ");
        scanf("%d", &i);
        printf("You entered %d\n", i);

        // test iostreams
        std::cout << "Test output to std::cout" << std::endl;
        std::cerr << "Test output to std::cerr" << std::endl;
        std::clog << "Test output to std::clog" << std::endl;
        std::cout << "Enter an integer to test std::cin: ";
        std::cin >> i;
        std::cout << "You entered " << i << std::endl;

        std::cout << endl << "Press any key to continue..." << endl;
        _getch();

        ReleaseConsole();
    }

    return 0;
};
于 2019-04-26T22:27:43.810 回答
15

您也可以重新打开 cout 和 cerr 流以输出到文件。以下应该适用于此:

#include <iostream>
#include <fstream>

int main ()
{
    std::ofstream file;
    file.open ("cout.txt");
    std::streambuf* sbuf = std::cout.rdbuf();
    std::cout.rdbuf(file.rdbuf());
    //cout is now pointing to a file
    return 0;
}
于 2008-10-10T15:35:59.983 回答
9

实际上,有一个比迄今为止提出的任何解决方案都简单得多的解决方案。您的 Windows 程序将具有 WinMain 函数,因此只需添加此“虚拟”主函数即可

int main()
{
   return WinMain(GetModuleHandle(NULL), NULL, GetCommandLineA(), SW_SHOWNORMAL);
}

您现在可以像这样使用 MSVC 进行编译

cl /nologo /c /EHsc myprog.c
link /nologo /out:myprog.exe /subsystem:console myprog.obj user32.lib gdi32.lib

(您可能需要添加更多库链接)

当您运行程序时,任何printf将被写入命令提示符。

如果您使用 gcc (mingw) 为 Windows 编译,则不需要虚拟主函数,只需执行

gcc -o myprog.exe myprog.c -luser32 -lgdi32

(即避免使用-mwindows会阻止写入控制台的标志。当您创建最终的 GUI 版本时,该标志将很有用)同样,如果使用更多 Windows 功能,您可能需要指定更多库)

于 2018-10-09T09:11:13.330 回答
9

如果您将程序的输出发送到文件或管道,例如

myprogram.exe > file.txt
myprogram.exe | anotherprogram.exe

或者您正在从另一个程序调用您的程序并通过管道捕获其输出,那么您不需要更改任何内容。它会正常工作,即使入口点是WinMain.

但是,如果您在控制台或 Visual Studio 中运行程序,则输出不会出现在控制台或 Visual Studio 的“输出”窗口中。如果您想查看“实时”输出,请尝试其他答案之一。

基本上,这意味着标准输出与控制台应用程序一样工作,但它没有连接到您正在运行应用程序的控制台,而且似乎没有简单的方法可以做到这一点(此处提供的所有其他解决方案都连接输出到一个新的控制台窗口,当你运行你的应用程序时会弹出这个窗口,即使是从另一个控制台)。

于 2017-08-01T13:25:52.900 回答
8

在我的 Windows 桌面应用程序项目中,结合使用卢克的答案罗杰的答案对我有用。

void RedirectIOToConsole() {

    //Create a console for this application
    AllocConsole();

    // Get STDOUT handle
    HANDLE ConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
    int SystemOutput = _open_osfhandle(intptr_t(ConsoleOutput), _O_TEXT);
    FILE *COutputHandle = _fdopen(SystemOutput, "w");

    // Get STDERR handle
    HANDLE ConsoleError = GetStdHandle(STD_ERROR_HANDLE);
    int SystemError = _open_osfhandle(intptr_t(ConsoleError), _O_TEXT);
    FILE *CErrorHandle = _fdopen(SystemError, "w");

    // Get STDIN handle
    HANDLE ConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
    int SystemInput = _open_osfhandle(intptr_t(ConsoleInput), _O_TEXT);
    FILE *CInputHandle = _fdopen(SystemInput, "r");

    //make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog point to console as well
    ios::sync_with_stdio(true);

    // Redirect the CRT standard input, output, and error handles to the console
    freopen_s(&CInputHandle, "CONIN$", "r", stdin);
    freopen_s(&COutputHandle, "CONOUT$", "w", stdout);
    freopen_s(&CErrorHandle, "CONOUT$", "w", stderr);

    //Clear the error state for each of the C++ standard stream objects. We need to do this, as
    //attempts to access the standard streams before they refer to a valid target will cause the
    //iostream objects to enter an error state. In versions of Visual Studio after 2005, this seems
    //to always occur during startup regardless of whether anything has been read from or written to
    //the console or not.
    std::wcout.clear();
    std::cout.clear();
    std::wcerr.clear();
    std::cerr.clear();
    std::wcin.clear();
    std::cin.clear();

}
于 2017-09-05T08:49:19.247 回答
4

creating a pipe, execute the program console CreateProcess() and read with ReadFile() or writes in console WriteFile()

    HANDLE hRead ; // ConsoleStdInput
    HANDLE hWrite; // ConsoleStdOutput and ConsoleStdError

    STARTUPINFO           stiConsole;
    SECURITY_ATTRIBUTES   segConsole;
    PROCESS_INFORMATION   priConsole;

    segConsole.nLength = sizeof(segConsole);
    segConsole.lpSecurityDescriptor = NULL;
    segConsole.bInheritHandle = TRUE;

if(CreatePipe(&hRead,&hWrite,&segConsole,0) )
{

    FillMemory(&stiConsole,sizeof(stiConsole),0);
    stiConsole.cb = sizeof(stiConsole);
GetStartupInfo(&stiConsole);
stiConsole.hStdOutput = hWrite;
stiConsole.hStdError  = hWrite;
stiConsole.dwFlags    = STARTF_USESHOWWINDOW | STARTF_USESTDHANDLES;
stiConsole.wShowWindow = SW_HIDE; // execute hide 

    if(CreateProcess(NULL, "c:\\teste.exe",NULL,NULL,TRUE,NULL,
      NULL,NULL,&stiConsole,&priConsole) == TRUE)
    {
        //readfile and/or writefile
}    

}

于 2009-01-11T18:06:10.520 回答
3

转到项目>项目属性>链接器>系统并在右侧窗格中,将子系统选项设置为控制台(/SUBSYSTEM:CONSOLE)

然后编译你的程序并从控制台运行它,看看你的命令提示符是否显示你的输出。

于 2017-02-23T17:58:29.303 回答
2

不要引用我的话,但 Win32控制台 API可能是您正在寻找的。但是,如果您只是出于调试目的这样做,您可能对运行DebugView和调用DbgPrint函数更感兴趣。

这当然假设您想要发送控制台输出的应用程序,而不是从另一个应用程序读取它。在这种情况下,管道可能是你的朋友。

于 2008-10-10T15:28:05.833 回答
1

正如那里提到的那样,最简单的解决方案是使用您的项目属性页在和子系统之间来回切换以随意启用或禁用控制台输出。CONSOLEWINDOWS

项目属性

您的程序只需要mainWinMain入口点来确保两个配置都在编译。该main函数简单地调用WinMain如下所示:

int main()
{
cout << "Output standard\n";
cerr << "Output error\n";

return WinMain(GetModuleHandle(NULL), NULL, GetCommandLineA(), SW_SHOWNORMAL);
}
于 2019-07-01T11:14:52.703 回答
0

由于没有控制台窗口,这不可能是困难的。(每天学习新东西——我从来不知道控制台功能!)

您可以替换输出调用吗?我会经常使用 TRACE 或 OutputDebugString 将信息发送到 Visual Studio 输出窗口。

于 2008-10-10T15:24:13.517 回答