所以我正在创建一个自由手绘 JPanel,它对鼠标移动做出反应并绘制线条。我让它大部分工作除了一个错误,它会在线条之间随机画一条直线。这条随机直线不是故意的,在缓冲图像上绘制的内容应该是用户绘制的严格内容。这些随机绘制的线条不是由用户完成的,而且令人困惑。下面是我的代码,有人可以看看吗?包含的图像为您提供了它正在做什么的视觉表示。
public class NoteDocument extends JPanel implements MouseListener, MouseMotionListener {
private Frame commands;
private JDesktopPane desktop;
private JInternalFrame colorFrame;
private JPanel colorPanel;
private JColorChooser colorChooser;
private enum State { IDLING, DRAGGING };
private enum ButtonPosition { PRESSED, RELEASED };
private enum Shape { SQUARE, RECTANGLE, CIRCLE, OVAL, LINE };
private State state = State.IDLING;
private ButtonPosition position = ButtonPosition.RELEASED;
private Shape shape = null;
//private ArrayList<Point> points = new ArrayList<Point>();
private ArrayList<Point> pressedPoints = new ArrayList<Point>();
private ArrayList<Point> draggedPoints = new ArrayList<Point>();
private ArrayList<Point> releasedPoints = new ArrayList<Point>();
private BufferedImage bufferedImage = null;
public NoteDocument(Frame commands) {
this.commands = commands;
setBackground(Color.WHITE);
addMouseListener(this);
addMouseMotionListener(this);
createColorChooser();
}
private void createColorChooser() {
for (int i = 0; i < commands.getLayeredPane().getComponentCount(); i++) {
if (commands.getLayeredPane().getComponent(i) instanceof JDesktopPane) {
desktop = (JDesktopPane) commands.getLayeredPane().getComponent(i);
}
}
colorChooser = new JColorChooser();
colorPanel = new JPanel();
colorFrame = new JInternalFrame();
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(colorPanel);
colorPanel.setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(colorChooser, javax.swing.GroupLayout.PREFERRED_SIZE, 434, javax.swing.GroupLayout.PREFERRED_SIZE)
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(colorChooser, javax.swing.GroupLayout.PREFERRED_SIZE, 328, javax.swing.GroupLayout.PREFERRED_SIZE)
);
colorFrame.add(colorPanel);
desktop.add(colorFrame);
colorFrame.pack();
colorFrame.setVisible(true);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
if(bufferedImage == null)
{
int panelHeight = this.getHeight();
int panelWidth = this.getWidth();
bufferedImage = (BufferedImage) this.createImage(panelHeight, panelWidth);
Graphics2D gc = bufferedImage.createGraphics();
gc.setColor(Color.WHITE);
gc.fillRect(0, 0, panelWidth, panelHeight);
g2.drawImage(bufferedImage, null, 0, 0);
}
//draw pressed points
for (int a = 0; a < pressedPoints.size(); a++) {
Point p1 = pressedPoints.get(a);
g.drawLine(p1.x, p1.y, p1.x, p1.y);
}
//draw draggedPoints
for (int b = 0; b < draggedPoints.size() - 2; b++) {
Point p1 = draggedPoints.get(b);
Point p2 = draggedPoints.get(b + 1);
g.drawLine(p1.x, p1.y, p2.x, p2.y);
}
//draw released points
for (int c = 0; c < releasedPoints.size(); c++) {
Point p1 = releasedPoints.get(c);
g.drawLine(p1.x, p1.y, p1.x, p1.y);
}
}
@Override
public void mouseClicked(MouseEvent e) {}
@Override
public void mouseEntered(MouseEvent e) {}
@Override
public void mouseExited(MouseEvent e) {}
@Override
public void mousePressed(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON1) {
position = ButtonPosition.PRESSED;
state = State.DRAGGING;
pressedPoints.add(e.getPoint());
this.repaint();
} else if (e.getButton() == MouseEvent.BUTTON2) {
//TODO right click popup
}
}
@Override
public void mouseReleased(MouseEvent e) {
if (state == State.DRAGGING) {
releasedPoints.add(e.getPoint());
position = ButtonPosition.RELEASED;
state = State.IDLING;
this.repaint();
}
}
@Override
public void mouseDragged(MouseEvent e) {
if ((state == State.DRAGGING) && (position == ButtonPosition.PRESSED)) {
draggedPoints.add(e.getPoint());
this.repaint();
} else if ((state == State.IDLING) && (position == ButtonPosition.RELEASED)) {
return;
}
}
@Override
public void mouseMoved(MouseEvent e) {
if ((state == State.DRAGGING) && (position == ButtonPosition.PRESSED)) {
draggedPoints.add(e.getPoint());
this.repaint();
} else if ((state == State.IDLING) && (position == ButtonPosition.RELEASED)) {
return;
}
}
}